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Can any addons in MSTS1 still used in MSTS2?

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Member since Sep-19-02 · 35 posts

The only thing I care about is "Can any addons in MSTS1 still used in MSTS2??"Hope our locos in MSTS1 can still run awesomely in MSTS2.

I'm a Chinese train fan!

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RE: Can any addons in MSTS1 still used in MSTS2??, JonN, Jun-05-03, 09:35 PM, (1) RE: Can any addons in MSTS1 still used in MSTS2??, DTA, Jun-06-03, 06:45 PM, (2) RE: Can any addons in MSTS1 still used in MSTS2??, CGW409, Jun-06-03, 07:10 PM, (3) RE: Can any addons in MSTS1 still used in MSTS2??, davidbeach, Jun-06-03, 08:19 PM, (4) RE: Can any addons in MSTS1 still used in MSTS2??, OTTODAD, Jun-07-03, 09:33 AM, (5) RE: Can any addons in MSTS1 still used in MSTS2??, DTA, Jun-07-03, 05:04 PM, (6) RE: Can any addons in MSTS1 still used in MSTS2??, OTTODAD, Jun-07-03, 06:52 PM, (7) RE: Can any addons in MSTS1 still used in MSTS2??, davidbeach, Jun-10-03, 02:17 AM, (8) RE: Can any addons in MSTS1 still used in MSTS2??, OTTODAD, Jun-10-03, 09:30 PM, (9) RE: Can any addons in MSTS1 still used in MSTS2??, DTA, Jun-11-03, 06:10 PM, (10) RE: Can any addons in MSTS1 still used in MSTS2??, Geepster, Jun-28-03, 10:41 AM, (11) RE: Can any addons in MSTS1 still used in MSTS2??, OTTODAD, Jul-07-03, 07:40 PM, (12)

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Member since Apr-9-03 · 612 posts

RE: Can any addons in MSTS1 still used in MSTS2??

Microsoft had announced that locomotives, wagons, and routes from MSTS 1 can be imported into MSTS 2. Activites cannot be imported though. Jonathan Nikiforovs.
Milepost 180, CP Belleville Sub.

Repainter for Yonder Locomotive Works.Can any addons in MSTS1 still used in MSTS2? – image 1

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Charter Member · 1880 posts

RE: Can any addons in MSTS1 still used in MSTS2??

That is not surprising, the guy who runs activities is very short on knowledge of the whole train sim set up, and couldn't create decent activities, let alone alter them. The new activities will be about as good as the first lot. ie rubbish. But KUJU know this in the first place, and they think our site members will create the goods for them, as they have in the past. And of course they will.David

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Charter Member · 951 posts

RE: Can any addons in MSTS1 still used in MSTS2??

Bluesky
I think I can safely say your rolling stock will translate,though I'm not sure how MSTS2 will handle routes made with XtracksGary S


"Some say this country's just out for a fight. After 9/11 man I'd have to say thats right"
"Have You Forgotten"
Darryl Worley

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Charter Member · 776 posts

RE: Can any addons in MSTS1 still used in MSTS2??

>though I'm not sure how MSTS2 will handle routes
>made with Xtracks If MSTS2 is an open system, if it is possible to make 3rd party tracks, and there is no reason to believe that this will be removed from the program, it will be possible to convert routes which use extend track (and road) shapes. Xtracks is just one of many extended shape sets.Will the program be able to that out of the box on day 1? Haven't a clue. Will the user community figure it out in short order if it isn't built in? Absolutely.David Beach.Palouse & LewistonCan any addons in MSTS1 still used in MSTS2? – image 2Route Building 1% Completed
Route Mapping 10% Completed
Route Photo Map 100% Completed (Now, Can I make the Railroad Profile match the photo map?)

Standardized \global\tsection.dat file now at build00019.

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Charter Member · 2531 posts

RE: Can any addons in MSTS1 still used in MSTS2??

David, what about MSTS-1 Routes which fail a TDB-Rebuild or are flawed in other ways ?Will they make it into MSTS-2 ? Have read nothing specific anywhere on how KUKU are going to make this possible, DirectX-7 and older Graphics Cards technology into DirextX-9 and code suitable for the latest Cards from ATI and nVIDIA ?O t t o

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Charter Member · 1880 posts

RE: Can any addons in MSTS1 still used in MSTS2??

No idea Otto. I doubt very much if Kuju will concentrate on anything else other than the original 6 routes, to get them compatible. There is no point anyway, if the activities cannot be carried over. I would have thought that activities were the easiest thing to get converted.David

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Charter Member · 2531 posts

RE: Can any addons in MSTS1 still used in MSTS2??

I think that KUJU will try to match the way TZ deals with Activities, one of the few things I liked about their initial releases, asking KUJU in my WISH LIST to do even better, hence no further use for the old Activities Format ! O t t o

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Charter Member · 776 posts

RE: Can any addons in MSTS1 still used in MSTS2??

Touch the track database - destroy the activity. Activities would likely be the the most difficult part to convert.No idea what will happen with routes that won't do a successful tdb rebuild, haven't a clue how anything will convert from MSTS 1 to MSTS 2. What I know is that given an open system, the user community will figure out how to port everything that is reasonably understood. I don't follow the activity forum so I may have missed something, but I have never seen any attempt at documenting the structure of the activities and the paths they use. Without that it will be difficult to create a third party means of porting activities from 1 to 2.David Beach.Palouse & LewistonCan any addons in MSTS1 still used in MSTS2? – image 3Route Building 1% Completed
Route Mapping 10% Completed
Route Photo Map 100% Completed (Now, Can I make the Railroad Profile match the photo map?)

Standardized \global\tsection.dat file now at build00019.

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Charter Member · 2531 posts

RE: Can any addons in MSTS1 still used in MSTS2??

David, I think it has already been established that existing Activities will not make it into MSTS-2.O t t o

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Charter Member · 1880 posts

RE: Can any addons in MSTS1 still used in MSTS2??

It may be so, but how come the original activities for the NEC are now converted to NEC4? If someone not being paid can do it, how come the salaried staff of KUJU cannot manage it?I will tell you why: because they are bloody useless! LOL!That is the trouble with KUJU, all they want is a Microsoft takeover, and they will do it at the cheapest price. Their staff are so motivated, that they tell me all the routes for MSTS2!I would hold on that share investment Otto! LOLDavid

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Charter Member · 144 posts

RE: Can any addons in MSTS1 still used in MSTS2??

I just hope Teemu will make a newark & jersey route and activities for MSTS2!....Switcher's dream!

Cheers,
Randy

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Charter Member · 2531 posts

RE: Can any addons in MSTS1 still used in MSTS2??

Yes, Teemu is working on a new version of the N.&.J.C., using the MSTS-1 RE and having all sorts of TDB rebuild problems after just adding single pieces of tracks on empty tiles.I suggested he waits until we know what MSTS-2 and it's RE is all about. Might be good advice for other Add-On Route builders too ?O t t o

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