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New Hong Kong routes

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Charter Member · 3138 posts

New Hong Kong routes – image 1

LAST EDITED ON Oct-10-03 AT 00:45 AM (EDT)

Well, not totally new, but I just found them out and they are *quite* new...
Most are MTR routes
http://ho03.hk.st/
Click BVE in the tool bar(wait for it to load), then the first button.
There you have it, lots of HK routes!
You want me to explain what route they are?
Okay, I'll explain...The First one is the Airport Express line, but has stopped production. The second, is the Tseung Kwan O, from Po Lam to North Point siding, but it is an old version, released 3/5/03. See below for newer versionThird, Tsuen Wan Line, Central to Tsuen Wan, V2.0, but in another thread in this forum, a V3 has been releasedFourth, Tsuen Wan Line, Tsuen Wan Depot to Central.Fifth, Tseung Kwan O line, North Point Siding to Po Lam, includes recently added(in real life)Mandarin announcements as well as Cantonese and English.Sixth, Updated Tung Chung Line, Hong Kong to Tung Chung, but apparently, the link is not working... Last, the Kwun Tung Line, from Tiu Keng Leng to Yau Ma Tei, it will take you to another page which you can download the line, includes new Mandarin announcments as well.
http://groups.msn.com/d2ckacggdvs8gikk4ckbgdvfr5/mtrline.msnw
In the above webpage
1. Tseung Kwan O south to North Point(in real life, this route is under construction)2. South Island Line(fictional)3. Island Line, Sheung Wan Siding to Chai Wan, V5.54. Tseung Kwan O line, Po Lam to North Point siding the newer one, as stated above, with newer Mandarin announcments.5. 1970 East Kowloon Line(fictional)6. Tseung Kwan O line, North Point Siding to Po Lam download from website above instead7. Tseung Kwan O line, Tseung Kwan O depot to North Point, V2.8. Tsuen Wan Line, Central to Tsuen Wan, same as above, newer version available9. Tsuen Wan Line, Tsuen Wan to Central, same as above website10. Tsuen Wan Line, Tseun Wan to Central, V3 I think.11. Kwun Tong Line, Yau Ma tei to Prince Edward, very short route, 2 stops12. Kwun Tong Line, Tiu Keng Leng to Ngau Tau Kok, see above website for Tiu Keng Leng to Yau Ma Tei.13. KCR West Rail think, V4.0, link dead.
(all the above are real routes unless otherwise stated)

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Anyway, I warned you not waste time reading my signature! You have just wasted probably about 30 seconds reading it, where you could have spent the time doing better things, like maybe reading the next post below if there is one...

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RE: New Hong Kong routes, smace, Oct-10-03, 08:17 PM, (1) RE: New Hong Kong routes, Stooopid_person, Oct-10-03, 11:38 PM, (2) RE: New Hong Kong routes, smace, Oct-11-03, 10:31 AM, (3) RE: New Hong Kong routes, Stooopid_person, Oct-14-03, 02:16 AM, (4) RE: New Hong Kong routes, Wulf_9, Oct-14-03, 02:51 AM, (5) RE: New Hong Kong routes, Stooopid_person, Oct-14-03, 03:26 AM, (6) RE: New Hong Kong routes, Stooopid_person, Oct-14-03, 05:48 AM, (7) RE: New Hong Kong routes, Stooopid_person, Oct-14-03, 05:50 AM, (8) RE: New Hong Kong routes, Stooopid_person, Oct-14-03, 05:55 AM, (9) RE: New Hong Kong routes, Stooopid_person, Oct-14-03, 05:58 AM, (10) RE: New Hong Kong routes, Stooopid_person, Oct-14-03, 06:03 AM, (11) RE: New Hong Kong routes, Stooopid_person, Oct-14-03, 06:06 AM, (12) RE: New Hong Kong routes, Stooopid_person, Oct-14-03, 06:11 AM, (13) RE: New Hong Kong routes, Wulf_9, Oct-14-03, 06:38 AM, (14) RE: New Hong Kong routes, Stooopid_person, Oct-20-03, 04:45 AM, (15) RE: New Hong Kong routes, Stooopid_person, Oct-20-03, 06:49 AM, (16) RE: New Hong Kong routes, nigelb, Oct-21-03, 12:22 PM, (17) RE: New Hong Kong routes, womer_uk, Oct-21-03, 06:53 PM, (18) RE: New Hong Kong routes, Stooopid_person, Oct-22-03, 03:44 AM, (19) RE: New Hong Kong routes, Wulf_9, Oct-22-03, 04:49 AM, (20) RE: New Hong Kong routes, Stooopid_person, Oct-22-03, 09:41 AM, (21)

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Member since Apr-6-03 · 173 posts

RE: New Hong Kong routes

LAST EDITED ON Oct-10-03 AT 09:08 PM (EDT)

Thank you for the links. I have a small collection of the HK routes, these will be good additions. I think I am in love with the voice of the woman who does the station announcements ")

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Charter Member · 3138 posts

RE: New Hong Kong routes

New Hong Kong routes – image 2

>I think I am in
>love with the voice of the woman who does the station
>announcements ") But I think the each language uses different people to announce...

-----You are reading my signature now, don't waste your time reading it!-----
Or probably, maybe you should waste your time reading it.
Eh, where did my signature go?
Oh, here it is, the one you are reading right now? Can't you see it? I know I know, it's probably too bright to see it.
Hey, look at my avatar, nice right? I drew it with my own hands holding the mouse in Paint, with the pencil tool(and the Filling tool!)!
It's a picture of me in Planet Stooopid, where everything is the same as what you call "Earth" except that we are called "aliens" in your planet.
Anyway, I warned you not waste time reading my signature! You have just wasted probably about 30 seconds reading it, where you could have spent the time doing better things, like maybe reading the next post below if there is one...

