LAST EDITED ON Aug-09-04 AT 05:18 PM (EST)
I've downloaded the PO&N route I've heard alot about and it's nice (expasually the "FREESTYLE" activities).
But I do have some issues with it.Problem 1, Anderson Yard of the "Anderson" activity: I saw 2 cuts of long rolling stock on this 1 track and wanted to couple to it. Unfortunally there is no switch here so I can't switch the track (I do like the AI train that pulled into the yard).Problem 2, dead end outside of Timbers Point, "Anderson" activity: I was going down this single line, noticing lots of non-working signals but according to the Track Monitor they where Red signals and I got permission to pass.
As I left the; I call it "thick canyon pass" area (where your train is actually going THROUGH the canyon walls if they cross the track), I noticed the red lights where gone and I had a yellow signal...little do I know I was heading STRAIGHT for a dead-end.Question 1: What in the File Library do I look for to get those PO&N rolling stock with that Catdog logo on it? "PO&N"?All help is appreachiated.-BeaverMon, AKA Ben-
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RE: PO&N route. 2 Problems and a Question, sniper297, Aug-09-04, 06:15 PM, (1) RE: PO&N route. 2 Problems and a Question, BeaverMon, Aug-09-04, 06:27 PM, (2) RE: PO&N route. 2 Problems and a Question, OTTODAD, Aug-09-04, 06:56 PM, (3) RE: PO&N route. 2 Problems and a Question, BeaverMon, Aug-09-04, 07:05 PM, (4) Map, dti407, Aug-09-04, 07:46 PM, (5) RE: Map, BeaverMon, Aug-09-04, 07:51 PM, (6) RE: Map, sniper297, Aug-09-04, 08:19 PM, (7) RE: Map, BeaverMon, Aug-09-04, 08:23 PM, (8) Ohh MAN!!! Game crashed in this route!, BeaverMon, Aug-09-04, 11:18 PM, (9) RE: Ohh MAN!!! Game crashed in this route!, asmith46, Aug-10-04, 01:30 AM, (10) RE: Ohh MAN!!! Game crashed in this route!, sniper297, Aug-10-04, 01:26 PM, (11) RE: Ohh MAN!!! Game crashed in this route!, BeaverMon, Aug-10-04, 06:01 PM, (12) RE: Ohh MAN!!! Game crashed in this route!, sniper297, Aug-10-04, 07:21 PM, (13) RE: Ohh MAN!!! Game crashed in this route!, BeaverMon, Aug-10-04, 07:38 PM, (14)
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Overhead view of Anderson yard, the AI traffic runs thru in both directions and has four places where it crosses over the player tracks.
Going thru the crossovers watch the distant signal, these will change without warning.
Yet another idiotic MSTS limitation, circular paths are not allowed (love to know who thought THAT one up!). To get around that nonsense, the PO&N mainline dead ends in many yards, unless you throw the switch for the curve to continue on the mainline.
Going too fast to stop, the signal turns red in my face. No "activity ended" since all the player signals are permissive. I should have slowed to 30mph and been prepared to stop here.
After finally waking up and getting on the binders, I look at the switch window (lower right), which shows the switch ahead curved, switch behind straight. Note the absence of a switch lever, that and the fact that there's a double head signal at the base indicates this is an automatic switch, you can't change it. Player route is always straight thru auto switches, AI always takes the curve. This is a relatively short single track section, but if it's not obvious from the AI train in your face the switch window will always tell you whether to back up or pull ahead.
HAL9000 will delay the second switch throw until you clear the junction, so back up beyond the signal you originally blew past.
Once clear the near switch is set for the AI train, he gets a green and proceeds thru.
Once he clears you get a green. All that was a facing meet, if the AI train was overtaking it would be the opposite, the near switch would throw curved first, and since that would prevent you from backing up you need to continue straight ahead at reduced speed. Again, the switch window will tell the story, player always takes the straight track at junctions.I know all this is somewhat complicated, but it's as simple as I can make it so far. I can't count how many posts I've seen for other routes, "I'm waiting at a red signal for 2 hours on the HorseKickingaRatInTheCajonesPass route, does anyone know when this signal is supposed to turn green?!" Standard on the PO&N is three minutes max waiting at a red signal, after all this is a game, not a training device. 