LAST EDITED ON Aug-08-04 AT 06:21 PM (EST)
Using the Activity Editor and messing with the "21 AI train heavy traffic" activity, if I use any other consist then CT Jet Train(which I used instead of the default player train), the activity seems to not work right in the Activity Editor.The first AI train outside of Whitefish, pulls out and backs up, and causes a red signal until he clears the track. This is normal, right?Any other consist, the AI train just sits there...for HOURS, at the red light. The same is happening to all other AI trains. Further down the line, 1 train stops short and waits...for no incoming train, and there's a train a mile behind him waiting for the train infront of him to move his axles.Did I just "corrupt" the activity?
About this activity, I noticied in the game, every AI train, except that 1 in Whitefish, looked excatually the same. Same cars, same consist.
I believe this activity, not knowing to me (it did give me permission to say "yes" but I wasn't knowing what I was doing, I thought it was a "fix" for the broken coupler issue I had), allowed it to overwrite the default consists to make them all look the same.How can I fix this if that's the case without having to reinstall?
-BeaverMon, AKA Ben-
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RE: Activity Editor, AI Trains, and Whitefish 5...ohh m, marois999, Aug-08-04, 06:40 PM, (1) RE: Activity Editor, AI Trains, and Whitefish 5...ohh m, heffed, Aug-08-04, 06:56 PM, (2) RE: Activity Editor, AI Trains, and Whitefish 5...ohh m, BeaverMon, Aug-08-04, 06:56 PM, (3) RE: Activity Editor, AI Trains, and Whitefish 5...ohh m, BeaverMon, Aug-08-04, 09:11 PM, (4) RE: Activity Editor, AI Trains, and Whitefish 5...ohh m, thenudehamster, Aug-08-04, 09:28 PM, (5) RE: Activity Editor, AI Trains, and Whitefish 5...ohh m, BeaverMon, Aug-08-04, 09:40 PM, (6) RE: Activity Editor, AI Trains, and Whitefish 5...ohh m, westerngy, Aug-08-04, 11:57 PM, (7) RE: Activity Editor, AI Trains, and Whitefish 5...ohh m, BeaverMon, Aug-09-04, 00:27 AM, (8) RE: Activity Editor, AI Trains, and Whitefish 5...ohh m, Claude350, Aug-09-04, 00:39 AM, (9) RE: Activity Editor, AI Trains, and Whitefish 5...ohh m, BeaverMon, Aug-09-04, 00:46 AM, (10) RE: Activity Editor, AI Trains, and Whitefish 5...ohh m, Swissie, Aug-09-04, 07:22 AM, (11) RE: Activity Editor, AI Trains, and Whitefish 5...ohh m, BeaverMon, Aug-09-04, 08:59 AM, (12) RE: Activity Editor, AI Trains, and Whitefish 5...ohh m, Swissie, Aug-09-04, 03:47 PM, (13)
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