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Member since Apr-6-03 · 173 posts

RE: New Hong Kong routes

Probably, I suppose I should have said the English anouncements. I do not under stand the other languages enough to tell the speaker. those are nice to hear too.

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Charter Member · 3138 posts

RE: New Hong Kong routes

New Hong Kong routes – image 3

If you were wondering, the new TCL link is working now!
I amd downloading now and seeing what is different from the old version.
Anyway, does anyone want the code edited by me for the Tsuen Wan Line down(Tsuen Wan depot to Central) and Kwun Tong line down(Tiu Keng Leng to Yau Ma Tei) and also Tseung Kwan O down(Po Lam to North Point turn-back siding) to correct errors?

-----You are reading my signature now, don't waste your time reading it!-----
Or probably, maybe you should waste your time reading it.
Eh, where did my signature go?
Oh, here it is, the one you are reading right now? Can't you see it? I know I know, it's probably too bright to see it.
Hey, look at my avatar, nice right? I drew it with my own hands holding the mouse in Paint, with the pencil tool(and the Filling tool!)!
It's a picture of me in Planet Stooopid, where everything is the same as what you call "Earth" except that we are called "aliens" in your planet.
Anyway, I warned you not waste time reading my signature! You have just wasted probably about 30 seconds reading it, where you could have spent the time doing better things, like maybe reading the next post below if there is one...

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Charter Member · 3138 posts

RE: New Hong Kong routes

New Hong Kong routes – image 5

>Go for it, you can post it all in an attachment when you're
>done I have finished long ago! I won't do it in an attachment since I don't have permission... So I'll just post the code. I'm doing the TCL modifications now, much better than the previous version!I'll post the code after I finish this.

-----You are reading my signature now, don't waste your time reading it!-----
Or probably, maybe you should waste your time reading it.
Eh, where did my signature go?
Oh, here it is, the one you are reading right now? Can't you see it? I know I know, it's probably too bright to see it.
Hey, look at my avatar, nice right? I drew it with my own hands holding the mouse in Paint, with the pencil tool(and the Filling tool!)!
It's a picture of me in Planet Stooopid, where everything is the same as what you call "Earth" except that we are called "aliens" in your planet.
Anyway, I warned you not waste time reading my signature! You have just wasted probably about 30 seconds reading it, where you could have spent the time doing better things, like maybe reading the next post below if there is one...

