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PO&N6 beta

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Charter Member · 3700 posts

Fools rush in where angels fear to tread:http://www.otto-wipfel.co.uk/downloads/pon6beta.zipNote this is not a finished route, there are loose threads hanging out all over and no automatic install, it's primarily to get help hunting down problems to make the final version 6 better. The trackplan is the final for V6 tho, so any activities written on the beta will work whenever I get the little beggar finished (mostly scenery stuff).I'm already getting lots of email ("3 frames per hour, and it set my monitor on fire!"), so I may not answer all directly, but I'll try to answer most here on the forum somewhere.As for feedback, those of you who know me should be aware by now I ain't the sensitive type, so sending me private messages to point out glaring errors that could only have been done by an imbecile like me is completely unneccessary. Post in public forum, hang out my dirty laundry for all to see, it don't bother me a bit. Flames from One-Legged Drunken Irish Retired Railroad Men from Chicago are particularly welcome.

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RE: PO&N6 beta, pstraten, Oct-18-02, 11:41 AM, (1) RE: PO&N6 beta, OTTODAD, Oct-18-02, 02:15 PM, (4) RE: PO&N6 beta, SHEPLEY1935, Oct-18-02, 02:52 PM, (6) RE: PO&N6 beta, OTTODAD, Oct-18-02, 04:56 PM, (10) RE: PO&N6 beta, geekman, Oct-18-02, 12:09 PM, (2) RE: PO&N6 beta, edwardk, Oct-18-02, 02:08 PM, (3) RE: PO&N6 beta, downside, Oct-18-02, 02:45 PM, (5) RE: PO&N6 beta, SHEPLEY1935, Oct-18-02, 02:58 PM, (7) RE: PO&N6 beta, sniper297, Oct-18-02, 04:14 PM, (9) RE: PO&N6 beta, downside, Oct-18-02, 05:01 PM, (11) RE: PO&N6 beta, chuckzeiler, Oct-18-02, 06:28 PM, (13) RE: PO&N6 beta, dkunath, Oct-18-02, 04:08 PM, (8) RE: PO&N6 beta, OTTODAD, Oct-18-02, 05:19 PM, (12) RE: PO&N6 beta, smmille1, Oct-18-02, 06:54 PM, (14) RE: PO&N6 beta, sniper297, Oct-18-02, 08:54 PM, (15) RE: PO&N6 beta, smmille1, Oct-18-02, 09:54 PM, (17) RE: PO&N6 beta, OTTODAD, Oct-18-02, 10:19 PM, (18) RE: PO&N6 beta, SHEPLEY1935, Oct-19-02, 08:34 AM, (20) RE: PO&N6 beta, patm41, Oct-18-02, 09:20 PM, (16) RE: PO&N6 beta, MikeSimpson, Oct-19-02, 04:13 AM, (19) RE: PO&N6 beta, OTTODAD, Oct-19-02, 10:05 AM, (21) RE: PO&N6 beta, chugger_2, Oct-19-02, 10:10 AM, (22) RE: PO&N6 beta, OTTODAD, Oct-19-02, 01:54 PM, (24) RE: PO&N6 beta, patm41, Oct-19-02, 12:59 PM, (23) RE: PO&N6 beta, sniper297, Oct-19-02, 02:45 PM, (25) RE: PO&N6 beta, OTTODAD, Oct-19-02, 04:45 PM, (26) Temporary 'CORN2' Fix, OTTODAD, Oct-19-02, 06:20 PM, (27) RE: Temporary 'CORN2' Fix, smmille1, Oct-19-02, 06:36 PM, (28) RE: Temporary 'CORN2' Fix, OTTODAD, Oct-19-02, 06:39 PM, (29) RE: Temporary 'CORN2' Fix, smmille1, Oct-19-02, 06:50 PM, (30) PO&N6 beta~Picture Show ~Frame Rates, OTTODAD, Oct-19-02, 06:58 PM, (31)

