My NZR Class SuperQ Pacific has a very high poly count, 14,458, which may have created a strange problem: jerky animation of the sliding piston part, which is most noticible at slower speeds. Other animated parts, such as rods and driving wheels don't seem affected. The animation was done in 3d Max and appears quite smooth on replays. This problem is not related to FPS in the sim.Has any other builder experienced the same problem with high poly models? Thanks.
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RE: Q: Piston part, jerky animation problem answered by, Captain Bazza, Aug-06-02, 03:40 AM, (1) RE: Q: Piston part, jerky animation problem answered by, Xacto, Aug-06-02, 12:34 PM, (2) RE: Q: Piston part, jerky animation problem answered by, cjmaclean, Aug-06-02, 01:50 PM, (3) RE: Q: Piston part, jerky animation problem answered by, Captain Bazza, Aug-06-02, 09:43 PM, (4) RE: Q: Piston part, jerky animation problem, Hinchinbrooke, Aug-06-02, 09:52 PM, (5) RE: Q: Piston part, jerky animation problem, johnf, Aug-06-02, 11:18 PM, (6) RE: Q: Piston part, jerky animation problem, Captain Bazza, Aug-07-02, 00:19 AM, (7)
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