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MSTS Locomotive Design

Spectral Lighting?

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Reading Topic #8128

Charter Member · 287 posts

Specular Lighting?

I assume you mean Specular lighting?It gives models a polished shiny effect.
There are 2 types in MSTS HiShine and LoShineThe original post I made to UKTS back in April 2002 seems to have been archived, it is a simple modification to the S file.The Shape file manager lets you turn it on for a model and adjust the shine values for various parts of a model.If you are building the model, TSM does not support it - you need the SFM to turn it on.GMax - you select the material type3D Canvas set the specular value for all similarly textured objects in a group to 50 for loshine and 75 for hishine.

Paul
UK GWR Highworth Branch - http://www.highworth.freeuk.com
Other Projects - http://www31.brinkster.com/decapod

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Member since Aug-23-02 · 174 posts

RE: Specular Lighting?

Frank -I assume it was my post about stainless steel that you're referring to. To add to what Paul said, LoShine is usually the one you want to use for a shiny model like a passenger car. HiShine is somewhat different and it seems to highlight individual spots on a model, rather than giving the whole thing an overall shine.Since you can't activate it on your materials in TSM, what you may want to do is separate the shiny surfaces into their own object (part). That way, when you use SFM, you can turn on specular lighting for that object only, since you don't want shiny bogies and wheels.One thing to note is that your model should have polygon smoothing enabled where appropriate. Otherwise, when the light shines off the surface, it'll diffuse unevenly off the polygons and not look too pretty.Alex StroshaneSpectral Lighting? – image 3
http://www.trainweb.org/asamtrak911

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