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Charter Member · 218 posts

RE: PO&N6 beta

Jim--Looks like my framerate-challenged machine has met its match and gone down in inglorious defeat to Ohio Rails v10 and now PO&N v6. Guess I'll have to declare a moratorium on downloads until either I get a new computer or Kuju gets a new game engine.And the killer irony in that I just got DSL a couple of weeks ago! All that download speed and nothing I can run anymore!Oh well, at least I can drool over all the great screen shots you post. And I have my 3 earlier versions of PO&N
PaulSPO&N6 beta – image 2

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Charter Member · 1231 posts

RE: PO&N6 beta

And I thougth I had the lousiest ISP connection in EUROPE ! I am just outside the DSL range of the nearest Digital Exchange. Although using British Telecom's HOME HIGHWAY ISDN service, I only use the FREECALLS first line of it at 56K, I get the P.O.&.N.-6 BETA downloaded in 17 minutes at an av. 6.9 Kb p.sec.I should have words with your ISP. There is definitely something wrong somewhere !But don't ever try to do larger Downloads during PEAK Periods such as Lunch Time and early evenings ! Even BROADBAND is slowing down because of excessive demand.While you are at my site Have a look at other goodies there:
DOWNLOADS-INDEX.htm at: www.otto-wipfel.co.uk/downloads tells you in detail. Have FUN !

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Charter Member · 873 posts

RE: PO&N6 beta

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Otto,Just checked your site out and want to thank you for all your time and effort all of which is most appreciated! Now I have to send a nasty note to "Sniper" to keep him up to form....Cheers!

Don Shepley-Chicago

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Charter Member · 1231 posts

RE: PO&N6 beta

Nothing is too much trouble for Friends, Don ! Sniper ? No, you can't ruffle his feathers ! With a bit of luck, all of you Chicago guys will have a good night out with me early next June.

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Charter Member · 128 posts

RE: PO&N6 beta

What?? Flame you, the Sniper? I can't think of a single person in this place who would have the nerve - or the guts. Hells bells, you're next to God around here.Anyway, thanks for the sneek peak. I may take a look this wekend.Larry

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Charter Member · 100 posts

RE: PO&N6 beta

Sniper,This could be one of those loose threads you were talking about, but I wanted to let you know you are missing "corn2.s & corn2.sd". The error came from the start of the Johnsburg activity.Edward K.

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Charter Member · 914 posts

RE: PO&N6 beta

That is decidedly odd - I have just gone out from Johnsburg in both directions (including off the end of the loading ramp!!) and am not getting that error and do not have either of those in the folders. They weren't in V5 either.I have already run it through Route Riter due to another problem I was having with the waterbot.ace file and packaged it up and reloaded and wandered around a lot over the last few days without major mishap.Bill

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Charter Member · 873 posts

RE: PO&N6 beta

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Hey You Trouble Maker!"Drunken"....dont I wish...especially when I see your feeble attempts at becoming a clone of you know who...I can't use his name for fear of having my new roof shelled by his group of obsequious lackies, especially DTA our forums version of "Graham Norton"! Remember fella, I know where you live!

Don Shepley-Chicago

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Charter Member · 3700 posts

RE: PO&N6 beta

Ain't nuthin feeble about me, ya old fart! And you can't complain about too many zipfiles either, there's only one! If a dummy like you can figure out how to install it then I know anyone can. Gonna give you a buzz if I can find your phone #, Chris Cyko (Chicago L route) is supposed to be coming into town this weekend, maybe we could get together for train yakking (hopefully he'll be bringing a beta of L3, I forgot to ask), probably at your place since you ain't stumping around too good.Corn in Johnsburg, hey? I was testing Scott Miller's cornrows (still not ready yet from what I hear), and I thought I removed all of those. I did leave them in the ref file, but thought I got them all off the route itself, I'll check that.

