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MSTS Locomotive Design

I have an idea!

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Reading Topic #6763

Member since Apr-15-03 · 707 posts

Ok, this whole invisi car thing got me thinking. While bopping around on the yard on my tractor mowing, I thought about something. Why can't we use invisible cars to simulate hump yards?Think about it, hide things behind buildings and scenery cars, and then use single cars with the invisible locomotives to follow various paths into a yard. Then, you could hide the vanishing cars behind other trains. This would only work if your train didn't hang around long, but passed the yard.Another possibility, would be to exploit the fact that cars vanish one by one when they reach the end of path point on a line. That way (as long as you had it in a restricted speed zone) you could have a train of cars push up to the hump (each car vanishing shortly before the hump *behind something so you don't /see/ it happen*) and then spawn corresponding cars and invisible locomotives to head into the yard. Plus, if you exploited the fact that if an AI train couples to a static consist the ai train becomes static, you could concievably have the cars not vanish but actually couple. Plus, once the locomotive vanished, you could spawn a switcher backing down from the hump to get more cars. It's all a thought, someone run with it.

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Member since Apr-8-03 · 342 posts

RE: I have an idea!

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I have an idea! – image 1

greta idea, but I think Satan is gonna be kinda po-ed when frame-rates start dropping through his ceiling.....Some tweaking and I think we might have something though!

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Dispatcher on April 18th, 2003 on the NEC. First multiplayer operation of the NEC. History is made.

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Member since Apr-15-03 · 707 posts

RE: I have an idea!

Nah. Not really, think about it. If you include a few cars that are simple cars without up close details, it wouldn't matter. Think about it like this, just because you KNOW something is supposed to be on the other side of the car, or you KNOW a detail should be there, does it have to be?

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Charter Member · 569 posts

RE: I have an idea!

What rule says you can't use a car spawner to simulate a hump yard. Bury the road under some phony track and spawn away.

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