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ADFRR final patch

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Charter Member · 334 posts

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LAST EDITED ON Aug-23-02 AT 10:01 AM (EDT)

should be available here today. Using the input some of you gave me on the following thread http://www.train-sim.com/dcforum/DCForumID3/11621.html and to keep everything organized, Nels was kind enough to delete ADFRRFX4,& 5 which is now replaced with ADFRRPAT which is the final patch. This should be installed directly to ADFRR folder and overwrite when asked.The following has been taken care of:
1. This patch/fix is a combination of batch files by Jim Sniper Ward, who found the solution to most of the earlier problems, fixing missing tree, object and snow textures.
2. Changes all speed-limits where appropriate.
3. Fixes the rolling house, 'housetrailer' in the carspawn.dat.
4. Proper Whistle Signs
5. Some clean-up track work (not affecting any activities you've made)
6. Fixed all tunnels
7. Covered big white hole at cutoff (couldn't fix it, so covered it as best as possible)
8. Added some misc items to first 15 miles
9. Did some weed-eating but I'm going to have to redo much of it.Typical for me, there was one available file (116kb) left out (supplied by Eric Swenson) which can be d/l at my website on the trouble-shooting page.For the next version:
1. Finalize all unnamed sidings with appropriate industries
2. Completely rework Valley mining for the third time to make the grades useable (more prototypical) for long trains
3. Some hopefully fun activities using all of the above
4. Possible extension Northward (?)
5. Execution of any good ideas that any of you can come up with A special THANKS to my beta-testers and all of you who inadvertantly became beta-testers by downloading this route and finding problems. I appreciate all the help from everyone and this shouldn't happen again.

ADFRR final patch – image 1 RobertR .. ADF-M&RM at http://www.adfrr.com

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Charter Member · 491 posts

RE: ADFRR final patch ..

ADFRR final patch – image 2

vally mining is quite a challenge as it stands now, I had 3 AC6000's and about 75 loaded bethgon coal cars, I started heading out and then the trains speeds up, so I put dynamics on, ok.. still gaining speed, so I put the dynam on 100% now im doing a 120, theres no chance this train is gonna stop, so I just put the emrgeny brakes on, and a few hand brakes on the cars, still going, soon I crash, But it was fun! and as for being a inadvertant beta-tester, It was worth it! adfrr has a bright future ahead of it, I look forward to new versions

Shawn "IcyFire" Kenselaar
Current Projects
New computer: 0.2%
Next Public Repaint: Unknown
personal use repaint: 10%

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