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Version 6 has not been officially released as of yet. Version 5 which is also quite good is available in the file library of this site.LaterTim Kent "Power for You"
Hee-hee, I'm glad they're all having fun, but these bums are supposed to be beta testing, as in hunting for bugs, instead of having a party.http://www.train-sim.com/dcforum/DCForumID3/13432.htmlYou can download from there, but fair warning: It is only a beta, Fools Rush In Where Angels Fear To Tread, Abandon Hope All Ye Who Enter Here, make sure you have a good mental health policy just in case.
Should we play taps for this one now?!Hey, CRSD40, you "get stuck behind" the woodchipper drag, what's it doing? Moving too slow, or stopping or something? The whole point of the screwy signals and freestyle activities is the AI trains are supposed to do their thing unless something is actually blocking the path, if another AI train is stopped ahead of it or you block the AI temporarily, it's supposed to start moving again after the track is clear. The player shouldn't be able to do something wrong that screws up the activities, they're supposed to be totally independent of paths and schedules. If you block a single track section for a long time (I tried this today, stopped on the curved bridge over the track going to Port Ogden, then went out grocery shopping and came back an hour & a half later), the AI traffic will stack up at each signal, but as soon as you clear the junction the whole parade starts moving again. Hee-hee, that can make the activity no longer worth playing if you want to go the other way, you'll have to wait a good 40 minutes or so until the long string of AI trains passes the junction and the 8-10 minute schedule returns to normal!