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NS Sprinter: doors glued?

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"NS Sprinter: doors glued?"

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hellogoodbye (12 posts)
Jul-16-01, 04:03 AM (EST) "NS Sprinter: doors glued?" I made two activities and changed a default activity using the NS Sprinter, and on all occassions, stopping at a platform resulted in the same: the doors wouldn't 'open': the unload passenger command wouldn't come up. After switching to the Acela, all was well again.It seems that unloading passengers is a feature that has to be set in the locomotive files? Anyone else had this problem? Alert Edit | Reply | Reply With Quote | Top
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Subject Author Message Date ID RE: NS Sprinter: doors glued? chrisell Jul-16-01 1 RE: NS Sprinter: doors glued? D_Chapman Jul-16-01 2 RE: NS Sprinter: doors glued? hellogoodbye Jul-17-01 3

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chrisell (33 posts)
Jul-16-01, 12:35 PM (EST) 1. "RE: NS Sprinter: doors glued?" Hmm. It's possible - is it not something that's set in the activity file though? Or did you simply copy one of the existing activities and replace the train with my Sprinter?
If it's a train problem, I can look into it for the beta-2 release. Remove | Alert Edit | Reply | Reply With Quote | Top
D_Chapman (42 posts)
Jul-16-01, 07:23 PM (EST) 2. "RE: NS Sprinter: doors glued?" The loading of passengers is an action event that must be set in the activity. I can tell you how if you would like...David Chapman Remove | Alert Edit | Reply | Reply With Quote | Top
hellogoodbye (12 posts)
Jul-17-01, 03:02 AM (EST) 3. "RE: NS Sprinter: doors glued?" I made numerous activities with different trains and never had problems with people getting on the train. I do have problems with the NS Sprinter. So I (naturally?) thought it was a Sprinter problem... Remove | Alert Edit | Reply | Reply With Quote | Top

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