RE: help animation in tsm, johnf, Jun-11-02, 09:17 AM, (1) RE: help animation in tsm, nutsnbolts, Jun-11-02, 09:50 AM, (2) RE: help animation in tsm, baldwin, Jun-11-02, 03:55 PM, (3) RE: help animation in tsm, FozzyBear, Jun-11-02, 04:31 PM, (5) RE: help animation in tsm, baldwin, Jun-11-02, 04:04 PM, (4) RE: help animation in tsm, nutsnbolts, Jun-11-02, 05:45 PM, (6)
yes i have tried them connected to a bogie then main. have also named them rod01 and put the animations in, then when i run through the animation frames in tsm the wheel rotates but not in the game. also tried remaking the wheel.
LAST EDITED ON Jun-11-02 AT 04:07 PM (EDT)I've not done a steamer yet, but as I understand it, the drive wheels for a steam engine have to be named as wheels 1,wheels 2 etc. They then have to be animated by hand in TSM before export to MSTS, but you must have the modified newshape.bsf to do this. The unmodified newshape.bsf is apparently unable to handle animations.Mervyn
LAST EDITED ON Jun-11-02 AT 04:32 PM (EDT)>They then have to >be animated by hand in >TSM before export to MSTS, >but you must have the >modified newshape.bsf to do this. >The unmodified newshape.bsf is apparently >unable to handle animations. No Mervyn, You're getting confused a little here.... You don't require any changes to newshape.bsf in order to export animation to MSTS. You only require the changes to that file if you want to compress an already exported ".s" file that has animation in it.A model can be exported to MSTS with animation, no changes to that file are required!Best Regards, Julian (Fozzy The Bear)