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I have been playing RRT2 since it came out, and have been looking at RRT3. Details about the content of RRT3 has been hard to find, and I am wondering whether to buy the newer version. The website for RRT3 offers little info other than what I see on the box...much better graphics. My question is: Other than better graphics, what newer features does RRT3 offer that is not already in RRT2?Are there more industries; intermodal cars; better coverage of diesel locos; smarter AI opponents?My only dissappointment with RRT2 was the lack of intermodal cars and better coverage of modern locos and the slow time clock bug.
I bought RRT3 a while ago and played RRT2 for a loooong time. And will perhaps play it soon again.To answer a few of your questions:Industries: Seems to be the same than in RRT2, only a very few more (rice farms for example). And a few more changes: There are warehouses acting like ports, none of them can be bought. Bakeries also can't be bought, they just have certain demand. The same with department stores.Intermodal Cars: Don't know. Only played in the steam and early diesel era yet.Coverage of diesel locos: BAD. Sadly there are fewer than in RRT2. For the US you have F3's, GP7's, FP45's, DD40x's, AMD-103's and SD90MAC's. That's it.AI opponents: I didn't notice the AI being any smarter, and I always play in "HARD"-mode.Other changes: You don't need to manage the cargo of every train, the computer can do it for you and it does OK. Industry prizes depend from revenues. You can earn money much more effectively by buying industries.All in all I'd say it's a nice game, but I tend to go back to RRT2. The graphics look awesome in RRT3, but the are too few engines. And I loved to play maps in RRT2 for a very long time, this isn't very exciting in RRT3.It would be great if engines could be created and imported like in MSTS. Maybe there will be an addon improving some issues (I hope so!)Hope this helps.------------------------------ Jan