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Charter Member · 3138 posts

RE: New Hong Kong routes

New Hong Kong routes – image 6

Okay, Tsuen Wan Line down, Tsuen Wan depot to Central
If you remove the ; at the end at the @station and @ stop part, you can get to the reversing siding, but the reversing siding is not in use normally and it was not in the original BVE route anyway.
I have adjusted lots of things, even the track layouts, based on track diagrams! Yes I know, there are no trains in the depot, but in the original route, there was no trains in the depot as well, but anyway, even without trains in the depot, my frame rates drops from the regular 30fps to 18fps!!!
For the up version, see the older post on new HK routes, where I posted the codes.MTR Tsuen Wan Line
Tsuen Wan Depot -> Central
Editor : DavidCheng
File=mtr_p1_rn
Velocity=30
Station=1
Interval=55
Gauge=1432
Rail(1)=4
Rail(2)=4
Rail(3)=4
Rail(4)=4
Rail(5)=5
Rail(6)=5
Rail(7)=5
;Rail(8)=4
Rail(9)=6
Rail(10)=6
Rail(11)=6
Rail(12)=6
Rail(13)=6
Rail(14)=6
Rail(15)=6
Rail(1)=HK_MTR\twl_dn\track_201.b3d
Rail(2)=HK_MTR\twl_dn\track_202.b3d
Rail(3)=HK_MTR\twl_dn\track_203.b3d
Rail(4)=HK_MTR\twl_dn\track_204.b3d
Rail(5)=HK_MTR\twl_dn\track_102.b3d
Rail(6)=HK_MTR\twl_dn\track_101.b3d
Rail(7)=HK_MTR\twl_dn\track_103.b3d
Rail(9)=HK_MTR\twl_dn\track_001.b3d
Rail(10)=HK_MTR\twl_dn\track_002.b3d
Rail(11)=HK_MTR\twl_dn\track_003.b3d
Rail(12)=HK_MTR\twl_dn\track_004.b3d
Rail(13)=HK_MTR\twl_dn\track_005.b3d
Rail(14)=HK_MTR\twl_dn\track_006.b3d
Rail(15)=HK_MTR\twl_dn\track_007.b3dWallL(4)=HK_MTR\twl_dn\wall_202_l.b3d
WallR(4)=HK_MTR\twl_dn\wall_202_r.b3d
WallL(3)=HK_MTR\twl_dn\wall_201_l.b3d
WallR(3)=HK_MTR\twl_dn\wall_203_r.b3d
WallR(2)=HK_MTR\twl_dn\wall_101_r.b3d
WallL(2)=HK_MTR\twl_dn\wall_101_l.b3d
WallL(5)=HK_MTR\twl_dn\tunnel_l3.b3d
WallR(5)=HK_MTR\twl_dn\tunnel_r3.b3d
WallL(6)=HK_MTR\twl_dn\wall_001_l.b3d
WallR(6)=HK_MTR\twl_dn\wall_001_r.b3dFreeobj(95)=HK_MTR\twl_dn\kwf_tunnel_ent.b3d
Freeobj(50)=HK_MTR\twl_dn\buffer_001.b3d
Freeobj(51)=HK_MTR\twl_dn\signal_001.b3d
Freeobj(52)=HK_MTR\twl_dn\signal_002.b3d
Freeobj(61)=HK_MTR\twl_dn\beacon_001.b3d
Freeobj(62)=HK_MTR\twl_dn\beacon_002.b3d
Freeobj(71)=HK_MTR\twl_dn\floodgate_001.b3d
Freeobj(81)=HK_MTR\twl_dn\pids_001.b3d
Freeobj(91)=HK_MTR\twl_dn\ppl_001_l.b3d
Freeobj(92)=HK_MTR\twl_dn\ppl_001_r.b3d
Freeobj(93)=HK_MTR\twl_dn\ppl_002_l.b3d
Freeobj(94)=HK_MTR\twl_dn\ppl_002_r.b3d
Freeobj(48)=HK_MTR\twl_dn\train\m-train1.csv
Freeobj(49)=HK_MTR\twl_dn\train\m-train2.csv
Freeobj(45)=HK_MTR\twl_dn\k_stock\k-train1.b3d
Freeobj(46)=HK_MTR\twl_dn\k_stock\k-train2.b3d
Freeobj(47)=HK_MTR\twl_dn\k_stock\k-train3.b3dFreeobj(102)=HK_MTR\twl_dn\tsw1.b3d
Freeobj(106)=HK_MTR\twl_dn\tsw5.b3d
Freeobj(107)=HK_MTR\twl_dn\tsw6.b3d
Freeobj(109)=HK_MTR\twl_dn\tsw8.b3d
Freeobj(110)=HK_MTR\twl_dn\tsw9.b3d
Freeobj(1)=HK_MTR\twl_dn\twh9.b3d
Freeobj(2)=HK_MTR\twl_dn\twh7.b3d
Freeobj(3)=HK_MTR\twl_dn\twh5.b3d
Freeobj(5)=HK_MTR\twl_dn\twh2.b3d
Freeobj(6)=HK_MTR\twl_dn\twh1.b3d
Freeobj(7)=HK_MTR\twl_dn\kwh9.b3d
Freeobj(8)=HK_MTR\twl_dn\kwh3.b3d
Freeobj(9)=HK_MTR\twl_dn\kwh2.b3d
Freeobj(10)=HK_MTR\twl_dn\kwh1.b3d
Freeobj(11)=HK_MTR\twl_dn\kwf9.b3d
Freeobj(12)=HK_MTR\twl_dn\kwf7.b3d
Freeobj(13)=HK_MTR\twl_dn\kwf5.b3d
Freeobj(14)=HK_MTR\twl_dn\kwf3.b3d
Freeobj(15)=HK_MTR\twl_dn\kwf2.b3d
Freeobj(16)=HK_MTR\twl_dn\kwf1.b3d
Freeobj(17)=HK_MTR\twl_dn\lak_001.b3d
Freeobj(18)=HK_MTR\twl_dn\lak_002.b3d
Freeobj(19)=HK_MTR\twl_dn\lak_003.b3d
Freeobj(20)=HK_MTR\twl_dn\lak_004.b3d
Freeobj(124)=HK_MTR\twl_dn\lak_005.b3d
Freeobj(21)=HK_MTR\twl_dn\mef9.b3d
Freeobj(22)=HK_MTR\twl_dn\mef7.b3d
Freeobj(23)=HK_MTR\twl_dn\mef6.b3d
Freeobj(24)=HK_MTR\twl_dn\mef5.b3d
Freeobj(26)=HK_MTR\twl_dn\mef1.b3d
Freeobj(27)=HK_MTR\twl_dn\lck_001.b3d
Freeobj(28)=HK_MTR\twl_dn\lck_002.b3d
Freeobj(29)=HK_MTR\twl_dn\lck_003.b3d
Freeobj(30)=HK_MTR\twl_dn\lck_004.b3d
Freeobj(31)=HK_MTR\twl_dn\csw_001.b3d
Freeobj(32)=HK_MTR\twl_dn\csw_002.b3d
Freeobj(33)=HK_MTR\twl_dn\csw_003.b3d
Freeobj(34)=HK_MTR\twl_dn\csw_004.b3d
Freeobj(35)=HK_MTR\twl_dn\ssp_001.b3d
Freeobj(36)=HK_MTR\twl_dn\ssp_002.b3d
Freeobj(37)=HK_MTR\twl_dn\ssp_003.b3d
Freeobj(38)=HK_MTR\twl_dn\ssp_004.b3d
Freeobj(39)=HK_MTR\twl_dn\pre_001.b3d
Freeobj(40)=HK_MTR\twl_dn\pre_002.b3d
Freeobj(41)=HK_MTR\twl_dn\pre_003.b3d
Freeobj(42)=HK_MTR\twl_dn\pre_004.b3d
Freeobj(72)=HK_MTR\twl_dn\mok_001.b3d
Freeobj(73)=HK_MTR\twl_dn\mok_002.b3d
Freeobj(74)=HK_MTR\twl_dn\mok_003.b3d
Freeobj(75)=HK_MTR\twl_dn\mok_004.b3d
Freeobj(76)=HK_MTR\twl_dn\ymt_001.b3d
Freeobj(77)=HK_MTR\twl_dn\ymt_002.b3d
Freeobj(78)=HK_MTR\twl_dn\ymt_003.b3d
Freeobj(79)=HK_MTR\twl_dn\ymt_004.b3d
