Hey guys. I know i know. I don't come in here much...if ever. But I've been working on something for operating sessions IRL, and thought maybe you all could use them to a degree here.With the little group we have, we have something called the "incident deck"basically, it's a deck of cards broken down into 3 main types. Incident Cards,
Accident Cards,
and Blank Cards.In our ops sessions, what happens is every operator randomly draws a card, and then waits until instructed to turn it over. That card, of course remains a random factor until used. Here, we usually flip the cards whenever we feel like it (or annoy the dispatcher too much.) Then we have to react accordingly, and notify dispatch of the "incident" or "accident."
I thought, that since the MP sessions were similar to our OS's that maybe you could use the Incident Decks.Here's how it might work. Since your Operating sessions may run as long as a couple hours, and is divided through out several thousand miles (internet that is) each player would create their own deck Identical to the others.This deck would contain: 10 Incident Cards, 10 Accident Cards, and 30 Blank cards.Users could then draw a card at a random time, and react accordingly. Perfect times would be when passing a hotbox detector, or at predetermined locations for each train.Now, what do the Incident cards say? Well, one I have here reads:Incident: Your train has a hot box half way back. The detector warns you of this and advises restricticted speed. Stop, and wait instructions.Another, one of the Accident cards reads:Accident: A smouldering fire in the fans of your second locomotive has caught fire. While your crews can contain it, it will get out of hand unless you can get help soon. Notifiy dispatch and request fire departmant assistance.My favorite accident card though, has to be:Accident: A few moments ago, your EOT device fell from the last car and has been dragged for over two miles. It is no longer working and scattered in pieces. Notify dispatch and procede at 15 mph until you reach a safe siding, or a passing train can offer a spare.The basics are simple. The incident cards are just minor things. Like a hot box detector picking up a hot bearing, or a car whose brakes keep locking up. OR, it could be something about the track like maintenence finding a split rail and you having to restrict your speed.Accident cards, are things that COULD potentially cause a problem and get you called on the carpet so to speak. Anything can go wrong there, and is typically of a serious nature. For example, if you can't get the fire out, you may have to shunt the engine off into a siding and just let it burn. Or, it could be something along the lines of a derailment which makes you wait X ammount of time while the crews fix the problem.
so, That's basically it. If you're interested, I can post all 10 Incident and Accident card instructions here. If nothing else to test.
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