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"NR Model finally in game, now a NEW problem."

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beadyboy (91 posts)
Dec-28-01, 01:39 AM (EST) "NR Model finally in game, now a NEW problem." Message Areas - "NR Model finally in game, now a NEW problem." – image 1Finally I reduced this thing to enough polys (just over 6750) and got it to load.Well, MSTS has decided to cause a new problem now. Loco crashes game in external view modes. Up comes the traditional Microsoft error: "We hope you weren't in the middle of something coz whatever is was it's gone now, so sucked in because you're not getting it back and we're not going to let you save it either".Why do we bother? Alert Edit | Reply | Reply With Quote | Top
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Subject Author Message Date ID RE: NR Model finally in game, now a... decry Dec-28-01 1 RE: NR Model finally in game, now a... angus987 Dec-28-01 2 RE: NR Model finally in game, now a... derekmorton Dec-28-01 3 RE: NR Model finally in game, now a... beadyboy Dec-28-01 4 RE: NR Model finally in game, now a... chrisr01 Dec-28-01 5 RE: NR Model finally in game, now a... McCloud_River_John Dec-29-01 6 RE: NR Model finally in game, now a... chrisr01 Dec-29-01 9 RE: NR Model finally in game, now a... beadyboy Dec-29-01 7 RE: NR Model finally in game, now a... beadyboy Dec-29-01 8

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decry (45 posts)
Dec-28-01, 03:28 AM (EST) 1. "RE: NR Model finally in game, now a NEW problem." fantastic i wanted to do that one Remove | Alert Edit | Reply | Reply With Quote | Top
angus987 (111 posts)
Dec-28-01, 04:02 AM (EST) 2. "RE: NR Model finally in game, now a NEW problem." Is That an australian NR Class? OMG ARRRRGH Can't wait! Remove | Alert Edit | Reply | Reply With Quote | Top
derekmorton (263 posts)
Dec-28-01, 04:37 AM (EST) 3. "RE: NR Model finally in game, now a NEW problem." My hero Derek EngMod@leder.com.au Remove | Alert Edit | Reply | Reply With Quote | Top
beadyboy (91 posts)
Dec-28-01, 07:55 PM (EST) 4. "RE: NR Model finally in game, now a NEW problem." Got the NR to work. Deleted parts one at a time until it loaded without crashing. Had to rebuild the front pilot assembly.Now just a couple more detailing parts and on to the textures. It will be textured in National Rail Standard, TrailerRail, Steelink and Sealink Liveries. A custom cabview is also hopefully in the works, photos being taken soon.Would like to know how to do sounds since these things sound quite different from the MSTS Dash 9. Might also think about doing a 90 class next if all goes well.Should have ordered the TSM Commercial pack, then I 'possibly' could have eventually put together and Australian Add on Pack.I'm still very much a believer in the total polygon limit in MSTS but have learnt from this project how to refine further models as they are built. Remove | Alert Edit | Reply | Reply With Quote | Top
chrisr01 (31 posts)
Dec-28-01, 08:33 PM (EST) 5. "RE: NR Model finally in game, now a NEW problem." can i be a pain and ask:1) will the 'east (1-61 inc 121)' be diferent to the 'west (62-120)?2) will you paint them in NR logo's, or wait until it's sold, and do them in that?love your work. all we need now is an aussie track!!!!!!!!
( 2 NR's 1.8Km train!!!!!!! ) Remove | Alert Edit | Reply | Reply With Quote | Top
McCloud_River_John (49 posts)
Dec-29-01, 01:35 AM (EST) 6. "RE: NR Model finally in game, now a NEW problem." >love your work. all we need
>now is an aussie track!!!!!!!!

Wouldn't the biggest issue be agreeing on a track guage? (haha) Remove | Alert Edit | Reply | Reply With Quote | Top
chrisr01 (31 posts)
Dec-29-01, 09:14 PM (EST) 9. "RE: NR Model finally in game, now a NEW problem." NARROW NARROW NARROW !!!!!!!!!!

seriously thinhing of doing the track just out of perth over the hills ( you think the blue mountains is bad, these are 10 times worse!!!!!!!) at least in the sim they will be!!or a part of the trans line Remove | Alert Edit | Reply | Reply With Quote | Top
beadyboy (91 posts)
Dec-29-01, 01:46 AM (EST) 7. "RE: NR Model finally in game, now a NEW problem." I had forgotten about the differences between the two manufacturers. I will endeavour to find my book and read up on the differences and incorporate them into the model.They will be textured in National Rail Liveries regardless of what happens. If the sale of NRC comes about, then I'll probably do the new liveries too.Lets get the aussie market onto the stage. Think I'll do the mighty 90 class next and maybe some bat wing coal wagons too.Any australians with detailed drawings of this rollingstock, please contact me. The NR was created from plans, photos and an HO scale model.
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beadyboy (91 posts)
Dec-29-01, 03:25 AM (EST) 8. "RE: NR Model finally in game, now a NEW problem." Problems, problems, problems. Can pretty much forget about the texturing now. Corel simply corrupts images that are cut and pasted and Paint shop pro just can't make a job simple. Remove | Alert Edit | Reply | Reply With Quote | Top

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