LAST EDITED ON May-11-03 AT 09:16 PM (EDT)
Lots of people are hoping for backward compatibility, but I would prefer to start over from scratch and have to redo everything;A. Using a totally different game engine ("game engine" means the main program that drives the whole thing, nothing to do with locomotive) and graphics engine, we could see higher framerates with much more detail. All these limitations due to clumsy coding is cramping my style, trying to create a work of art while constantly keeping one eye on "what does it do to framerates" and "will it trigger a bug" sucks. For example, changing to the Quake 3 or Unreal 2 game engine would increase framerates dramatically, but would not be backwards compatible.B. Unless they started over from scratch, many of the MSTS bugs that they don't consider to be bugs will be carried over to the new version. Some are hoping for at least rolling stock compatibility even if the routes aren't, but take a look at the rolling stock. Uncouple, run around to the other end of a car and couple on, the wheels turn backwards, the trucks pivot the wrong way, and unless the bounding box - coupling box values are perfect, sometimes it won't couple at all. And don't even get me started on the front coupler,wouldn't release the brakes on the cars until the patch, and the patch itself only half fixes it and causes occasional crashes and lockups itself.So that's my feeling in a coconut shell, we can only speculate since we don't know, but I feel it would be much better if it were a totally different program. I'm optimistic about it, MSTS 1 was a once in a millineum accidental freak of nature, they couldn't code that many bugs into MSTS 2 if they did it on purpose!
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RE: Backwards compatibility, TVRRMAN, May-11-03, 09:22 PM, (1) RE: Backwards compatibility, CSX_CW60AC_GregMarck, May-11-03, 09:51 PM, (2) RE: Backwards compatibility, Stooopid_person, May-12-03, 10:38 AM, (8) RE: Backwards compatibility, robertreedy, May-11-03, 09:58 PM, (3) RE: Backwards compatibility, davereage, May-11-03, 11:12 PM, (4) RE: Backwards compatibility, sniper297, May-12-03, 00:36 AM, (5) RE: Backwards compatibility, rgarber, May-12-03, 08:53 AM, (7) RE: Backwards compatibility, IcyFire, May-12-03, 01:25 AM, (6) RE: Backwards compatibility, OkrasaGhia, May-12-03, 12:32 PM, (9) RE: Backwards compatibility, Bing, May-12-03, 10:11 PM, (10)
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