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Charter Member · 914 posts

RE: PO&N6 beta

I swapped the ref file for the one that you sent me with the download which probably explains why I haven't had the problem.Bill

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Charter Member · 390 posts

RE: PO&N6 beta

Chris may be interested in an inspection trip of the CTA, offered by the Central Electric Railfans' Association. It's planned for Sunday, March 2, 2003. In addition, inspection trips are planned for the Chicago Tunnel System, the South Shore Line, Kenosha Transit, East troy Museum, Washington Street Tunnel, and Metra's 47th Street shop. All will be on consecutive days before and after the CTA trip. Although not posted yet, information should be available shortly at the CERA's web site:
http://www.cera-chicago.org
or
http://www.chicago-l.org

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Charter Member · 40 posts

RE: PO&N6 beta

Installed with out any problems except seem to be missing the shape file for corn.s Fantastic detail, love the rails and roadbed, the derricks and driving around in the Klein mine shafts.Dwayne

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Charter Member · 353 posts

RE: PO&N6 beta

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during installme.bat:

F:\Program Files\Microsoft Games\Train Simulator\ROUTES\portogden6>call xcopy ..\usa2\TerrTex\us2farmland*.* .\Terrtex\ /s
Overwrite F:\Program Files\Microsoft Games\Train Simulator\ROUTES\portogden6\Terrtex\US2Farmland1.ace (Yes/No/All)?

I picked no. I'm assuming you had custom ones in there that were about to be blown away by the USA2 ones.

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Charter Member · 3700 posts

RE: PO&N6 beta

Hmm, lessee, yep, nope, maybe, I dunno, not neccessarily in that order.
Bill, I'm hopelessly lost, I moved my working copy out, downloaded from Ottodad's site and installed, got the same errors, replacing the ref file shouldn't make any difference. I coulda sworn I tested all that before, maybe I deleted the corn files after I tested or something. It's all Scott's fault. Speaking of which, Scott, forgot to invite you to the party, give me a call, you should meet Chris, and you just gotta meet Don, he's even more obnoxious in person. Not as obnoxious as I am, of course, but he can at least play in my league. Anybody else here live in Chicago?
I'll look at the installme.bat, US2farmland isn't custom, all the custom terrtex files have unique names. Route Riter was giving me fits for some reason (I was involved in beta testing for that, so I got files scattered all over my disk from various early versions, and didn't have the latest patch), and I copied some of the \Terrtex lines from instalpo5.bat into it to fix it. Probably the good version of RR wrote the batch correctly, so there's a double entry for those files in there.Chuck, thanks for the tip, but Chris already bought the tickets for that one, probably the primary reason he's coming this weekend!
Hee-hee, I think they're sold out tho, so too late for the rest of us!Well, let's see, that cover all the questions? Oh yeah, how about patching the blasted thing, cornbrains?
Here we go:http://www.train-sim.com/dcforum/User_files/3db0ac6235fa0db9.zipUnzip that into the \Portogden6 folder, should fix all the errors so far.

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Charter Member · 353 posts

RE: PO&N6 beta

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Maybe you ought to give me a call, since you're phone number's on the hard drive that's currently sitting in the middle of my desk not doing much. If you've managed to lose it or still have it written down wrong, email my yahoo address, since I'm a compulsive email checker. I'm not checking the ameritech one as much since I only had a mail client installed on said current paperweight. I'll get it put back in something sometime. Yaoho does have pop service, but it's slow and I have to remember to delete everything each time so I'm not over the 4MB yahoo limit.I'll finish that corn eventually. Some of the sections are actually usable - I don't plan on doing enough to them to screw anything up. Trouble is, they're only useful on Froggy's route since I don't have anything except summer textures. And he's more interested in making caves instead of corn (not that I blame him).

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Charter Member · 1231 posts

RE: PO&N6 beta

O.K., I know it's past 3 AM over here, but the P.O.&.N.-6 BETA is more important ! And I am having FUN not STRESS, mixed with a few drinks ! You are not going to believe this ! I installed the BETA into the Portogden5 Folder thinking that this is what I was supposed to do and it worked, despite the fact the I had 5 & 6 ref.files in the Route's Root ! No "com2.s/sd" problems.Installed it again, this time into a new Folder Portogden6, added the above Fix.Zip and NO PROBLEMS !!! Like the new Default Starting Point ! Running the Installme.bat the first time, it copied nothing, looking into drive C:\, mine is G:\ ! Was not until I re-started my machine that it did it's job and copied all the MSTS Support Files.Proves that it is always best to do a Serious Job AFTER having SHUT DOWN and re-started the machine from COLD !!! WINDOWS sometimes gets it's knickers into a twist ! Looking forward to testing the P.O.&.N-6 BETA on my new WIN XP Home, Athlon XP2400+, 1 GB DDR Ram, TI-4600 machine next week.And I am still talking to SENATEK about running MSTS in their RAMDISK. I got them interested in MSTS too ! Trains lovers everywhere !

