Train-Sim.Com
MSTS Locomotive Design

Some one Help-me on 3d studio max

Notice to all visitors and members of the Train-Sim.Com message forums:
If you plan on using a signature banner in your posts, we would like to remind you that there is a maximum size for banners. That maximum is 450 pixels wide by 120 pixels high, and not to exceed 25k. Your compliance is appreciated. FORUM RULES Problems? There are two common reasons for problems with logging in and posting messages. The first is that you are running a firewall that prevents your messages from being sent to the server. The other is that you have cookies disabled; the DCForum software requires cookies to work properly.

Previous Topic | Next Topic

Printer-friendly copy Email this topic to a friend

Reading Topic #6434

Charter Member · 480 posts

RE: Some one Help-me on 3d studio max

Hi, Its not max but MSTS thats doing this. The games rendering engine sometimes shows face edges and sometimes not. maybee MSTS2 .....

john fowlisSome one Help-me on 3d studio max – image 2

Alert | IP

Printer-friendly page | Edit | Reply | Reply With Quote | Top

Charter Member · 236 posts

RE: Some one Help-me on 3d studio max

I'm guessing you used conv3ds to export your model. If so that's most likely to be causing your smoothing issues. The problem stems from the .3ds format that conv3ds uses. The .3ds format creates overlapping verticies where the UVW borders meet. It's these unwelded, overlapping verticies that cause the smoothing to be lost across the texture boundaries. You can avoid this by using the GMAX exporter to convert your models as it does not suffer from this problem. Simply export your model from max as .3ds and import it into GMAX. You will need to weld all the overlapping verticies back together after doing so.Conn McCarthy
Train Artisan

Alert | IP


[ Home | MSTS Forum | MSTS FAQ | File Library ] Copyright © 2002 by Nels Anderson. All Rights Reserved.

Restored from the Train-Sim.Com archive, captured April 29, 2003. About this archive.