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MSTS Rulebooks/Timetables Setouts/Pickups (consist list

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Charter Member · 82 posts

I was going to post this as a reply but I have an idea so I thought it would work better as it's own thread. Here goes.An enduser of activities had a request for a way to print out the train order? One of the replies was to the less then usefullness of such a piece of info. My thoughts follow.If a meet doesn't happen do you just carry on like it doesn't matter. Train Orders are a way for the workforce to check on each other. It's part of the job to make sure that what is supposed to get done does. Train orders and consists make that job easier but they don't do the job for the person.I know that in the sim as it stands right now it doesn't matter but in real railroading if a meet doesn't happen things change. You may be delayed or changed off or something. This can't be done in the sim at this time. Unless of course that info is provided in the train orders. This could be a way of extending the operational abilities of the sim/activity. If this event doesn't happen you do this? If there were a 'Rulebook' made up to include some of these things then the train orders to enhance the activity. The rules could be gleaned from existing rulebooks (I have a few mostly CN though. These rules could be placed in a timetable sortof way. As the rules for the activity would perhaps only apply to that area in which the activity is being done.A rulebook and some of the other real rail paper doesn't exist in the sim itself but in building an activity if the paper were there you could enhance the activity without making the activity harder to build. If you follow. A rulebook/timetable would give you that chance. You could right stuff into the trainorder that applys to the operation and the rules if something goes wrong. You could build the wrong thing into the activity and there by make the enduser obey the rule and take the action required by that rule. This extends the activity beyond that of what it currently can be.I know this goes a little off topic I know. However the paper of railroading (now done in a computer display) is important. Communication of the job to be done is part of the activity. You can limit that communication and make the enduser try to figure out what you meant - this commonly leads to a message here or you could give the enduser a greater challenge handle it the way it's supposed to be handled as it says in the trainorder/timetable (real road operation).The proposal;It could be a project of some work but if split up enough could be done perhaps fairly quickly. Forms could be made up for both the consists and timetables/rulebook. These would be common to all roads/activities if implimented. Then these forms would be filled out by those making the activities and uploaded with them. The special orders in the trainorders could be written out and those that are common would be left to the timetable rule sheet/rulebook. I'm thinking that because most of the sim is missing alot of what is done in the rule book that most of it could be eliminated and a new rulebook - a (General Operating Rules for Simulated Railroading) GORSR could be made up and uploaded as a PDF. This could be used by all and updates could be made periodicaly as real roads do when new routes require it.As you may have noticed I'm into rail operations. Even toured the Dispatch office before they moved it to toronto for all of great lake region when it was still here in London.I'm not wishing to add paper work to the activity designer just for paperwork sake. This could be an enhancement to the operations and to that end the activity. Somethings can't be checked to see if they have happened or not but the activity could be written one way and the trainorders another. These two things could play off of each other to see how the engineer handles the problems. You could of course cheat and look at the activity in the editor but hey why would you bother with it in the first place. Any other thoughts or suggestions would be appreciated.Ronson.

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Charter Member · 976 posts

RE: MSTS Rulebooks/Timetables Setouts/Pickups (consist

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MSTS Rulebooks/Timetables Setouts/Pickups (consist list – image 1

I am already planning to add .pdf train orders to my activity pack that will go along with the route, I plan to follow real world schedules (according to the timetables I have)here is a sample order i am makingJason Webb
Http://www.scl-aline.comMSTS Rulebooks/Timetables Setouts/Pickups (consist list – image 2

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Charter Member · 82 posts

RE: MSTS Rulebooks/Timetables Setouts/Pickups (consist

Pretty cool. I know there is a meriad of different rules and timetables that each road follows. Trying to meld that diversity could be a challenge. That is what I was thinking though. A rulebook for the sim itself that takes into account all the different roads currently available so far. Standing Orders could be given in a timetable as it happens in the real roads. Special Orders in the Train Order form that you have displayed here.It just seems that with some kind of common rulebook it would make things like the train orders and the like easier to make. Perhaps even a common train order. The forms do seem pretty common.What perhaps is needed is a few other forms aswell. Consist list for one. This would list all the Pickups/Setouts that are to be made and there location. The location would perhaps need some tweeking as most roads in the sim aren't signed enough to give locals.I also had a an idea of extending the activity to be more then one activity. A job you could say. Where activities are a part. The job would be a group of activities. In real road ops the engineer is sometimes deadheaded back to his home base or waits to work the reciprical job back to his home base or he moves another train to a new location or takes on the hostler duties and makes up the next train. These would be a series of activities one linked to the previous one. They could be completed at one sitting or could be continued the next time you use the sim or whatever the enduser likes. However they would have to be completed in sequence. The completion of one would lead to the next part in the sequence.This to opens up possiblities in the operation of the sim. The activities could get shorter but the jobs longer. This could make editing/creating the activities easier. Weather changes and so on could be added in along with time differences. You take train B01198SB to this location and break it up on to these tracks with these cars and wait till 23:40 for train B01198NB for return. The next activity would be the next train at night perhaps with rain or snow or delayed traffic ahead of you. This could simulate the job of engineer closer perhaps then it is now.Anyway that perhaps is a seperate topic. I really am trying to extend the limits of the sim from an operational standpoint. Trying to make it closer to real world events in railroading. Build up an operational package to be used by both designers and engineers.The rulebook would need to account for several types of railroading.Freight/Passenger
Mountain/Desert/Grasslands/Urban
Clear/Rainy/Snowy
Day/Night
Emergency Proceedures
Sim Proceedures. (If you get stuck perhaps)It would follow most common rulebooks however.Some of this info could be passed onto a timetable sort of and when the activity is generated consist lists (perhaps including filenames of equipment required) would be added in. A system or division map wouldn't be a bad addon aswell. Once they have been made they don't really need to be made again. Just updated as the real roads do from time to time.Expanding the realism of engineering for sim operations. (ERESO)Rosnon2k

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