Get it while it's hot, PO&N V6 is now available in the file library! Bigger, better, user-customizeable!
Quote from Don "Stumpy Grump" Shepley:
"Almost as good as Ohio Rails!"Wait a minute, how'd that get in here? It's much better than Ohio Rails, don't pay any attention to that old geezer.Those of you with the slowpoke celerys, I feel your pain, so I included two sets of activities and two sets of \World scenery files, so after admiring the stunning scenery at 3 frames per second you can run Lite.bat and get a stripped down version with all the trees chopped down.
JohnsburgHEAVY activity with the default HEAVY scenery.
JohnsburgLITE activity, default HEAVY scenery, a few less loose consists in each yard.
Going to \Train Simulator\Routes\Portogden6\ and running either Heavy.bat or Lite.bat, I can change the scenery to suit the speed of my computer.

JohnsburgHEAVY activity with the LITE scenery.
JohnsburgLITE activity with the LITE scenery, best bet for them Celeron 300s.Also new in this version, all the activities still use default trainsets, but there are 8 AI traffic consists and 2 player consist files, so something like Conbuilder can be used to change the player engine and the AI trains to whatever you have downloaded.
Be advised that can be tricky, with the AI trains following each other every ten minutes the speeds have to be fairly closely matched, so it's best to try and keep the horsepower to tonnage ratio about the same as the consists I used!
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RE: PORT OGDEN & NORTHERN VERSION SIX NOW AVAILABLE!, ssw_96, Nov-26-02, 03:58 PM, (1) RE: PORT OGDEN & NORTHERN VERSION SIX NOW AVAILABLE!, sniper297, Nov-26-02, 05:35 PM, (3) RE: PORT OGDEN & NORTHERN VERSION SIX NOW AVAILABLE!, trutta8, Nov-27-02, 11:00 AM, (10) RE: PORT OGDEN & NORTHERN VERSION SIX NOW AVAILABLE!, Cctoide, Nov-26-02, 05:25 PM, (2) RE: PORT OGDEN & NORTHERN VERSION SIX NOW AVAILABLE!, darkfyre, Nov-26-02, 09:39 PM, (4) RE: PORT OGDEN & NORTHERN VERSION SIX NOW AVAILABLE!, dejoh, Nov-26-02, 09:40 PM, (5) RE: PORT OGDEN & NORTHERN VERSION SIX NOW AVAILABLE!, edwardk, Nov-27-02, 00:30 AM, (8) RE: PORT OGDEN & NORTHERN VERSION SIX NOW AVAILABLE!, Paul1953, Nov-26-02, 11:29 PM, (6) RE: PORT OGDEN & NORTHERN VERSION SIX NOW AVAILABLE!, adamb, Nov-27-02, 00:28 AM, (7) RE: PORT OGDEN & NORTHERN VERSION SIX NOW AVAILABLE!, Paul1953, Nov-27-02, 00:55 AM, (9) RE: PORT OGDEN & NORTHERN VERSION SIX NOW AVAILABLE!, sniper297, Nov-27-02, 12:04 PM, (13) RE: PORT OGDEN & NORTHERN VERSION SIX NOW AVAILABLE!, xlspecial261, Nov-27-02, 11:22 AM, (11) RE: PORT OGDEN & NORTHERN VERSION SIX NOW AVAILABLE!, SHEPLEY1935, Nov-27-02, 12:02 PM, (12) RE: PORT OGDEN & NORTHERN VERSION SIX NOW AVAILABLE!, ssw, Nov-27-02, 09:01 PM, (14) RE: PORT OGDEN & NORTHERN VERSION SIX NOW AVAILABLE!, JivaGoswami, Nov-27-02, 09:23 PM, (15) RE: PORT OGDEN & NORTHERN VERSION SIX NOW AVAILABLE!, sniper297, Nov-28-02, 00:00 AM, (16) RE: PORT OGDEN & NORTHERN VERSION SIX NOW AVAILABLE!, ssw, Nov-28-02, 11:26 AM, (18) RE: PORT OGDEN & NORTHERN VERSION SIX NOW AVAILABLE!, JivaGoswami, Nov-28-02, 12:17 PM, (19) RE: PORT OGDEN & NORTHERN VERSION SIX NOW AVAILABLE!, quaia, Nov-28-02, 06:52 AM, (17) RE: PORT OGDEN & NORTHERN VERSION SIX NOW AVAILABLE!, trutta8, Nov-28-02, 12:53 PM, (20)
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My "disaster" settings for really slow computers and Brooksy's or Enocell's routes!You want to see something really funkadelic, try lowering the world objects quality slider, it's ugly as hell but really wierd, since it actually changes the shapes of buildings to reduce the polygon count!
