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Ranulf (71 posts)
Nov-25-01, 10:38 AM (EST) "BIG Bloody BOY" Ok Posting such a subject line is a going to draw about everybody, but don't even bother getting you hopes up.I have about 0 time to do anything on this, so its not much, I started it about 3 days ago the Same time as the Allegheny I just had more Reference material (Thank you Verne for the extra Material) and have just really made a mock up to see what it might look like.This model has 12000 faces about 3000-4000 could easily be cut by removing back faces maybe more some pipes could be made square lowering the count more plus some of those nasty 2D wheels could be used but then whats the point I personally don't really care about frame rate around 10fps so long as its worth it. Anyway this is not counting a tender yet plus textures and the 50-100 cars on the back In short the model is about half done then it need to be textured and animated then imported, all of which I have no time or experence at so If there is anyone out the interested.Here is what I have so far at about half way......
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Table of Contents
Subject Author Message Date ID RE: BIG Bloody BOY TrainTrak5000 Nov-25-01 1 RE: BIG Bloody BOY FozzyBear Nov-26-01 9 RE: BIG Bloody BOY FreightCowboy Nov-25-01 2 RE: BIG Bloody BOY CSX_CW60AC_GregMarck Nov-25-01 3 RE: BIG Bloody BOY CPrailman Nov-25-01 4 RE: BIG Bloody BOY mickoo Nov-25-01 5 RE: BIG Bloody BOY Ranulf Nov-25-01 6 RE: BIG Bloody BOY patm41 Nov-25-01 7 RE: BIG Bloody BOY CPrailman Nov-26-01 8 RE: BIG Bloody BOY svante Nov-26-01 14 RE: BIG Bloody BOY evildarkcow Nov-26-01 10 RE: BIG Bloody BOY Ranulf Nov-26-01 11 RE: BIG Bloody BOY evildarkcow Nov-26-01 12 RE: BIG Bloody BOY Ranulf Nov-26-01 13 RE: BIG Bloody BOY GrizzlyBear Nov-26-01 15 RE: BIG Bloody BOY Ranulf Nov-26-01 16 RE: BIG Bloody BOY SD40T_2 Nov-26-01 17 RE: BIG Bloody BOY GrizzlyBear Nov-26-01 18 RE: BIG Bloody BOY Ranulf Nov-27-01 19 Isn't it interesting what you find Ranulf Nov-27-01 20 RE: Isn't it interesting what you f... evildarkcow Nov-27-01 21 RE: Isn't it interesting what you f... Ranulf Nov-27-01 22 RE: Isn't it interesting what you f... evildarkcow Nov-27-01 23 RE: Isn't it interesting what you f... Ranulf Nov-27-01 24 RE: Isn't it interesting what you f... evildarkcow Nov-27-01 25 RE: Isn't it interesting what you f... Derby415 Nov-27-01 26 RE: Isn't it interesting what you f... Majestic Nov-27-01 27 RE: Isn't it interesting what you f... Majestic Nov-27-01 28 RE: Isn't it interesting what you f... evildarkcow Nov-27-01 29 RE: Isn't it interesting what you f... TrainTrak5000 Nov-27-01 30 RE: Isn't it interesting what you f... Majestic Nov-27-01 32 RE: Isn't it interesting what you f... Majestic Nov-27-01 31 RE: Isn't it interesting what you f... TrainTrak5000 Nov-27-01 33 RE: Isn't it interesting what you f... evildarkcow Nov-27-01 34 RE: Isn't it interesting what you f... nw_fan Nov-29-01 35 RE: Isn't it interesting what you f... Ranulf Nov-29-01 36
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TrainTrak5000 (141 posts)
Nov-25-01, 10:46 AM (EST) 1. "RE: BIG Bloody BOY" WOW!!! IMPRESSIVE!!!Mike Karlik
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FozzyBear (252 posts)
Nov-26-01, 00:54 AM (EST) 9. "RE: BIG Bloody BOY" >WOW!!! IMPRESSIVE!!!