Freeobj(96)=HK_MTR\twl_dn\jor_001.b3d
Freeobj(97)=HK_MTR\twl_dn\jor_002.b3d
Freeobj(98)=HK_MTR\twl_dn\jor_003.b3d
Freeobj(99)=HK_MTR\twl_dn\jor_004.b3d
Freeobj(111)=HK_MTR\twl_dn\tst_001.b3d
Freeobj(112)=HK_MTR\twl_dn\tst_002.b3d
Freeobj(113)=HK_MTR\twl_dn\tst_003.b3d
Freeobj(114)=HK_MTR\twl_dn\tst_004.b3d
Freeobj(115)=HK_MTR\twl_dn\adm_001.b3d
Freeobj(116)=HK_MTR\twl_dn\adm_002.b3d
Freeobj(117)=HK_MTR\twl_dn\adm_003.b3d
Freeobj(118)=HK_MTR\twl_dn\adm_004.b3d
Freeobj(119)=HK_MTR\twl_dn\adm_005.b3d
Freeobj(120)=HK_MTR\twl_dn\cen_001.b3d
Freeobj(121)=HK_MTR\twl_dn\cen_002.b3d
Freeobj(122)=HK_MTR\twl_dn\cen_003.b3d
Freeobj(123)=HK_MTR\twl_dn\cen_004.b3d
Freeobj(125)=HK_MTR\twl_dn\cen_005.b3dGround(1)=HK_MTR\twl_dn\ground_003.b3d
Ground(2)=HK_MTR\twl_dn\ground_002.b3d
Back(1)=HK_MTR\twl_dn\back_001.bmp
Back(2)=HK_MTR\twl_dn\back_002.bmp
0=0
0 @Back(1) @Ground(1) @height(0.2) @railtype(0,10)
1
25 @railstart(1,-4,0,9) @wallend(1)@station(Tsuen Wan Depot Siding,10.5945,11.0000,0,ATS,)
40 @freeobj(1,50,0,0,180)
50 @freeobj(1,45)
75 @freeobj(1,46)
100 @freeobj(1,47)
125 @freeobj(1,46)
150 @curve(1000,0) @freeobj(1,47)
175 @freeobj(1,47)
200 @freeobj(1,46)
242 @stop(0)
249 @freeobj(1,45,0,0,180)
325 @curve(0,0)
425 @railstart(2,0,0,11) @wallend(2)
450 @rail(2,-0.5) @rail(1,-4.5)
475 @rail(2,-1.5) @rail(1,-5.5)
500 @rail(2,-3) @rail(1,-7)
525 @rail(2,-4,,10) @rail(1,-8)
550 @rail(2,-4.5) @rail(1,-8.5)
600 @railstart(3,-8.5,0,11) @wallend(3)
625 @rail(3,-8)
650 @rail(3,-7)
675 @rail(3,-5.5)
700 @rail(3,-4.5)
725 @rail(3,-4.5) @rail(1,-8.5)
750 @rail(3,-5) @rail(1,-9)
775 @rail(3,-6) @rail(1,-10) @rail(2,-4)
800 @rail(3,-7.5,0,10) @rail(1,-11.5)
825 @rail(3,-8.5) @rail(1,-12.5) @rail(2,-4)
850 @rail(3,-9) @rail(1,-13)
875 @curve(-2800,0)
900 @rail(3,-9) @rail(1,-13)
925 @rail(3,-9.5) @rail(1,-13.5)
950 @rail(3,-10) @rail(1,-14)
975 @curve(0,0) @rail(3,-10.5) @rail(1,-14.5)
1000 @rail(3,-11) @rail(1,-15)
1025 @rail(3,-11.5) @rail(1,-15.5)
1050 @rail(3,-12) @rail(1,-16)
1150 @rail(4,-4,0,11) @wallend(4) @rail(3,-12) @rail(1,-16) @rail(2,-4)
1175 @rail(4,-4.5) @rail(3,-12.5) @rail(1,-16.5)
1200 @rail(4,-5) @rail(3,-13) @rail(1,-17)
1225 @rail(4,-6,0,9) @rail(3,-13.5) @rail(1,-17.5) @rail(5,-22,3,11) @wallend(5)
1235 @freeobj(5,50,0,0,180)
1250 @rail(4,-7) @rail(3,-14) @rail(1,-18) @rail(5,-22.5,2.5,9)
1275 @rail(4,-8) @rail(3,-14.5) @rail(1,-18.5) @rail(5,-23,2)
1300 @rail(3,-15) @rail(1,-19) @rail(5,-24,1.5) @rail(4,-9) @rail(2,-4)
1325 @rail(3,-17) @rail(1,-21) @rail(5,-26,1) @rail(4,-10)
1350 @rail(3,-18) @rail(1,-22) @rail(5,-27,0.5) @rail(4,-11) @curve(2800,0)
1375 @rail(3,-20) @rail(1,-24) @rail(5,-29,0) @rail(4,-12)
1400 @rail(3,-22) @rail(1,-26) @rail(5,-31) @rail(4,-12.5)
1425 @rail(3,-24,,9) @rail(1,-28) @rail(5,-33) @railstart(6,-24,0,11) @curve(0,0) @wallend(6)
1450 @rail(3,-27) @rail(1,-31) @rail(5,-36) @rail(6,-25,,10)
1475 @rail(3,-30,,10) @rail(1,-34) @rail(5,-39) @rail(6,-26)
1500 @rail(3,-33) @rail(1,-37) @rail(5,-42) @rail(6,-28)
1525 @rail(3,-36) @rail(1,-40) @rail(5,-45) @rail(6,-30)
1550 @rail(3,-39) @rail(1,-43) @rail(5,-48) @rail(6,-32)
1575 @rail(3,-42) @rail(1,-46) @rail(5,-51) @rail(6,-33)
1600 @rail(3,-45) @rail(1,-49) @rail(5,-54) @rail(4,-12) @rail(6,-34)
1625 @rail(3,-48) @rail(1,-52) @rail(5,-57) @rail(4,-11.5)
1650 @rail(4,-11) @rail(3,-51) @rail(1,-55) @rail(5,-60)
1675 @rail(4,-10.5) @rail(3,-54) @rail(1,-58) @rail(5,-63)
1700 @rail(4,-9)
1900 @freeobj(6,50) @rail(3,-53) @rail(4,-8)
1925 @railend(6) @rail(4,-7) @rail(2,-4)
1950 @rail(6,-58,,11) @rail(3,-53) @wallend(6) @rail(4,-6)
1975 @rail(3,-52) @rail(6,-57,0,11) @rail(4,-5) @railtype(2,11)
2000 @rail(3,-51) @rail(6,-55) @railend(4,-4) @rail(2,-4,0,9) @railstart(14,0,0,10) @railtype(0,11)
2025 @rail(3,-50) @rail(6,-53) @rail(1,-58,0,10) @rail(2,-3) @rail(14,1)
2050 @rail(3,-49) @rail(6,-50.5) @rail(2,-2) @rail(14,2)
2075 @rail(3,-48) @railend(6,-48) @rail(5,-63) @rail(9,-58,0,11) @wallend(9) @rail(2,-1) @rail(14,3) @railtype(0,11)
2100 @rail(3,-46) @rail(5,-65) @rail(1,-60) @rail(9,-58) @railend(2,0) @rail(14,4) @railtype(0,9)
2125 @rail(3,-44) @rail(5,-67) @rail(1,-62) @railstart(2,0,0,11)
2150 @rail(3,-42) @rail(5,-69) @rail(1,-64) @rail(10,-58,0,10) @wallend(10) @rail(2,1)
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Oh, here it is, the one you are reading right now? Can't you see it? I know I know, it's probably too bright to see it.
Hey, look at my avatar, nice right? I drew it with my own hands holding the mouse in Paint, with the pencil tool(and the Filling tool!)!
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Charter Member · 3138 posts

