Hi all,My first post on this discussion board and I have to apologize in advance if this has been covered. Been using MSTS for about 2 years now and really enjoy it. Not ventured much into route building or even activity building; each time seems like a lot more work than necessary. I also had a model RR for years, but with a recent move, it had been dismantled and will probably not be rebuilt for quite some time (kids and committments have a way of doing that). So under that context, here is the background to my question for the wizards of MSTS.One of the greatest elements of model RR'ing was operation. You know, moving freight from point A to point B, later on picking up the cars; way freights, through freights, yard ops, etc. Good stuff. And the beauty of a model RR is that you could finish up a session, leave everything the way it was, and come back to it in 1 week or 1 month later and pick up where you left off.And now the question: is there a way you can set up and 'endless' operating session in MSTS, where the cars are where they were; where you can, say, run a train across the division with some SD-40's, break the train up with with a switcher, assemble a local with the GP-38, shuffle a few cars, repeat ad nauseum... to the point you can come back to some siding several 'sessions' later and still find that car you put there before? (whew, that was a long winded!) Do you get the idea? What fries me about MSTS is that every phase of operation has to be pre-planned, set up and debugged before I can just run a train. Can one just set up a bunch of rolling stock and locomotives, and then just have fun jumping around from cab to cab running the trains? Can I just set a bunch of cars and locomotives around, run some trains, move cars, go from point A to B and back again, ad infinitum? AI traffic would be great, too, but at this point I am thinking I'm pushing the limits already!I am looking forward to your thoughts. And I appreciate your time in replying.Regards,Detlef
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RE: Operation?, sniper297, Apr-23-03, 07:27 PM, (1) RE: Operation?, DTA, Apr-23-03, 08:57 PM, (2) RE: Operation?, sniper297, Apr-23-03, 10:42 PM, (4) RE: Operation?, detlef10, Apr-24-03, 01:44 PM, (16) RE: Operation?, Mark_Blum, Apr-23-03, 09:59 PM, (3) RE: Operation?, Coonskin, Apr-23-03, 11:14 PM, (5) RE: Operation?, philskene, Apr-23-03, 11:55 PM, (8) RE: Operation?, detlef10, Apr-24-03, 01:47 PM, (17) RE: Operation?, CWA13000, Apr-23-03, 11:35 PM, (6) RE: Operation?, sooner, Apr-23-03, 11:53 PM, (7) RE: Operation?, greyfox070, Apr-24-03, 00:08 AM, (9) RE: Operation?, Coonskin, Apr-24-03, 01:49 AM, (10) RE: Operation?, philskene, Apr-24-03, 02:22 AM, (11) RE: Operation?, greyfox070, Apr-24-03, 03:33 AM, (12) RE: Operation?, detlef10, Apr-24-03, 01:49 PM, (18) RE: Operation?, happyj, Apr-24-03, 05:37 AM, (13) RE: Operation?, mauried, Apr-24-03, 08:08 AM, (14) RE: Operation?, Bluevoss, Apr-24-03, 09:47 AM, (15) RE: Operation?, detlef10, Apr-24-03, 02:02 PM, (19) RE: Operation?, Bluevoss, Apr-24-03, 03:17 PM, (20) RE: Operation?, Coonskin, Apr-24-03, 04:46 PM, (21)
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That's why you should always check the "Last Chance" signal, because if it suddenly goes red that means the switch ahead is thrown for the AI tracks. Time to get on the binders, you have about two minutes to back up and clear the switch for the AI train.
Once the front coupler actually passes the base of the switch, the path for the AI train thru that junction will stop advancing. "PON is definitely a unique route in the current version, I don't think there is anything like it available,"Nope, nothing like it. Seems funny to me, I had a lot of open discussions with other route developers on the subject, but nobody seems to be interested in making another route with that type of signal system.http://www.train-sim.com/cgi/dcforum/dcboard.cgi?az=show_thread&om=2386&forum=DCForumID6&archive=yes http://www.train-sim.com/cgi/dcforum/dcboard.cgi?az=show_thread&om=2444&forum=DCForumID6&archive=yes