Yo, Loco guys, me again!!Hee-hee, I was fiddling with the Jason Dilworth SD40s, lights by Tim Kent, to chop out some of the sparkle and glitter so they didn't trigger the light count limit bug.Huh? Whadya' mean you don't know about the light count limit bug?! Where were you when Judd Spittler was patching BNSF 2098? You guys gotta come out into the real world more often, all this sitting around playing with calculators and smoking slipsticks while you dream about logarithms is making you flabby.Alright, sit up straight, no slouching, quit looking at those cosines and tangents for a minute.An engine with 35 light sources looks really pretty, with truck lights and step lights and bogie lights and all, but it's no good for activities. An engine with 35 lights gets used in an activity as an AI train or loose consist helper, and after a while playing the activity some, then eventually most, of the signals on the route go dark. How soon this is triggered seems to depend on how many - well, let's call them "holiday lights" engines, I don't want to refer to them as buggy - depends on how many holiday lights engines are actually used in the activity.So. I replace all the default engines in the PO&N6 activities with Jason Dilworth SD40s, (the ones I got were repainted as PO&N #12 and PO&N #18 by Kevin Shea) and replace all the loose consist helper engines as well (total comes out to 12 to 14 AI trains at any one time, plus 15 loose consist helpers scattered around the route, so a total of about 30 SD40s including the player consist), and within 10 minutes most of the signals go dark and the headlights on the player engine go out.After hacking the .eng files for several weeks, I chopped the number down to 12 lights (picked that cuz the MS/TA SD40-2 has 11, and never triggered the bug), and after driving for several hours meeting AI trains and adding and dropping off helper engines, all the signals were still working.So. Now we know, 35 lights is too many, 12 lights is OK, has anyone been experimenting with this and come up with a definite number that does trigger the bug? I mean is 27 lights OK and 28 too many, who knows what the actual bug count is? Let's find out and get the word out so everybody stops uploading engines that look pretty in explore route but are useless for activities.Off topic, here's a wierd one I just noticed with the default KUJU GP38:
Only happens from certain angles with the headlights on full bright, the whole cab section glows. Seen that with some add-on locos, didn't know the defaults did it too.
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RE: Out go the lights!!!!, TrirailF40PHL, May-23-03, 08:51 PM, (1) RE: Out go the lights!!!!, buzzbenz, Jun-03-03, 04:29 PM, (13) RE: Out go the lights!!!!, chucksc, May-24-03, 08:31 AM, (2) RE: Out go the lights!!!!, sniper297, May-24-03, 01:43 PM, (4) RE: Out go the lights!!!!, HAC, Jun-04-03, 05:35 PM, (21) RE: Out go the lights!!!!, Hobart, May-24-03, 01:38 PM, (3) RE: Out go the lights!!!!, JohnNetzlof, May-24-03, 03:49 PM, (5) RE: Out go the lights!!!!, Bing, May-24-03, 05:28 PM, (6) RE: Out go the lights!!!!, westerngy, Jun-03-03, 09:14 AM, (7) RE: Out go the lights!!!!, sniper297, Jun-03-03, 09:30 AM, (8) RE: Out go the lights!!!!, westerngy, Jun-03-03, 08:27 PM, (14) RE: Out go the lights!!!!, JonN, Jun-03-03, 09:32 AM, (9) RE: Out go the lights!!!!, Bing, Jun-03-03, 09:48 AM, (10) RE: Out go the lights!!!!, CPR_Malice_96th, Jun-03-03, 10:39 AM, (11) RE: Out go the lights!!!!, smmille1, Jun-03-03, 03:44 PM, (12) RE: Out go the lights!!!!, sniper297, Jun-03-03, 10:11 PM, (15) RE: Out go the lights!!!!, smmille1, Jun-04-03, 07:40 AM, (16) RE: Out go the lights!!!!-Just your opinion, ace6879, Jun-04-03, 10:26 AM, (17) RE: Out go the lights!!!!-Just your opinion, keiffer, Jun-04-03, 11:22 AM, (18) RE: Out go the lights!!!!-Just your opinion, GMOF3A, Jun-04-03, 11:34 AM, (19) RE: Out go the lights!!!!-Just your opinion, ace6879, Jun-04-03, 11:36 AM, (20) RE: Out go the lights!!!!-Just your opinion, chucksc, Jun-04-03, 05:47 PM, (22) RE: Out go the lights!!!!-Just your opinion, sniper297, Jun-04-03, 06:55 PM, (23) RE: Out go the lights!!!!-Just your opinion, CSXALine, Jun-04-03, 07:17 PM, (25) RE: Out go the lights!!!!-Just your opinion, GMOF3A, Jun-04-03, 08:45 PM, (27) RE: Out go the lights!!!!-Just your opinion, CSXALine, Jun-05-03, 01:44 AM, (30) RE: Out go the lights!!!!, CPR_Malice_96th, Jun-04-03, 06:56 PM, (24) RE: Out go the lights!!!!, ace6879, Jun-04-03, 08:23 PM, (26) RE: Out go the lights!!!!, smmille1, Jun-04-03, 11:34 PM, (28) RE: Out go the lights!!!!, AlabamaRailfan, Jun-05-03, 11:29 AM, (31) RE: Out go the lights!!!!, smmille1, Jun-05-03, 11:43 AM, (33) RE: Out go the lights!!!!, AlabamaRailfan, Jun-05-03, 02:22 PM, (35) RE: Out go the lights!!!!, chucksc, Jun-05-03, 02:56 PM, (37) RE: Out go the lights!!!!, exethermega, Jun-05-03, 01:14 AM, (29) RE: Out go the lights!!!!, sniper297, Jun-05-03, 11:31 AM, (32) RE: Out go the lights!!!!, ace6879, Jun-05-03, 12:57 PM, (34) RE: Out go the lights!!!!, chucksc, Jun-05-03, 02:52 PM, (36) RE: Out go the lights!!!!, ace6879, Jun-05-03, 03:04 PM, (38) RE: Out go the lights!!!!, ace6879, Jun-05-03, 04:35 PM, (39) RE: Out go the lights!!!!, smmille1, Jun-05-03, 05:02 PM, (40) RE: Out go the lights!!!!, chucksc, Jun-06-03, 08:36 PM, (41)
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11 light player SD402 #1953 meets 13 light AI SD40 #12, both with lights on, all signals lit up.Duh, my mind works slowly these days, but I'm guessing now (after mulling it over awhile) "IIRC" = "If I Recall Correctly"!