RE: New Hong Kong routes

New Hong Kong routes – image 7

LAST EDITED ON Oct-14-03 AT 05:54 AM (EDT)

Kwun Tong Line, Tiu Keng Leng to Yau Ma Tei, same as above,edited a lot of stuff, before Kowloon Bay, you get a point going down, that should go to the depot, but I don't know how to make the depot so I just extended it a bit and left it there. It joins back to the main tracks just before Choi Hung in the tunnel.
A new one, V3 is coming soon anyway as it said that in the homepageNOTE Since I modified it for my own use, I refered it to other files, so you have to have the Tseun Wan line up and the older Kwun Tong line installed. But if you run BVE2.5 and don't have these routes, it won't give you errors when playing, only at the starting.Kwun Tong Line
Tiu Keng Leng to Yau Ma Tei
File=mtr_p1_rn
Velocity=30
Station=1
Interval=55
Gauge=1432
Rail(0)=6
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-----You are reading my signature now, don't waste your time reading it!-----
Or probably, maybe you should waste your time reading it.
Eh, where did my signature go?
Oh, here it is, the one you are reading right now? Can't you see it? I know I know, it's probably too bright to see it.
Hey, look at my avatar, nice right? I drew it with my own hands holding the mouse in Paint, with the pencil tool(and the Filling tool!)!
It's a picture of me in Planet Stooopid, where everything is the same as what you call "Earth" except that we are called "aliens" in your planet.
Anyway, I warned you not waste time reading my signature! You have just wasted probably about 30 seconds reading it, where you could have spent the time doing better things, like maybe reading the next post below if there is one...

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Charter Member · 3138 posts

RE: New Hong Kong routes

New Hong Kong routes – image 8

Kwun Tong Line, Yau Ma Tei to Prince Edward, a new version is coming soon anyway, this is the short route I said in the first post.MTR Kwun Tong Line
Yau Ma Tei > Prince EdwardDennis Ngai
Eric Cheung

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2075 @freeobj(0,75)@wall(0,0,9)@marker(HK_MTR\ktl-up Beta\milestone\pre_2.bmp,200)@wall(4,0,2);;;;;PRE-end;;;;2200 @curve(1300)@railend(4,-21,0,1)@wallend(4)

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Eh, where did my signature go?
Oh, here it is, the one you are reading right now? Can't you see it? I know I know, it's probably too bright to see it.
Hey, look at my avatar, nice right? I drew it with my own hands holding the mouse in Paint, with the pencil tool(and the Filling tool!)!
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Anyway, I warned you not waste time reading my signature! You have just wasted probably about 30 seconds reading it, where you could have spent the time doing better things, like maybe reading the next post below if there is one...