>
>Mike KarlikCouldn't agree with Mike any more than I already do!! IMPRESSIVE! IS and UNDERSTATEMENT!! You have got to finish and optimise this baby!!! It's what the community wants.... Stop phaffing about with other stuff and concentrate on this beast! WE WANT IT NOW!!!! LOL Best Regards,
Julian (Fozzy The Bear) Remove | Alert Edit | Reply | Reply With Quote | Top
FreightCowboy (38 posts)
Nov-25-01, 01:24 PM (EST) 2. "RE: BIG Bloody BOY" YEEEEEEEEEEEEEEEEEEEHHHHHHHHAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!NOW THAT IS WHAT I'M TALKIN' ABOUT!!!We've been waiting God-knows-how-long for this baby!!!
Rest assured, you've already got one DEFINATE candidate to download it!!! The (Ecstatic) Freight Cowboy Remove | Alert Edit | Reply | Reply With Quote | Top
CSX_CW60AC_GregMarck (30 posts)
Nov-25-01, 02:07 PM (EST) 3. "RE: BIG Bloody BOY" YEAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH, finnay, God has spoken. Remove | Alert Edit | Reply | Reply With Quote | Top
CPrailman (258 posts)
Nov-25-01, 03:07 PM (EST) 4. "RE: BIG Bloody BOY" LAST EDITED ON Nov-25-01 AT 03:08 PM (EST)YAAAAAAAAHOOOOOOOO!
ahhahah (going with the group) great stuff . Aboutt he ploy count and stuff. MAke some of the samll pipes 2d but keeps the wheels 3d . I didn't much like the first ese with flat wheels , but know it is one of my favourites!
NOW DON'T QUIT!!!!! YOU HAVE QUIT ON YOU UP GAS TURBINE AND YOUR DD40X
DONT DARE QUIT!
j/k but please finish this one. If you have probelms I'm sure many people will be glad to help you out.
*(words of wisdom)*
Thanks,
CPrailman from !CANADA! Remove | Alert Edit | Reply | Reply With Quote | Top
mickoo (50 posts)
Nov-25-01, 04:35 PM (EST) 5. "RE: BIG Bloody BOY" Hey CP,I got a Veranda Turbine coming to the slab soon, mind you spose you want one of em 3 unit jobs ?, lifes to short for that one LOL.Best regardsMichael Remove | Alert Edit | Reply | Reply With Quote | Top
Ranulf (71 posts)
Nov-25-01, 09:44 PM (EST) 6. "RE: BIG Bloody BOY" If someone what to finish my Gas turbine they are welcome to try its a bit of a mess but it may be a starting point for someone.As for Bigboy I think most of you are missing the point here I need help because I don't have the skill or the time to learn new stuff, I like to sit down and throw a model together in a spare hour and then bin it, and next time do something else I rarely finish things, I'm trying to say if there is someone who would like to help there are some base models I'm building....This being one of themBy the way I stopped the DD40 because there is now one for download so there seems no point doing another. Remove | Alert Edit | Reply | Reply With Quote | Top
patm41 (359 posts)
Nov-25-01, 11:56 PM (EST) 7. "RE: BIG Bloody BOY" Please pass your work on to some of us who have the time and knowhow to finish the projects Remove | Alert Edit | Reply | Reply With Quote | Top
CPrailman (258 posts)
Nov-26-01, 00:35 AM (EST) 8. "RE: BIG Bloody BOY" I am up to the task once i get train-sim modeller. But the only thing is..... can it import .3ds???
once i get it mid-december (if someone hasn't already taken the task) I'll be working away liek crazy! I really love the of the turbine.
Thanks,
CPrailman from !CANADA! Remove | Alert Edit | Reply | Reply With Quote | Top
svante (116 posts)
Nov-26-01, 05:10 PM (EST) 14. "RE: BIG Bloody BOY" >I am up to the task
>once i get train-sim modeller.
>But the only thing is.....
