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The game won't recognize a car

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Member since Sep-28-04 · 5 posts

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Does anybody have the activity for the CSX Blueridge Subdivision called "Florida Special"? There is a tank car that I need to have for the activity to work. I have the car but the MSTS won't recognize it. I renamed the folders like the directions told me to do and it worked for every car and engine but that one. It is the Ferrell Gas Propane tank car. Can anybody tell me why it is not recognizing it? I renamed the folder US2-Ferrellgas Propane like it told me to do and it still won't recognize it. It says that it is missing and the car is in there. Please help me if you all can.

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RE: The game won't recognize a car., CBF, Nov-28-04, 01:01 PM, (1) RE: The game won't recognize a car., ddcat2004, Nov-28-04, 09:45 PM, (2) RE: The game won't recognize a car., ashiva1313, Nov-28-04, 09:57 PM, (3) RE: The game won't recognize a car., jtsdadinaz, Nov-29-04, 05:19 PM, (4) RE: The game won't recognize a car., ashiva1313, Nov-29-04, 07:06 PM, (5) RE: The game won't recognize a car., CBF, Nov-29-04, 07:43 PM, (6) RE: The game won't recognize a car., jtsdadinaz, Nov-29-04, 09:39 PM, (7) RE: The game won't recognize a car., hd194512, Dec-01-04, 08:32 AM, (8) RE: The game won't recognize a car., black5, Dec-01-04, 11:09 AM, (9)

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Member since Aug-17-02 · 312 posts

RE: The game won't recognize a car.


Are you not using utility programs such as RouteControl, TrainStore or ConBuilder? There is a good chance one of these would point out the error, such as a naming error or sytax error.Cheers; Chuck F.

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Member since Sep-28-04 · 5 posts

RE: The game won't recognize a car.

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I do have Conbuilder and I checked for errors for the car in Conbuilder and it said it had no errors. Conbuilder says that the car is in there and Conbuilder recognizes the car but MSTS won't. I am just so angry that that one activity will not work because of the error on the car and the game shuts down when I try to run the activity even when the car isn't there.

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Charter Member · 144 posts

RE: The game won't recognize a car.

>I do have Conbuilder and I checked for errors for the car in
>Conbuilder and it said it had no errors. Conbuilder says
>that the car is in there and Conbuilder recognizes the car
>but MSTS won't. I find that Conbuilder passes a LOT that MSTS wont.
had it happen several times before.. AND the CONVERSE.. Conbuilder fusses on a car or engine, and MSTS takes it right up.
ditto Routeriter, it passes and MSTS crashes.. it happens, then I try to change the car-just delete it entirely, and replace and go on. One highly recomended engine-downloaded it twice AND got from an outside source 2 times, crashed every time..error in the 'eng' file.. but. Conbuilder passed it TOTALLY..

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Charter Member · 636 posts

RE: The game won't recognize a car.

Conbuilder does not find every single error that the stupid sim will pass and vice versa.WHat it does do is try to find the major errors that we have proved do work in the sim.That said, I hope you are using the current version as it has come a long way since the first version that was ever posted.

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Charter Member · 144 posts

RE: The game won't recognize a car.

Yep, using as new as I can run..
any updates, I load em ASAP..1 engine I gave up on was the GP-38 Cyndi.. tried it 5 times from 4 different downloads and 3 different sources among them.. crashed hard every time.. the Dash 9 ran fine, first try..
had a few cars as well..
and am now starting a troubleshooting thing.. a defective PRR2leased set2.con..
Route Riter passes it.,. Conbuilder passes it, but, its missing an engine.. and TS TRIES to run it..
it does not crash on loading.. so-things happen..

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Member since Aug-17-02 · 312 posts

RE: The game won't recognize a car.


I have found that MSTS is "case sensitive". When re-naming engines, wagons, and consists this can be a problem, and the utility programs do not always show this as being an error. Just a thouhgt.Cheers; Chuck F.

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Charter Member · 636 posts

RE: The game won't recognize a car.

It isn't the name line that causes the problem, it is the wagon and engine lines that have a problem if the case is not the same and Conbuilder does check for that.I was looking at those ferrel gas tankers,I can see them if I open the AE ok, without crashing. I will try them in a consist also and see what happens.If someone finds something a problem with conbuilder and brings it to my attention, I will look into it and get a fix if possible, however, it had best be something that is acceptable by the Sim and not because someone says it is.I will prove it for myself whether it works or not.We spend a lot of time after fixes to make sure things work as they should.

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Member since Sep-26-03 · 65 posts

RE: The game won't recognize a car.

Thanks to all who answered this post. I also had a wagon that would not show up, even though all the files were there. I did check with all the utility's but nothing showed up wrong. the wagon in question is rpcx200. after changing it to RPCX200 it now works!! How about that. "case sensitive" !!!!! Again thanks to all and Chuck F. for all the info. paulPentium 4 2.26 GHz w/512k Cache, 533 MHz FSB, 1.0GB DDR System memory. 80GB ATA/100 (7200RPM) HD. GeFORCE FX 5200AGP 128MB DDR Graphics card

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Charter Member · 692 posts

RE: The game won't recognize a car.

LAST EDITED ON Dec-01-04 AT 11:11 AM (EST)

The latest Routeriter has a new set of functions..One is to check the case in eng...it can also check wag..sd..act..srv..sms..con...
For the latest go to
http://www.railpage.org.au/steam4me/trainsim/
and
http://members.optusnet.com.au/virtualtrains/beta6.html to pick up the very latest update..
Mike Simpson does really update his program very often reacting very quickly to any bugs/ improvements etc..
Delete any 5.x.x. versions before installing the new 6 series..!!Georges

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