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Opinions on "Fake Trains" during multiplayers

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Charter Member · 2890 posts

With only a few people signed up so far for my TPII session tommorow night, the thought crossed my mind about having "fake trains" runnning the route to increase traffic so you don't have the usuall lulls with some multiplayers. Just wondering what peoples take on the idea is in a effort to put more action in the sessions. Chris Bogley
Syracuse New York
www.msnusers.com/AshleyPhotography
www.msnusers.com/cnytrainsWholesale Route Sales / Production, Krispy Kreme, Syracuse NYAmtrak "American Eagle" Activity Pack, Summer 2004

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Member since Apr-8-03 · 1121 posts

RE: Opinions on "Fake Trains" during multiplayers

Sounds like a good plan but here's another take....For the upcoming GM&O sessions, I have actually created 13 activities which put AI traffic on the line to simulate the other trains which are operating during the time span we'll be running... It's a little more work but driving in explore mode for 2-3 hours isn't exactly exciting or stimulating.... At least some non-GM&O traffic is a break from the empty rail syndrome....My $0.02...JBD

Jim Duncan
Midwest Rail Group

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Charter Member · 2890 posts

RE: Opinions on "Fake Trains" during multiplayers

I had thought about that Jim, but the downside is not everyone goes the same speed, and with a route like Tehachapi, results have always varied among my previously uploaded activites. Some people meet a train at Bena, while others will meet the same train at other locations.I agree that explore mode is quite dull, but adding the realism of a dispatcher helps move things along.Chris Bogley
Syracuse New York
www.msnusers.com/AshleyPhotography
www.msnusers.com/cnytrainsWholesale Route Sales / Production, Krispy Kreme, Syracuse NYAmtrak "American Eagle" Activity Pack, Summer 2004

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Charter Member · 488 posts

RE: Opinions on "Fake Trains" during multiplayers

Opinions on "Fake Trains" during multiplayers – image 1

Hi Chris,I have to agree with Jim about creating a set of activities (maybe six to start out), and then use them as templates..regarding timing, I wouldn't worry about that as that would only affect someone who is not operating their train properly..and eventually they will get better with practice.Anyhow, I think Jim is on the right track, and if you follow suit you would probably see more interest in your multi-player sessions, including myself as long as I don't have to download or use anything other than the default equipment that comes with the route..make it easy to participate..at least untill you get a good sized regular group participating on a regular basis.Btw, that would also be something I would be willing to support on our website as well Best regards,
Brad Brownwww.3DTrainStuff.comOpinions on "Fake Trains" during multiplayers – image 2

Check out our Cajon Pass & Tehachapi Pass Routes..also Donner Pass, the High Sierra Crossing route is coming soon..

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