LAST EDITED ON Aug-07-02 AT 05:21 PM (EDT) by Macster (moderator)
If you think that creating add-on content for Train Sim is only for someone who belongs to one of those "groups"... think again... Microsoft has given you nearly all the tools you need to create your own version of reality (or fantasy if your imagination actually lets you create a railroad from scratch) The people who create content were not born with the 3D model or Pixel Blaster talent... they cultivated their skills though time and practice...First let me say that I'm talking about motivation not technical tips.Tools of the trade.1) Don't bother to ask which tools are best for making models and bitmaps before evaluating your monetary commitment to the "hobby". If you end up being told that 3D Studio Max and Adobe Photoshop are the best tools, you will be convinced that anything you produce is inferior work. This will affect your desire to complete a project. Don't let that happen. If your funds are low, try GMAX. Some of the well known skinners claim to use nothing more than MS PAINT that came with Windows to do their skins.
Personal Motivation2) Don't create a model or skin for anyone but yourself. Do it because it's a challenge. If you create Train Simulator content to win the approval of your peers you are setting yourelf up for dissapointment. If you produce content for your own personal enjoyment you will have an easier time "not" taking it personal when someone feels the need to "flame" your work. Getting it right the first time3) Don't expect your projects to be perfect... especially when you start out. Yes, you've seen that many of the designers produce content that exceeds what was provided by the developer of the Simulator. You can too. Stuck? ...ask for help. Sure, there's going to be a few designers that might seem to fall all over themselves to help you... but that's "ok", right? You might also find that some of the designers don't really know how to help you but they still will provide encouragement and guidance.Criticism4) You can just about always tell when you are receiving criticism from someone who has never created Train Simulator content. They never offer guidance. Decide now... to just ignore them. What's the #1 criticism you should probably ignore? Being accused of producing "vaporware". Don't set deadlines for yourself. Some people may not like that it takes you 6 months to produce a model or a skin... Do you have to care what they think? (Of course not!)Your Tools5) No matter which tools you decide to use... you are not going to get perfect results overnight. You are going to need to start on projects that you will learn from, not ones that will make everyone say "WOW". Practice... A lot! It took me 2 months before I liked what I was doing with a 3D Modeling tool.What if it's already been done?6) Do another one! If you really want to create something... Like a 50 Ft Boxcar and someone has already done it... do you think you can't do one for yourself? Maybe you will end up making better couplers, or nicer trucks... who knows until you give it a try!?!
Keping your sanity7) If you release your add-on content to the public... be prepared to trust your babies and "let them go". Maybe nobody will ever download them... Maybe they will become wildly popular... either way, consider it out of your control. Sure, you may end up feeling compelled to protect your "copyright" if some crazy, lazy person "steals" your work but you should also be prepared to not let it bother you lest you prematurely lose faith in humanity, and end up grumpy, cynical and fading away.If you do your add-on for for #1 (yourself) you will be making yourelf happy first... before you proceed to share your work with others. You will probably not care so much when someone with nothing better to do attempts to drag your name and your work through the mud for whatever reason.These are just my thoughts and opinions that I've expressed in an effort to motivate new designers in the wake of an apparent exodus of well known content providers.Don't say you can't. Try. Don't "say" you'll try... Do it.
Pete WillardNote: Topic was Anchored by Macster
Printer-friendly page | Edit | Reply | Reply With Quote | Top
RE: Tips for new designers., concaddy, Jul-21-02, 04:44 PM, (1) RE: Tips for new designers., JensChris, Jul-22-02, 09:45 AM, (11) RE: Tips for new designers., MKT1972, Jul-21-02, 04:45 PM, (2) RE: Tips for new designers., Stew, Jul-21-02, 04:47 PM, (3) RE: Tips for new designers., MJL, Jul-21-02, 05:11 PM, (4) RE: Tips for new designers., zhivago47, Jul-21-02, 09:29 PM, (5) RE: Tips for new designers., AlabamaRailfan, Jul-21-02, 09:59 PM, (6) RE: Tips for new designers., tryagin, Jul-21-02, 10:12 PM, (7) RE: Tips for new designers., rdamurphy, Jul-21-02, 11:31 PM, (8) RE: Tips for new designers., johnf, Jul-22-02, 00:05 AM, (9) RE: Tips for new designers., cdntrains, Jul-22-02, 00:55 AM, (10) RE: Tips for new designers., doom262003, Jul-22-02, 10:31 AM, (12) RE: Tips for new designers., plainsman, Jul-22-02, 01:28 PM, (13) RE: Tips for new designers., MKT1972, Jul-22-02, 04:02 PM, (15) RE: Tips for new designers., henry3, Jul-22-02, 02:25 PM, (14) RE: Tips for new designers., Hack, Jul-22-02, 04:21 PM, (16) RE: Tips for new designers., bmw481, Jul-22-02, 05:44 PM, (17) RE: Tips for new designers., sniper297, Jul-23-02, 00:11 AM, (18) RE: Tips for new designers., GMOF3A, Jul-23-02, 03:10 AM, (19) RE: Tips for new designers., obo, Jul-23-02, 07:18 AM, (20) RE: Tips for new designers., AlphaMaster, Jul-23-02, 10:28 AM, (21) RE: Tips for new designers., pwillard, Jul-23-02, 02:03 PM, (23) RE: Tips for new designers., KeltikSylk, Jul-23-02, 12:10 PM, (22) RE: Tips for new designers., whleighton, Jul-27-02, 02:33 AM, (24) RE: Tips for new designers., LooseCannon17, Aug-01-02, 05:27 PM, (25) RE: Tips for new designers., dphorton, Aug-04-02, 01:11 PM, (26) RE: Tips for new designers., Lone_Gunman_SG, Aug-06-02, 11:38 PM, (27)
Conferences | Topics | Previous Topic | Next Topic




"must be trains in the blood" 


