I'd like to know how the sim treats these two, so I can have it respond the way it should. I'm assuming DerailBufferForce is for coupling events and DerailRailForce is for non-straight track, ie:curves and turnouts.4 MPH is the accepted standard coupling speed before damage to the lading begins, not when the car derails, like in the sim.Overturning speed on curves is generally more than twice the speed of a curve's posted limit.There are four general speeds associated with curves.1)Equilibrium speed -- A theoretical ideal speed2)Comfortable speed -- The maximum speed at which no unpleasant sensation of unballance is felt within the vehicle3)Maximum Safe Speed --the speed at which the resultant of vehicle weight and centrifugal force falls at the extremity of middle third of the track gage, ie: 9.417 inches outside the center line of the track for standard gage 4'8-1/2".4)Overturning speed -- The speed at which the resultant falls at the point of contact of the wheel with the outer rail, when any further displacement of the of the resultant woud effect an overturning moment.Those speeds for a curve of 6 degrees (955' radius) with 3 inches of superelevation, such as the actual curves on Cajon Pass are:Equilibrium--27
Comfort--36
Safe--47
Overturning--72The speed limit on the actual Cajon Pass track is 30, which you can see is set between the equilibrium and comfort speeds.One thing is for sure, real trains will not derail at 1-3 MPH above the speed limit as the Sim models (out of the box) do.I see where NERR has established a standard for DerailRailForce of 2.5 times the Mass figure for a particular vehicle, but they are fudgy on the figure for DerailBufferForce." ( d ) DerailRailForce is set to 2.5 x Mass "
" ( e ) DerailBufferForce is adjusted to take into account the type of car and the mass."
(technical data obtained from "The Steam Locomotive" by Ralph P. Johnson, M.E. - Chief Engineer - Baldwin Locomotive Works - Copyright 1942
Regards,
Nick
Printer-friendly page | Edit | Reply | Reply With Quote | Top
RE: Forces DerailBuffer and DerailRail, plainsman, Oct-10-04, 04:25 PM, (1) RE: Forces DerailBuffer and DerailRail, ctillier, Oct-10-04, 10:01 PM, (2) RE: Forces DerailBuffer and DerailRail, Yankee15, Oct-11-04, 01:27 AM, (4) RE: Forces DerailBuffer and DerailRail, Yankee15, Oct-11-04, 01:21 AM, (3) RE: Forces DerailBuffer and DerailRail, GaryG, Oct-11-04, 07:25 PM, (5) RE: Forces DerailBuffer and DerailRail, steam4me, Oct-12-04, 05:25 AM, (6)
Conferences | Topics | Previous Topic | Next Topic
