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I have learned to do alot of things with MSTS since it was released.This is however one of the things I have NOT learnedNows a better time than ever.How do I go about fixing this " gap " between couplers ( same unit....different reskin )Thanks.............Later
Tim Kent
96th_Malice
" Power for You "
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RE: How do I fix this " Gap " ?, GrizzlyBear, Jun-07-03, 00:15 AM, (1) RE: How do I fix this " Gap " ?, CPR_Malice_96th, Jun-07-03, 00:29 AM, (2) RE: How do I fix this " Gap " ?, controll, Jun-07-03, 01:07 AM, (3) RE: How do I fix this " Gap " ?, CPR_Malice_96th, Jun-07-03, 03:00 AM, (4) RE: How do I fix this " Gap " ?, buzzbenz, Jun-07-03, 12:50 PM, (5) RE: How do I fix this " Gap " ?, yellowdog, Jun-10-03, 09:36 PM, (9) RE: How do I fix this, KnightTrain, Jun-07-03, 02:43 PM, (6) RE: How do I fix this, sniper297, Jun-10-03, 07:27 PM, (7) RE: How do I fix this, buzzbenz, Jun-10-03, 08:15 PM, (8) RE: How do I fix this, sniper297, Jun-10-03, 10:34 PM, (10) RE: How do I fix this, steam4me, Jun-10-03, 11:00 PM, (11) RE: How do I fix this, Motley24Crue2, Jun-11-03, 00:45 AM, (12) RE: How do I fix this, sniper297, Jun-11-03, 01:16 AM, (13) RE: How do I fix this, baldwin, Jun-11-03, 04:08 PM, (14) RE: How do I fix this, mickoo, Jun-11-03, 04:54 PM, (15) RE: How do I fix this, sniper297, Jun-12-03, 00:05 AM, (16) RE: How do I fix this, steam4me, Jun-12-03, 01:05 AM, (17) RE: How do I fix this, mickoo, Jun-12-03, 01:41 PM, (18) RE: How do I fix this, sniper297, Jun-12-03, 02:15 PM, (19) RE: How do I fix this, b101uk, Jun-12-03, 05:03 PM, (21) RE: How do I fix this, steam4me, Jun-12-03, 08:10 PM, (22) RE: How do I fix this, b101uk, Jun-13-03, 03:43 AM, (24) RE: How do I fix this, baldwin, Jun-12-03, 03:46 PM, (20) RE: How do I fix this, sniper297, Jun-12-03, 11:53 PM, (23) RE: How do I fix this, b101uk, Jun-13-03, 04:00 AM, (25) RE: How do I fix this, sniper297, Jun-13-03, 09:55 AM, (26) RE: How do I fix this, Brad 110, Jun-13-03, 08:42 PM, (27)
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Obviously size, inertia tensor, and the bounding box are all 3 connected into this, since changing one doesn't necessarily do anything if it's overridden by another. My previous hacks merely involved jacking the derail buffer force up to 800kN for engines, since the front coupler has always been considerably more touchy than the rear about derail buffer forces, but that merely kluges around the problem without solving it. Then there's the random lockup problem, which I get the same frequency of occurence in WinXP despite claims of better stability than 98SE. Half the time I actually have to pull the plug since it won't respond to anything including the power switch.As far as BBoxedit, I tried that plus the default wag fix in the file library, no improvement on any of the default cars and some it made worse. The random nature of the front coupler lockup has been the bane of my existance since microstupid came out with the half hearted 1.1 patch that did nothing more than make the brakes on the loose consists release when the front coupler engaged, and everyone who does any switching with the front coupler has reported lockups, crash back to desktop, and BSOD with it.
Since I didn't get even a hint of any trouble, I decided to try something really stupid, coupling the gons and US2chemicars onto two sets of the cars that started all this, the empty log flats and loaded plywood cars, and those coupled with no problems. So after setting out the gons & tankers, I dragged the four culprits up onto the switchback bridge so I could go at them on a grade and curve.
No problems (knock on wood throw salt over left shoulder luck be a lady tonight) so far, I guess now I oughtta try the activity Ray had trouble with in the other thread without fixing the log flat or plywood car first, see if just fixing the engine makes enough of a difference. Anybody else wants to try it, here's the hacked default geep:http://www.train-sim.com/dcforum/User_files/3ee6b8d1321f6f0e.zip
Point #1: it would appear that the two different coupling settings are used by the sim and Point #2: I don't think that the settings propagate or the coupling between the locos wouldn't work. When running these locos on a train, couplers move in/out between locos and between cars, but not between either loco and tender (and the rear coupler setting for the loco has "RigidConnection"), so that setting doesn't propagate either.As with so many things in MSTS, nothing is as simple as it appears <sigh>.
Can't get both to center on the knuckles without having two different values. So where in the .s file is the pivot defined?
So that's where I'm gonna go with the SD40, get the bounding box equal and where the couplers visually engage close enough, the important thing is to make the damn front coupler work without the lockup/crash/send-don't send.