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Charter Member · 873 posts

RE: PO&N6 beta

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LAST EDITED ON Oct-19-02 AT 08:35 AM (EDT)

Jim,I'm leaving to go to Rochester, MN today and will not be back home until Thursday. Physical therapy and new main rod fitup and testing!
Talk with you when I return! Long drive but not allowed to fly!

Don Shepley-Chicago

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Charter Member · 1283 posts

RE: PO&N6 beta

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LAST EDITED ON Oct-18-02 AT 09:21 PM (EDT)

ok Frame rates on a 300 celeron system 256 ram voodoo3 4 max till it crashed msts hard lol ( to be expected ) 500 Pentium -2 512 ram Nvida 32 4 to 12
route ran ok to on the slow side 1.8 g 512 ram Nvida Ti4600 8 to 20
route ran ok all were run using 2 gp38's and 10 grain cars (all default)
sliders set 1 notch from max on all 3 machinesi did have the corn errors as you know id say cut back on the weeds , older machines will not cut it
Patm41
PO&N6 beta – image 3
Maglev Route Designer
Casino Express

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Charter Member · 226 posts

RE: PO&N6 beta

Hi Jim,Being so far ahead of you out here, I was already in bed when you released this beta. Now that I have had time to play with it, I must say it is not a bad route - not much like Chicago though from what I have seen on the TV Maybe you can see further from your penthouse on top of Sears Tower?All loaded fine first shot apart from the missing corn2.s/sd - However the program runs great. Even the snow textures work OK.For your info, regarding .env files, I have now set up RR so that it produces the correct 12 .env files rather than the 3 files used 4 times each that MS/Kuju supplies. Just a click on the route, it works out lat/long of the start tile and produces all the seasonal .env files with sunset/rise moonset/rise fairly accurate for each season. I have now set up my own route so that the water colour is different each time of year, and whether the sun is shining or not. Should be able to do some more changes soon, just awaiting Michael Vone's next version of his route guide as he has done some more research on .env files.Will try it on the PortOgden 6 and see how I go. Your new multi rail textures are excellent. I can just imagine SeaView 3 with pink rails and blue ties once Bill gets his hands on your work?

Mike

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Charter Member · 1231 posts

RE: PO&N6 beta

I have collected all the Acleantrack1 & 2 versions I have come accross so far in tracks.zip. Download it from: www.otto-wipfel.co.uk/downloadsIt has Scott's Trackbed, "Shiny" & "Rusty" Rails, LGV-MED's Photorealistic Trackbed and Rails (my favourite for modern Routes) and the best from the standard MSTS Routes. PO&N6 beta – image 4For those who don't know: Acleantrack1.ace are Trackbeds-Ties (Sleepers), Rails are Acleantrack2.ace. No need to Back-up your existing Track/Rail Files before using replacements if you keep the ABZ set in a safe place ! The purpose of the ABZ Prefix is to keep them close to the Acleantrack.ace files in your Folder's alphabetical listing after they have been Copied. I keep my set in the UTILS Folder.You can then "mix and match" at your heart's delight.

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Charter Member · 53 posts

RE: PO&N6 beta

Ok Sniper - we're game. Thanks for the opportunity. We are currently downloading the file.Hope instructions are included... like is it a stand alone install - or do we paste it into Port Ogden 5.Keep up the good work.... it's all marvellous fun,Kind regards,chugger _2

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Charter Member · 1231 posts

RE: PO&N6 beta

It's a STANDALONE, Chugger. Create Portogden6 in \ROUTES\ and COPY the Unzipped Folders/Files into it, not forgetting to run the Installme.bat in \ROUTES\Portogden6\.I thought it was just another Update of the existing one. Did no harm installing it into P.O.&.N.5, except not getting the benefit of the new Version.After installing it you need to apply this small FIX Sniper mentions in Reply No.15.Works PERFECTLY, had no problem with Com2 Files.

