This is my first effort in TSM, what do you think? Is 570 too high of a poly count for a freight truck? How would I reduce it, or do you think that it will work? That isn't really a car, it's just there to have something to attach the trucks too, that's a default car behind it, and the roller bearings turn with the wheels...The wheels are 36", 125Ton Roller Bearing trucks, I haven't decided on what kind of car to make, but I'm kind of leaning towards the 30Ft Funnel Flow Tank Car...
Rob
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RE: First Try, FozzyBear, Jun-19-02, 12:02 PM, (1) RE: First Try, CSX_CW60AC_GregMarck, Jun-19-02, 01:05 PM, (2) RE: First Try, rdamurphy, Jun-19-02, 04:16 PM, (3) RE: First Try, FozzyBear, Jun-19-02, 04:33 PM, (4) RE: First Try, Xacto, Jun-19-02, 04:43 PM, (5) RE: First Try, pwillard, Jun-19-02, 06:43 PM, (6) RE: First Try, CSXfan7000, Jun-19-02, 07:01 PM, (7) RE: First Try, rdamurphy, Jun-20-02, 01:03 AM, (10) RE: First Try, wpfan, Jun-20-02, 01:18 AM, (11) RE: First Try, rdamurphy, Jun-20-02, 10:10 AM, (13) RE: First Try, Lone_Gunman_SG, Jun-19-02, 10:02 PM, (8) RE: First Try, rdamurphy, Jun-20-02, 01:00 AM, (9) RE: First Try, FozzyBear, Jun-20-02, 05:23 AM, (12)
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The poly count on the truck is 230, but I used some alpha channeling and it does have some intersecting faces, so the hit on frame rate might be similiar to a 500 poly truck with no intersecting faces.Good work so far, your textures look real nice.Cliff
Bringing the steam locomotive into the digital age.