>can it import .3ds??? Nope. TSM can't import .3ds-files. Remove | Alert Edit | Reply | Reply With Quote | Top
evildarkcow (266 posts)
Nov-26-01, 05:28 AM (EST) 10. "RE: BIG Bloody BOY"
>I like
>to sit down and throw
>a model together in a
>spare hour and then bin
>it, and next time do
>something else I rarely finish
>things, I'm trying to say
>if there is someone who
>would like to help there
>are some base models I'm
>building.... Lol, I know how that is! 
www.interfold.com/harvey/www/trains Remove | Alert Edit | Reply | Reply With Quote | Top
Ranulf (71 posts)
Nov-26-01, 06:18 AM (EST) 11. "RE: BIG Bloody BOY" I just want to clear something up here.I 'm getting mail after mail saying to pass it on to someone else to finish (Cool idea guys that is my intention) this being the reason I post these pictures, But no one is interested so it a mute point reallyAnd before someone says post it on the site so people can download and finish it, DON'T, I hate it when you get 5 versions of the same thing turn up, Like a certain silly little F7 tiff, what a waste of time, all that effort could of added a completely new engine to the community, yeah sure they are nice engines but I'd rather it was something new.Flight-Sim.com has this problem its just a waste of time and space I'm looking for one INTERESTED Modeller.So I'm not going to add to this by posting a raw model that could spawn 5 different versions. Remove | Alert Edit | Reply | Reply With Quote | Top
evildarkcow (266 posts)
Nov-26-01, 06:28 AM (EST) 12. "RE: BIG Bloody BOY"
>and space I'm looking for
>one INTERESTED Modeller. Just commenting sorry, but really you haven't found an interested modeller? I would have figured you would have been getting emails from interested modellers! I think people mite just be scared to take it on?
www.interfold.com/harvey/www/trains Remove | Alert Edit | Reply | Reply With Quote | Top
Ranulf (71 posts)
Nov-26-01, 03:22 PM (EST) 13. "RE: BIG Bloody BOY" I'm not just meaning this engine, but yeah I guessbut also I guess any modeller could really do up to this stage without any real problem so why bother doing my one when they could do there own so just hope that it at least inspires someone to try do there own Remove | Alert Edit | Reply | Reply With Quote | Top
GrizzlyBear (202 posts)
Nov-26-01, 06:26 PM (EST) 15. "RE: BIG Bloody BOY" Hey Ranulf
The model looks great! If we could get this into the game, you'd go down in history as an MSTS god! Here's an idea for you on gettting it finished. Try contacting the guys at TrainArtisan and see if maybe they would be interested in taking it on. You could be assured that it would get a quality texturing and engine job, as everyone knows the guys over there are top-notch. I'm not sure what projects they have planned, but it may be worth e-mailing Cyrus and showing him the model and see what they say.Grizzly Remove | Alert Edit | Reply | Reply With Quote | Top
Ranulf (71 posts)
Nov-26-01, 07:09 PM (EST) 16. "RE: BIG Bloody BOY" To tell you the truth and I'm not fishing here I don't think its that good, but if you guys think it what you want in a Bigboy then I guess could look into it moreHey Grizzlybear weren't you making some big engine at one point, could be getting mixed up with someone else.
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SD40T_2 (122 posts)
Nov-26-01, 08:42 PM (EST) 17. "RE: BIG Bloody BOY" i agree, you should definantly send it over to trainartisan, those people can model and texture like pro's. right now it looks great, i can't wait to get my hands on that model. Remove | Alert Edit | Reply | Reply With Quote | Top
GrizzlyBear (202 posts)
Nov-26-01, 11:36 PM (EST) 18. "RE: BIG Bloody BOY" Ranulf
Nope, not me, I've never modelled anything, all I do is skins. You might be thinking of Roger, he was working on a 4-6-6-4 Challenger, but I haven't heard anything about it for quite some time, though.Grizzly Remove | Alert Edit | Reply | Reply With Quote | Top
Ranulf (71 posts)
Nov-27-01, 00:00 AM (EST) 19. "RE: BIG Bloody BOY" Ah yeah thats who it was sorry about that. Remove | Alert Edit | Reply | Reply With Quote | Top
Ranulf (71 posts)
Nov-27-01, 08:45 AM (EST) 20. "Isn't it interesting what you find" When you look at something closely you come across all kinds of interesting things, yes I know most people more than likey know about this , I'm just slow The boiler is quite different to the norm the "peeled" front end of the boiler kind of catches you out LOL, For some reason I didn't pick it up until now
Also I was amused by something I found out researching for this model , that there is a retracting "Hood" for the Funnels, Smoke stacks, exhaust or what ever you call them.I thought I'd have a play and add one to my model (Its not on the model I just want to see what it looked like).