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Charter Member · 3138 posts

RE: New Hong Kong routes

New Hong Kong routes – image 9

Tseung Kwan O line down, Po Lam to North Point turn-back siding
This route, in the first half, you get very low frame rates, even in tunnels, about 20-23fps. I don't know why, there are not extra rails around or anything freeobjects that are not seen.MTR Tseung Kwan O Line Final Version
Po Lam > North Point Turn-Back Siding
Dennis Ngai, Willie Yip, Eddy Chan, David Cheng, Simon Man
ìundertakerckc@hotmail.com, Simanman@mail.hongkong.com
File=mtr_p1_rn
Velocity=30
Station=1
Interval=55
Gauge=1435Rail(0)=4
Rail(1)=5
Rail(2)=5
Rail(3)=5
Rail(4)=5
Rail(5)=5Rail(11)=5
Rail(12)=5Flange(0)=0
Rail(0)=HK_MTR\tkl(Down)\track_201.b3d
Rail(1)=HK_MTR\tkl(Down)\track_202.b3d
Rail(2)=HK_MTR\tkl(Down)\track_203.b3d
Rail(3)=HK_MTR\tkl(Down)\track_204.b3d
Rail(4)=HK_MTR\tkl(Down)\track_205.b3d
Rail(5)=HK_MTR\tkl(Down)\track_206.b3d
Rail(11)=HK_MTR\tkl(Down)\track_000.b3d
Rail(12)=HK_MTR\tkl(Down)\track_207.b3dWallL(0)=HK_MTR\tkl(Down)\wall_101_l.b3d
WallR(0)=HK_MTR\tkl(Down)\wall_101_r.b3d
WallL(1)=HK_MTR\tkl(Down)\wall_201_l.b3d
WallR(1)=HK_MTR\tkl(Down)\wall_201_r.b3d
WallL(2)=HK_MTR\tkl(Down)\wall_101_l.b3d
WallR(2)=HK_MTR\tkl(Down)\wall_102_r.b3d
WallL(3)=HK_MTR\tkl(Down)\wall_103_l.b3d
WallR(3)=HK_MTR\tkl(Down)\wall_103_r.b3d
WallL(8)=HK_MTR\tkl(Down)\wall_104_l.b3d
WallR(8)=HK_MTR\tkl(Down)\wall_104_r.b3d
WallL(9)=HK_MTR\tkl(Down)\wall_202_l.b3d
WallR(9)=HK_MTR\tkl(Down)\wall_202_r.b3d
WallL(10)=HK_MTR\tkl(Down)\wall_203_l.b3d
WallR(10)=HK_MTR\tkl(Down)\wall_203_r.b3d
WallL(11)=HK_MTR\tkl(Down)\wall_204_l.b3d
WallR(11)=HK_MTR\tkl(Down)\wall_204_r.b3d
WallL(12)=HK_MTR\tkl(Down)\wall_205_l.b3d
WallR(12)=HK_MTR\tkl(Down)\wall_205_r.b3dFreeobj(61)=HK_MTR\tkl(Down)\lift_001.b3d
Freeobj(62)=HK_MTR\tkl(Down)\lift_002.b3d
Freeobj(63)=HK_MTR\tkl(Down)\scroom.b3d
Freeobj(75)=HK_MTR\tkl(Down)\signal_001.b3d
Freeobj(76)=HK_MTR\tkl(Down)\signal_002.b3d
Freeobj(77)=HK_MTR\tkl(Down)\buffer_001.b3d
Freeobj(78)=HK_MTR\tkl(Down)\beacon_001.b3d
Freeobj(79)=HK_MTR\tkl(Down)\beacon_002.b3d
Freeobj(80)=HK_MTR\tkl(Down)\beacon_003.b3dFreeobj(81)=HK_MTR\tkl(Down)\pids_001.b3d
Freeobj(82)=HK_MTR\tkl(Down)\pids_002.b3d
Freeobj(83)=HK_MTR\tkl(Down)\pids_003.b3d
Freeobj(84)=HK_MTR\tkl(Down)\pids_004.b3d
Freeobj(85)=HK_MTR\tkl(Down)\ppl_001_l.b3d
Freeobj(86)=HK_MTR\tkl(Down)\ppl_001_r.b3d
Freeobj(87)=HK_MTR\tkl(Down)\ppl_002_l.b3d
Freeobj(88)=HK_MTR\tkl(Down)\ppl_002_r.b3d
Freeobj(89)=HK_MTR\tkl(Down)\ppl_003_l.b3d
Freeobj(90)=HK_MTR\tkl(Down)\ppl_003_r.b3dFreeobj(91)=HK_MTR\tkl(Down)\endwall_001.b3d
Freeobj(95)=HK_MTR\tkl(Down)\endwall_005.b3d
Freeobj(94)=HK_Mtr\tkl(down)\endofwall.csvFreeobj(101)=HK_MTR\tkl(Down)\nop_001.b3d
Freeobj(102)=HK_MTR\tkl(Down)\nop_002.b3d
Freeobj(103)=HK_MTR\tkl(Down)\nop_003.b3d
Freeobj(104)=HK_MTR\tkl(Down)\nop_004.b3dFreeobj(105)=HK_MTR\tkl(Down)\qub_001.b3d
Freeobj(106)=HK_MTR\tkl(Down)\qub_002.b3d
Freeobj(107)=HK_MTR\tkl(Down)\qub_003.b3d
Freeobj(108)=HK_MTR\tkl(Down)\qub_004.b3dFreeobj(109)=HK_MTR\tkl(Down)\yat_001.b3d
Freeobj(110)=HK_MTR\tkl(Down)\yat_002.b3d
Freeobj(111)=HK_MTR\tkl(Down)\yat_003.b3d
Freeobj(112)=HK_MTR\tkl(Down)\yat_004.b3dFreeobj(113)=HK_MTR\tkl(Down)\tik_001.b3d
Freeobj(114)=HK_MTR\tkl(Down)\tik_002.b3d
Freeobj(115)=HK_MTR\tkl(Down)\tik_003.b3d
Freeobj(116)=HK_MTR\tkl(Down)\tik_004.b3dFreeobj(117)=HK_MTR\tkl(Down)\tko_001.b3d
Freeobj(118)=HK_MTR\tkl(Down)\tko_002.b3d
Freeobj(119)=HK_MTR\tkl(Down)\tko_003.b3d
