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Hello again,Transparency issue here: I've created a vehicle with interior and tainted glass on the outside. Nothing unusual. Problem is some seatings I made inside, which, due to polycounts, are 'cut-out' by an alphachannel.The tainted glass needs Translucency be set to 2 to work, right? Well by using that setting, my seatings vanish. Resetting Translucency to 0 brings them back but then I loose all glass effects. The seatings use Translucency 0. What settings should I use instead (if this is even possible )?Cas
MSTS is pretty sensitive to the order of build. Sometimes if you make simple changes to texture assignment, the sort-order goes south. Best fix is to unlink the model, relink and export - this usually fixes everything.Cheers! Marc - 3DTrains http://www.3dtrains.comPro Series SuperPacks