Like I said before I'm a bit slow at these things Remove | Alert Edit | Reply | Reply With Quote | Top
evildarkcow (266 posts)
Nov-27-01, 08:57 AM (EST) 21. "RE: Isn't it interesting what you find" I see you've worked on it some... Need any help with anything?
Http://msts.evildarkcow.com Remove | Alert Edit | Reply | Reply With Quote | Top
Ranulf (71 posts)
Nov-27-01, 09:19 AM (EST) 22. "RE: Isn't it interesting what you find" YES PLEASE!!!!!!!! Remove | Alert Edit | Reply | Reply With Quote | Top
evildarkcow (266 posts)
Nov-27-01, 09:39 AM (EST) 23. "RE: Isn't it interesting what you find" And what mite you need helping with? I can go through the model and touch some parts up and also reduce the poly count.... arrg I wish I hadn't deleted the bigboy I was working on, it had some nice parts modeled on it 
Http://msts.evildarkcow.com Remove | Alert Edit | Reply | Reply With Quote | Top
Ranulf (71 posts)
Nov-27-01, 10:06 AM (EST) 24. "RE: Isn't it interesting what you find" Like I said before this could be just a start for someone or they could just clean it up,I started a tender but I think its crap so it needs doing again.plus a few fill-ins under the unit and a pair of forward windows in the cab.then the nasty parts animating and texturing. Remove | Alert Edit | Reply | Reply With Quote | Top
evildarkcow (266 posts)
Nov-27-01, 10:19 AM (EST) 25. "RE: Isn't it interesting what you find" Animating is so much fun though!
Anyway, I couldn't finish it up... I could reduce the polygons though 
Http://msts.evildarkcow.com Remove | Alert Edit | Reply | Reply With Quote | Top
Derby415 (65 posts)
Nov-27-01, 11:11 AM (EST) 26. "RE: Isn't it interesting what you find" Looking amazing!! Could this retractable cover be modeled into MSTS and then animated?? I think it would look really great.
Great work,
Jim Remove | Alert Edit | Reply | Reply With Quote | Top
Majestic (4 posts)
Nov-27-01, 06:23 PM (EST) 27. "RE: Isn't it interesting what you find" Here's the Allegheny monster. Could someone model this for MSTS too?!
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Majestic (4 posts)
Nov-27-01, 06:30 PM (EST) 28. "RE: Isn't it interesting what you find" DESCRIPTION OF HOW THIS ALLEGHENY IMAGE WAS CREATED: This is all CSG.Due to the family design relationship with the 2-8-4, I had originally intended to reuse many components from the previous model, but found that I was only able to use the bell and the centers of the drivers. Over the last year, I have learned to structure components much more efficiently, so was able to produce a much more complex model with fewer objects.A steam locomotive is made up many textures of metal. The large components are rough castings, others are steel plate, while the jackets on the boiler, air pumps, and large steam pipes are sheet metal wrapped around the thick insulation. Various textures were used to represent this. Note that the curved steam pipes are covered with segmented jacketing.Wheel rims and side rods are nickel steel, which retains a silver color.Whistle and bell are brass, although they were often just steel painted black.Reflections are tricky - although the steel jackets get dirty, an underlying glossiness often shows through.Lights are close to being "available light", but I fudged the positions a bit to fill in some of the details. There are two colors of light used - a slightly orange color to represent oil lanterns, and a very pale yellow for incandescents. Both types of light have fade distance applied.There are no light sources in the headlights or number boxes. Instead, they are concave, and pick up and reflect the ambient light.The ground is a height field, with a crackle texture to simulate cinders.I made custom textures for the glossy metal, the wood grain of the ties, and the sky. I experimented with a sunset, but got mixed reactions from my family, so decided to go with a simple night sky.Piping was done with a set of macros I developed.Steam is interior/media. This function behaves strangely in artificial light - in daylight illumination, the same parameters give a billowing dense, dark gray smoke. I twiddled parameters to get something decent, but it isn't what I had planned to have.That's my animated blobs guy, who is getting better, but still not quite ready for prime time. I put him in the scene to show the size of the engine. He is 5' 10" tall. He is holding a lantern, which illuminates him. I made a nice lantern model, which I intended to use with another guy in the foreground, but the picture composition didn't work out.The sign says "SAFETY FIRST". It is painted sheet steel, with rust streaks. The black letters are cut out of steel and riveted to the white background. They were done with the TTF function, as were the numbers on the engines.I used a moderately wide angle lens, to emphasize the engine size.The only image maps are the staybolts on the firebox.Object count is 5138. Remove | Alert Edit | Reply | Reply With Quote | Top
evildarkcow (266 posts)
Nov-27-01, 07:52 PM (EST) 29. "RE: Isn't it interesting what you find" What program is that done in?