Freeobj(120)=HK_MTR\tkl(Down)\tko_004.b3dFreeobj(121)=HK_MTR\tkl(Down)\hah_001.b3d
Freeobj(122)=HK_MTR\tkl(Down)\hah_002.b3d
Freeobj(123)=HK_MTR\tkl(Down)\hah_003.b3d
Freeobj(124)=HK_MTR\tkl(Down)\hah_004.b3dFreeobj(125)=HK_MTR\tkl(Down)\poa_001.b3d
Freeobj(126)=HK_MTR\tkl(Down)\poa_002.b3d
Freeobj(127)=HK_MTR\tkl(Down)\poa_003.b3d
Freeobj(128)=HK_MTR\tkl(Down)\poa_004.b3d
Freeobj(129)=HK_MTR\tkl(Down)\poa_005.b3d
Freeobj(130)=HK_MTR\tkl(Down)\poa_006.b3d
;;;;;;;;;;;;;;;;;Mtr-train ;;;;;;;;;;;;;;
Freeobj(135)=Hk_mtr\tkl(down)\emu_001.b3d
Freeobj(136)=Hk_mtr\tkl(down)\emu_002.b3d
Freeobj(137)=Hk_mtr\tkl(down)\emu_003.b3d
Freeobj(138)=Hk_mtr\tkl(down)\emu_004.b3d
Freeobj(140)=HK_mtr\tkl(down)\pids_006.b3dGround(1)=HK_MTR\tkl(Down)\ground_001.b3dBack(1)=HK_MTR\tkl(Down)\back_001.bmp
Back(2)=HK_MTR\tkl(Down)\back_002.bmp
0=0
;;;;;;;;;;POA;;;;;;;;;;0 @Pitch(0) @height(0) @railtype(0,1) @wall(0,0,1) @adhesion(150) @back(1) @ground(1) @freeobj(0,79) @WallEnd(0) @station(Po Lam,17.0215,17.0240,1,,HK_MTR\tkl(down)\t_door_1.wav)
150 @freeobj(0,125)
175 @freeobj(0,126)
185 @freeobj(0,83)
200 @freeobj(0,126) @RailEnd(1,6,0) @WallEnd(1)
225 @freeobj(0,127)
250 @freeobj(0,128)
275 @freeobj(0,129)
290 @freeobj(0,84)
300 @freeobj(0,126)
325 @freeobj(0,130)
337 @freeobj(0,80) @Fog(20,100,0,0,0)
340 @freeobj(0,80)
345 @stop(0) @rail(13,-7,0,3) @wallend(0) @wall(13,-1,9)
350 @freeobj(0,79) @marker(HK_MTR\tkl(down)\milestone\poa_1.bmp,350) @Fog(2,100,0,0,0) @wall(0,1,10);;;;;POA-end;;;;; 375 @wallend(0) @wall(0,1,1) @rail(13,-5,0,3) @railtype(0,4)
400 @rail(13,-1,0,3) @Fog(10,150,0,0,0)
425 @railend(13,0,0) @wall(0,0,1) @railtype(0,3) @Fog(5,150,0,0,0) @railtype(0,1)
450 @marker(HK_MTR\tkl(down)\milestone\hah_2.bmp,105)
550 @Pitch(0) @railtype(0,3) @Rail(1,0,0,2) @wall(0,-1,9) @wall(1,1,9) @marker(HK_MTR\tkl(down)\milestone\hah_1.bmp,200) @Announce(HK_MTR\tkl(down)\hau-dn.wav)
575 @Rail(1,1.5,0,2)
600 @freeobj(0,79) @freeobj(1,79) @Rail(1,4,0,4)
625 @railtype(0,1) @Rail(1,6,0,1) @marker(HK_MTR\tkl(down)\milestone\hah_3.bmp,75) @wall(0,0,9)
665 @wall(0,0,9)
685 @Rail(1,6,0)
700 @Pitch(-2.4)
850 @curve(-1500,0) @railend(1,6,0)
900 @curve(0,0)
1200 @curve(2000,0)
1325 @wall(0,-1,10) @Fog(0,0,0,0,0);;;;;;;;;;HAH;;;;;;;;;;1350 @freeobj(0,79) @Pitch(0) @WallEnd(0) @marker(HK_MTR\tkl(Down)\milestone\hah_1.bmp,725) @station(Hang Hau,,,1,,HK_MTR\tkl(down)\t_door_1.wav) @Announce(HK_MTR\tkl(Down)\mind.wav)
1350 @freeobj(0,121)
1375 @freeobj(0,122) @freeobj(0,85)
1385 @freeobj(0,84)
1400 @freeobj(0,123) @freeobj(0,85)
1417 @freeobj(0,61)
1425 @freeobj(0,123) @freeobj(0,85)
1437 @freeobj(0,84)
1450 @freeobj(0,122)
1475 @freeobj(0,123) @freeobj(0,85)
1490 @freeobj(0,84)
1500 @freeobj(0,123) @freeobj(0,85) @Fog(80,150,0,0,0)
1525 @freeobj(0,124)
1537 @freeobj(0,80)
1540 @freeobj(0,80) @Announce(HK_MTR\tkl(Down)\mind.wav) @Fog(40,150,0,0,0)
1545 @stop(0) @Fog(10,150,0,0,0)
1550 @marker(HK_MTR\tkl(Down)\milestone\hah_4.bmp,200) @Fog(1,150,0,0,0)
1550 @railtype(0,1);;;;;;;;;;HAH-end;;;;;;;;;; 1555 @wall(0,-1,10)
1575 @wall(0,0,1) @Pitch(-9) @freeobj(0,76)
1575 @curve(2560,0)
1750 @Announce(HK_MTR\tkl(down)\tko_1.wav)
1825 @Pitch(-12)
1925 @curve(0,0) @Pitch(0)
2000 @wall(1,0,1) @freeobj(0,76) @pitch(15)
2025 @Rail(1,-6,0,3) @wall(1,-1,1) @railtype(0,1) @pitch(0) @marker(HK_MTR\tkl(down)\milestone\tko_1.bmp,475) @curve(980,0)
2150 @Rail(1,-5)
2175 @Rail(1,-4) @railtype(0,4) @wall(0,1,1)
2200 @Rail(1,-3)
2225 @Rail(1,-2) @curve(0,0)
2250 @wall(0,0,1) @curve(780,0)@marker(HK_MTR\tkl(down)\milestone\tko_2.bmp,225) @Fog(0,0,0,0,0) @Rail(1,-1,0,3)
