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Speculer lighting

Speculer lighting – image 1

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Reading Topic #14549

Charter Member · 120 posts

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Is it possiable, and if so how do i use shape file manager to add this to all the default rolling stock? and if i do add it them will they look as good as the new sd40-2 that was part of the update? or am i just wasteing my time trying this thx in advance.

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Charter Member · 173 posts

RE: speculer lighting

Yes it is, and it makes a big difference! In SFM uncompress the model, go into texture mode select HiShine on the object that appears to be the main body.

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Member since Nov-26-02 · 12 posts

RE: speculer lighting

>Yes it is, and it makes a big difference! In SFM uncompress
>the model, go into texture mode select HiShine on the object
>that appears to be the main body. Not such simple! Some part alwasy in dark you don't need add specular light to it(HiShine need more gpu time). Some part need split to avoid specular lighting(bad angle, only author has 3DS file can do that). I wish SFM can add split object function and more adjust option (for example light reflection ratio if MSTS have, the result add specular lighting to white texture is really worse). But that just a wish. I know it's may be too complicate.

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