Tried it before and could not make it work. But having to check out 360 miles of track in both directions in my friends MARIAS-3 KOOTENAI extended route I had another go at creating a non-stop Activity running from SHELBY to ATHOLL and back again, there being Reverse Loops at both ends of the route. Had to take Road Crossings needing the loco's horn to be blown out of the World files, stopping the Player train otherwise and a few loose consists which where on the by the AE's determined players path.On the left is the Atholl Loop and on the right the START POINT on this Shelby siding, the toggled END POINT passing the switch towards that Loop stopping at a short dead-end:
Taking the other Exit at that switch, the path finished halfway inside the Loop as it did during previous trials in some of my tracks test routes. So I marked it as "Broken".
But this time I DELETED it:
and would you know it, the Player Path now went through the Loop
and all the way to the other end of the route at Atholl and stopped at another dead-end there, going past the Loop's entry switch. But this time I did not get an option to "Exit" the switch to point the path into that Reverse Loop:
Thought I had better SAVE what I did so far end EXIT. Going back into the AE I realised that now I could "Take other EXIT" at that switch and the path ran into the Loop and stopped halfway inside again. Marking the End point in the Loop as "BROKEN" and DELETING it again
caused the return Player Path to go all the way back to the SHELBY dead-end where it stopped the first time:
Manually throwing the switch leading into the Shelby Loop would let the Player train repeat the whole exercise, which took my souped-up Santa Fe Explorer doing an average of 260 mph 2.5 hours to complete, but getting stopped by a RED signal approaching Shelby. Could not test going into the Shelby Loop a second time because of that.I hope that all this is of interest to some, trying to run Player Paths through Reverse Loops ! FREESTYLE / Short Player paths activities in Manual switches routes of course allow the Player to enter Loops at will and go anywhere after leaving them. This exercise was to allow me to do something else while the Player train tested the route ! O t t o
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RE: Activity Player Path through Reverse Loops, SP6307, Sep-14-04, 09:35 PM, (1) RE: Activity Player Path through Reverse Loops, robertreedy, Sep-15-04, 11:05 AM, (2) RE: Activity Player Path through Reverse Loops, Grimace780, Sep-15-04, 01:42 PM, (3) RE: Activity Player Path through Reverse Loops, Swissie, Sep-15-04, 05:01 PM, (4) RE: Activity Player Path through Reverse Loops, USRailFan, Sep-16-04, 02:04 AM, (5) RE: Activity Player Path through Reverse Loops, OTTODAD, Sep-16-04, 09:55 PM, (6) RE: Activity Player Path through Reverse Loops, SP6307, Sep-16-04, 10:20 PM, (7) RE: Activity Player Path through Reverse Loops, sniper297, Sep-16-04, 11:08 PM, (8) RE: Activity Player Path through Reverse Loops, centerail4, Sep-17-04, 02:13 AM, (9) RE: Activity Player Path through Reverse Loops, OTTODAD, Sep-17-04, 04:28 PM, (10) RE: Activity Player Path through Reverse Loops, DTA, Sep-17-04, 04:56 PM, (11) RE: Activity Player Path through Reverse Loops, sniper297, Sep-17-04, 05:56 PM, (12) RE: Activity Player Path through Reverse Loops, centerail4, Sep-17-04, 07:14 PM, (13) RE: Activity Player Path through Reverse Loops, OTTODAD, Sep-17-04, 07:23 PM, (14) RE: Activity Player Path through Reverse Loops, sniper297, Sep-17-04, 07:34 PM, (15) RE: Activity Player Path through Reverse Loops, OTTODAD, Sep-17-04, 07:47 PM, (16) RE: Activity Player Path through Reverse Loops, sniper297, Sep-17-04, 08:01 PM, (17) RE: Activity Player Path through Reverse Loops, robertreedy, Sep-17-04, 10:01 PM, (18) RE: Activity Player Path through Reverse Loops, heffed, Sep-17-04, 10:20 PM, (19) RE: Activity Player Path through Reverse Loops, SP6307, Sep-17-04, 11:15 PM, (20) RE: Activity Player Path through Reverse Loops, sniper297, Sep-18-04, 00:22 AM, (21) RE: Activity Player Path through Reverse Loops, SP6307, Sep-18-04, 00:24 AM, (22) RE: Activity Player Path through Reverse Loops, heffed, Sep-18-04, 00:35 AM, (23) RE: Activity Player Path through Reverse Loops, Swissie, Sep-18-04, 05:49 AM, (24)
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As it is a 360 miles long route now, I have added 6 WYEs with a total track length of 3000 metres each to allow long freight trains to be turned around all along it's route:
users can extend in the RE if they feel enterprising !