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"The patched conv3ds and the age-old shading problem."
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chrisell (225 posts)
Feb-06-02, 08:36 PM (EST) "The patched conv3ds and the age-old shading problem." This is a duplicate of my post in the engine builders forum:I just downloaded the latest patch for MSTS which I was overjoyed to see had a new version of conv3ds.exe in it. Better yet, in the release notes, it proudly tells me:* Fixed problem caused by triangles with coincident vertices breaking the face/vertex normal generationand* Fixed problem where invalid vertex normals were being generated in some cases.I thought this would mean they'd finally solved the age-old issue of co-spatial vertices in the .3ds file causing shader errors in MSTS. Sadly, they don't appear to have fixed either of the two items mentioned in the release notes. Conv3ds.exe is now v1.06 so I know I'm using the latest one.So has anyone else managed to see any change in their trains with this new conv3ds (apart from larger .s files for some reason).The odd thing is - in some cases, the shading problem actually seems to be worse now than it ever was....![]()
Chris Longhurst. Read the mini FAQ at: http://www.christrains.com/
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