Http://msts.evildarkcow.com Remove | Alert Edit | Reply | Reply With Quote | Top
TrainTrak5000 (141 posts)
Nov-27-01, 08:06 PM (EST) 30. "RE: Isn't it interesting what you find" Great Googly-moogly! THAT is one heck of an impressive picture! If we had an Allegheny that looked that realistic, I would be driving it 24/7. Mike Karlik
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Majestic (4 posts)
Nov-27-01, 08:21 PM (EST) 32. "RE: Isn't it interesting what you find" >Great Googly-moogly! THAT is
>one heck of an impressive
>picture! If we had
>an Allegheny that looked that
>realistic, I would be driving
>it 24/7.
>
>Mike Karlik
Well, maybe not until 2005...
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Majestic (4 posts)
Nov-27-01, 08:12 PM (EST) 31. "RE: Isn't it interesting what you find" >What program is that done in?
>
>
>
>Http://msts.evildarkcow.com RENDERER USED:
povray 3.1e WatcomTOOLS USED:
Photoshop for JPEG conversion and image map creationRENDER TIME:
3 hours 29 min 16 secs at AA=0.05 and intervals = 6HARDWARE USED:
P400, 128 mb RAM, NT4 Remove | Alert Edit | Reply | Reply With Quote | Top
TrainTrak5000 (141 posts)
Nov-27-01, 08:23 PM (EST) 33. "RE: Isn't it interesting what you find" Found these on your website...
Mike Karlik
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evildarkcow (266 posts)
Nov-27-01, 08:26 PM (EST) 34. "RE: Isn't it interesting what you find" You want some feedback? and what program did you use to model it all?
Http://msts.evildarkcow.com Remove | Alert Edit | Reply | Reply With Quote | Top
nw_fan (121 posts)
Nov-29-01, 10:28 AM (EST) 35. "RE: Isn't it interesting what you find" Hey, why'd you guys hijack this message? I'd sure like to get back to the original question. Will anyone help finish this model? I am good enough at modeling, but my texturing skills are only so-so. I generally use photos to texture my models. I can animate, but use 3dCanvasPro. It looks like this is a 3dMax object. I would suggest trying to contact some of the modelers directly through their email. Mikkox is one that comes to mind. He has already knocked out a SP cab forward model and I believe he has it animated. He has been very helpful in the past when I had questions (he may use 3dCP though). John Fowlis seems like a wizard of modeling and I believe he uses Max. Maybe he would be willing to help animate the rods. Also, try Cameron Lashley of Columbus Locomotive works. These guys all put out some awesome stuff and may be willing to help you if you give them one specific request (like "can you animate the rods" or "can you help with engine file") Any of you guys I named, hope you don't mind me suggesting your names. It's not meant to offend or presume you are available to help, but meant in the sincerest form of admiration for your work.
If you get to the point of texturing and I can help in any way, I'd be happy to do anything I can. Even if it is just creting TGA files for the drivers or making a basic texture for the cab or boiler, etc...Mike Rector
mrector@columbus.rr.com
Norfolk & Western
Precision Transportation Remove | Alert Edit | Reply | Reply With Quote | Top
Ranulf (71 posts)
Nov-29-01, 03:39 PM (EST) 36. "RE: Isn't it interesting what you find" I'll point out now that in the last couple of days I've contacted certain parties about this engine and currently one of them is showing so interest in it fingers crossed.I can't really say more than that at the momment. Remove | Alert Edit | Reply | Reply With Quote | Top
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