It's just before dawn and I'm checking some of the lighting effects on Virginian 125...
I tried to make the side grilles so you can see through them...
which sometimes results in a moire effect.Cab view is my first attempt, cobbled from a photo of real thing...
laid over the parts of the Acela...This part still needs a lot of work and may take a while.I'm thinking of releasiing it as a beta, just the way it stands.Frank MusickMoving America into the 19th Century!
www.kelticsylk.com
Printer-friendly page | Edit | Reply | Reply With Quote | Top
RE: Virginian Progress, tryagin, Jul-31-04, 00:19 AM, (1) RE: Virginian Progress, chuckzeiler, Jul-31-04, 09:52 AM, (2) RE: Virginian Progress, tryagin, Jul-31-04, 12:19 PM, (3) RE: Virginian Progress, KeltikSylk, Jul-31-04, 02:21 PM, (4) RE: Virginian Progress, chuckzeiler, Jul-31-04, 02:26 PM, (5) RE: Virginian Progress, KeltikSylk, Jul-31-04, 03:41 PM, (6) RE: Virginian Progress, chuckzeiler, Jul-31-04, 06:03 PM, (7) RE: Virginian Progress, mjs2101, Jul-31-04, 11:19 PM, (8) RE: Virginian Progress, chuckzeiler, Aug-01-04, 10:43 AM, (9) RE: Virginian Progress, tryagin, Aug-01-04, 11:46 AM, (10) RE: Virginian Progress, KeltikSylk, Aug-01-04, 12:02 PM, (11) RE: Virginian Progress, RSD 12, Aug-01-04, 12:57 PM, (12) RE: Virginian Progress, stephenburr, Aug-01-04, 01:47 PM, (13) RE: Virginian Progress, chuckzeiler, Aug-01-04, 03:18 PM, (14) RE: Virginian Progress, chuckzeiler, Aug-01-04, 09:55 PM, (15) RE: Virginian Progress, KeltikSylk, Aug-01-04, 11:33 PM, (16) RE: Virginian Progress, chuckzeiler, Aug-02-04, 07:40 PM, (17) RE: Virginian Progress, KeltikSylk, Aug-02-04, 09:36 PM, (18) RE: Virginian Progress, chuckzeiler, Aug-02-04, 09:51 PM, (19) RE: Virginian Progress, KeltikSylk, Aug-03-04, 08:15 AM, (20)
Conferences | Topics | Previous Topic | Next Topic
Tim






I went with TransNorm instead of the alpha, so the "world" doesn't disappear through the windows. The first two pictures are alpha, the rest transnorm.I redid the vents in black, but left them see thru. To fix the texture transition on the nose I had to merge the entire body into one piece. This makes the mapping a little more complex, but eliminates that issue you pointed out. Now however, the transition to the flat area stands out. One way to eliminate this totally would be lower or elimnate the "shine" of the locomotive. I'm gonna try that next.The N&W version is just a swapped freightanim. It has the extra grabs, and the nose step.Haven't touched the trailing unit yet...Frank MusickMoving America into the 19th Century!


The brake cylinders are red, a sort of rust color...but I'm not sure how to weather them or the trucks without screwing up the textures.The changes I've made have added too many polys or something because my fps is now down to 5 from 8.I haven't changed the trailing unit at all yet. The V1.S file has a lot stuff in it, two of them may cut my frame rate even lower. The N1 files includes even more hardware, so I'm not sure at this point if I'll go for the N&W version.Frank MusickMoving America into the 19th Century!
Unfortunately, that small patch controls a lot of stuff. Is there any way to either re-assign which part pick up which color patch, or can you add another patch? Here's where I found the color for the truck sideframes, the only green in the .ace file, below.