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Charter Member · 3700 posts

RE: PO&N6 beta

Bummer, Don. Well, as long as you're going to Frostbite Falls Minnesota, take a couple rocks with you and break a few of Dave Klemm's windows for me as you pass his house, the guy's getting too soft and needs a little stirring up. You're gonna look more like Frankenstein than Long John Silver by the time they get done sticking all that hardware in ya, hope you get a good nurse!PO&N6 beta – image 7 Ottodad, I'm working on some fixes, hope you don't mind replacing the beta completely in a couple days, I found another \World file with corn in it, and I'm fixing the ref file as well so the assorted missing shapes won't be missing. I dunno how many quads I tried Scott's corn on, I thought it was only the one! And why it sometimes pops up and sometimes don't is beyond me, but I have been able to duplicate it.As far as installation, the \Portogden6 folder is stored in the path, so you don't need to create it, just extract the zip right into \Train Simulator\Routes and run the installme.bat.Pat, I really wish this thing was written better so it didn't trash the framerates completely on low-end systems with heavy detail. But that last screenshot you posted is a good example of why I just GOTTA have lots of weeds, I really want to do the whole route like that. I don't care if MSTS 2 has an even buggier editor that's even more difficult to use, as long as they lose this OLE thing and include some kind of compiler so I can go hog-wild with detail and get reasonable framerates. If it runs at all on a celery, I'd say that was doing good!

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Charter Member · 1231 posts

RE: PO&N6 beta

Anything, anytime for my Friends and you in particular ! When you are ready, Link directly to the UPLOADS Admin section at:
http://www.otto-wipfel.co.uk/cgi-bin/uploads/upload_admin.cgi
and LOGIN. You can then Delete the old BETA and UPLOAD new ones as often as necessary.As soon as you done it I get an Automatic E-Mail message from my site. Just a question of transferring the new BETA to the DOWNLOADS Folder and the guys can have it. Will E-Mail you again when it's ready/Bummer, Don ? Is that Don Shepley ? I wish him well and expect to see him next June in Chicago !

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Charter Member · 1231 posts

Temporary 'CORN2' Fix

Borrowed the weeds1.s/sd and copied them to corn2.s/sd.Copied the weeds.ace into \GLOBAL\TEXTURES, no more problems.You can DOWNLOAD from: www.otto-wipfel.co.uk/downloads/corn2.zipCopy corn2.s, corn2.sd into \Portogden6\Shapes\ and the weeds.ace into GLOBAL\TEXTURES\.That will take the pressure of Jim and give him time. Nothing ever gets done properly with guys breathing down your neck. I should know, programming sometimes for some impatient people ! But then, I am getting paid for it !

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Charter Member · 353 posts

RE: Temporary 'CORN2' Fix

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Hmm, now why didn't I think to try something like that? Of course, I've since deleted those objects in favor of newer versions, and I can't remember what the exact size of the corn2 ones were. To fix mine, I just opened the route up in the RE, hit enter about a thousand times since I forgot to switch in a .ref that didn't have everything in it, flew to where the corn was, hit enter another hundred times, told it to remove the objects, saved and exited.

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Charter Member · 1231 posts

PO&N6 beta~Picture Show ~Frame Rates

Even with my WIN 98SE, albeit TI-4600, I am H A P P Y !!! What my new WIN XP Home, Athlon XP2400+ with 1Gb DDR PC2700 RAM arriving Tuesday will do with it is something I am looking forward to ! The Motor Unit is my special SANTA-FE Seaview Express Explorer, with hacked from the 30000 Series Cab Side Views.I am getting excellent Frame Rates with the special Cab Side Views and in the same place poorer ones with the 1 view ?Image edited with IrfanView from: www.irfanview.com
PO&N6 beta – image 8PO&N6 beta – image 9PO&N6 beta – image 10PO&N6 beta – image 11PO&N6 beta – image 12PO&N6 beta – image 13

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