LAST EDITED ON May-23-03 AT 04:28 AM (EDT)
Tony Hilliam is one of the directors of Auran and went to E3 with the Trainz crew in order to demo their TRS2004 product.
He was asked to provide feedback on not only TRS2004 but also what he saw of MSTS2.Here are his comments, unabridged, as posted tonight on the Auran Trainz forum. Note the references to the Activity Editor and the Route Editor.
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Microsoft Train Simulator 2After setting up our stand at E3 on the Wednesday night, I popped over to Microsoft to see what sort of presence Train Sim had this year. I met up with Rick Selby, who heads Business Development for Train Simulator, and John Monsun, MSTS2 Product Manager, and they gave me a quick tour of their product.The first thing Rick pointed out was the 20,000 poly monster that no doubt you have all seen in the screenshots circulating. Great detail in the texturing with "burnt in" shadows for all the detailed pipework although the rolling stock looked a lot lower resolution. Next he talked about the greater density of scenery objects on display - the towns looked very nice, although the road traffic wasn't working in this build. As the passenger train pulled into the station, people started hopping off the train and then the people on the platform climbed aboard. Rick said that there was a lot more work to be done on improving the pathfinding and of course they would make sure the door would open before people got off the train As we drove off, an animated work crew dug a hole near the track. I asked about industry and they said that at this stage there were no loading and unloading animations planned.We jumped inside the cab to see the 3D interior, with a single fixed camera point, but totally zoomable and pannable range. The firebox was a nice video effect, although the smoke and steam effects outside were unfinished. The lighting in the cab changed colour when you opened the firebox and there was an orange flicker - cool effect. The sound was very loud and when it was working well, it sounded really good. However, it seemed to have a problem with timing as it would get slower and then suddenly speed up as if to catch up.Rick took the train to the turntable and showed me a great shot from inside a huge roundhouse as the train pulled in. I quipped that it was good to see so many of our original Trainz features had made it in to MSTS2 Next we exited that activity and started a new activity on the Deutsch Bahn route. I asked about the ability for users to create their own activities like this and they said it would be a lot easier than the first time around. I also asked about the route editor and Rick said they have done a huge amount of work on it but still have more work to go. Neither of the editors were ready for public display and so we'll have to wait to find more about that.I spent about 20 minutes with them in total and they also spoke about increased community support, better tutorials and an emphasis on a living, breathing world. I felt that the guys had listened to the feedback from their customers and were working on putting those features into the game (even if most of these features are already available in Trainz). It will be interesting to see how much improvement there will by the time the game ships, which they say will be Fall 2003.Bruce
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RE: Comments on MSTS2 from Auran Executive., Stooopid_person, May-23-03, 04:29 AM, (1) RE: Comments on MSTS2 from Auran Executive., LocoRo, May-23-03, 05:08 AM, (2) RE: Comments on MSTS2 from Auran Executive., Boweavel, May-23-03, 05:18 AM, (3) RE: Comments on MSTS2 from Auran Executive., brucek, May-23-03, 07:40 AM, (6) RE: Comments on MSTS2 from Auran Executive., Hack, May-23-03, 06:01 AM, (4) RE: Comments on MSTS2 from Auran Executive., dyvach, May-23-03, 06:10 AM, (5) RE: Comments on MSTS2 from Auran Executive., ssw_96, May-23-03, 05:39 PM, (7) RE: Comments on MSTS2 from Auran Executive., Hack, May-24-03, 01:21 AM, (10) RE: Comments on MSTS2 from Auran Executive., edwardk, May-23-03, 07:27 PM, (8) RE: Comments on MSTS2 from Auran Executive., Magick_maker, May-23-03, 09:55 PM, (9) RE: Comments on MSTS2 from Auran Executive., richb, May-24-03, 12:47 PM, (11) RE: Comments on MSTS2 from Auran Executive., yellowdog, May-24-03, 07:32 PM, (12) RE: Comments on MSTS2 from Auran Executive., dgauci, May-24-03, 08:07 PM, (13) RE: Comments on MSTS2 from Auran Executive., brucek, May-25-03, 05:15 AM, (14) RE: Comments on MSTS2 from Auran Executive., dgauci, May-25-03, 10:30 AM, (16) RE: Comments on MSTS2 from Auran Executive., brucek, May-26-03, 03:08 AM, (18) RE: Comments on MSTS2 from Auran Executive., dgauci, May-26-03, 11:54 AM, (20) RE: Comments on MSTS2 from Auran Executive., Engineer, May-25-03, 08:41 AM, (15) RE: Comments on MSTS2 from Auran Executive., dgauci, May-25-03, 10:33 AM, (17) RE: Comments on MSTS2 from Auran Executive., Hentis, May-26-03, 03:52 AM, (19)
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