2275 @wallend(1) @Railend(1,0) @curve(0,0) @railtype(0,1) @wall(0,1,10);;;;;;;;;;TKO;;;;;;;;;;;;;;;;;2300 @freeobj(0,79) @Pitch(0) @marker(HK_MTR\tkl(down)\milestone\tko_1.bmp,50) @station(Tsueng Kwan O,,,1,,HK_MTR\tkl(Down)\t_door_1.wav)
2300 @freeobj(0,117) @WallEnd(0)
2318 @freeobj(0,138,16,0.5)
2325 @freeobj(0,119) @freeobj(0,86) @Fog(200,150,0,0,0)
2335 @freeobj(0,83)
2350 @freeobj(0,118) @freeobj(0,86)
2360 @freeobj(0,63,17)
2375 @freeobj(0,119) @freeobj(0,140)
2400 @freeobj(0,119)
2420 @freeobj(0,62)
2425 @freeobj(0,118) @freeobj(0,86) @Fog(100,150,0,0,0)
2435 @freeobj(0,83)
2450 @freeobj(0,119) @Fog(40,150,0,0,0)
2475 @freeobj(0,120) @freeobj(0,86)
2480 @freeobj(0,80) @Fog(10,150,0,0,0)
2485 @freeobj(0,80)
2500 @stop(0) @Fog(5,150,0,0,0)
2505 @freeobj(0,76) @railtype(0,1) @marker(HK_MTR\tkl(down)\milestone\tko_3.bmp,205) ;;;;;;;;;;TKO-end;;;;;;;;2505 @wall(0,1,10) @freeobj(0,76)
2525 @Pitch(-9.6) @wall(0,0,9) @Fog(1,100,0,0,0)
2600 @curve(-1000,0)
2675 @Announce(HK_MTR\tkl(down)\tiu.wav) @curve(0,0) (-19.2)
2700 @Pitch(-6.4)
2725 @Pitch(0)
2800 @freeobj(0,76) @freeobj(0,79)
2975 @Pitch(6.4)
3000 @curve(-550,0) @Pitch(19.2)
3025 @Pitch(0)
3050 @freeobj(0,75)
3052 @freeobj(0,79)
3150 @wall(0,0,9)
3175 @Pitch(19.2)
3200 @curve(0,0) @Pitch(9.6) @wall(0,0,9) @Fog(0,0,0,0,0)
3225 @wall(0,1,10) ;;;;;TIK;;;;;3250 @freeobj(0,79) @Pitch(0) @WallEnd(0) @marker(HK_MTR\tkl(Down)\milestone\tik_1.bmp,775) @Sta(Tiu Keng Leng,,,0,-1,,,HK_MTR\tkl(Down)\tikpa.wav,,,HK_MTR\tkl(Down)\t_door_1.wav)
3250 @freeobj(0,113)
3275 @freeobj(0,115) @freeobj(0,88)
3285 @freeobj(0,83)
3300 @freeobj(0,114) @Fog(100,150,0,0,0)
3310 @freeobj(0,63,17)
3325 @freeobj(0,115)
3350 @freeobj(0,115) @freeobj(0,88) @announce(HK_MTR\tkl(Down)\platform.wav)
3355 @freeobj(0,62)
3375 @freeobj(0,114) @freeobj(0,86)
3385 @freeobj(0,83)
3400 @freeobj(0,115) @Fog(50,150,0,0,0)
3425 @freeobj(0,116) @freeobj(0,86)
3437 @freeobj(0,80) @Fog(10,150,0,0,0)
3440 @freeobj(0,80)
3445 @stop(0) @Fog(2,150,0,0,0)
3450 @freeobj(0,76) @marker(HK_MTR\tkl(Down)\milestone\tik_2.bmp,200)
3450 @wall(0,1,10)
3475 @wall(0,0,9);;;;;;;;;;;;;;;;TIK END;;;;;;;;;;;;;;;;3500 @freeobj(0,76) @Pitch(-9.6) @railtype(0,3) @Rail(1,0,0,4) @wall(0,-1,9) @Marker(HK_mtr\tkl(down)\milestone\yat_1.bmp,50) @wall(1,1,9)
3525 @Pitch(-19.2) @Rail(1,1)
3550 @freeobj(0,79) @freeobj(1,79) @Rail(1,3.25)
3575 @freeobj(1,76) @railtype(0,1) @Rail(1,6,0,1) @wall(0,0,9) @wall(1,0,9)
3575 @marker(HK_mtr\tkl(down)\milestone\yat_6.bmp,75)
3600 @Rail(1,8)
3625 @freeobj(1,79) @rail(1,10) @wall(1,0,9)
3650 @announce(hk_mtr\tkl(down)\yat.wav)
3675 @wallend(1) @railend(1)
3700 @pitch(-9.6)
3725 @pitch(-19.2)
3750 @pitch(-9.6)
3775 @pitch(0)
3825 @pitch(-9.6)
3850 @pitch(-19.2)
3875 @pitch(-9.6)
4000 @pitch(0) @freeobj(0,76) @railtype(0,1) @Rail(1,0,0,4) @wall(0,-1,9) @wall(1,1,9)
4100 @marker(HK_mtr\tkl(down)\milestone\yat_1.bmp,525) @railtype(0,3)
4125 @Pitch(-5.2) @Rail(1,1) @curve(-1000,0)
4150 @freeobj(0,79) @freeobj(1,79) @Rail(1,3.25) @curve(0,0)
4175 @freeobj(1,76) @railtype(0,3) @Rail(1,6,0,3) @wall(1,1,9) @marker(HK_MTR\tkl(down)\milestone\yat_3.bmp,75) @Rail(2,12,0,4) @wall(0,0,9) @wall(1,-1,9) @wall(2,1,9) @curve(-1200,0) @railtype(0,1)
4200 @Rail(1,8,0,3) @Rail(2,10,0,4) @curve(0,0)
4225 @freeobj(1,79) @Rail(1,9,0,1) @wallend(2) @RailEnd(2,9,0) @wall(1,1,9)
4450 @freeobj(0,76) @railtype(0,3) @Rail(1,6,0,4) @wall(0,-1,9) @marker(HK_mtr\tkl(down)\milestone\yat_2.bmp,275)
4475 @freeobj(0,79) @freeobj(1,79) @Rail(1,3)
4500 @Rail(1,1)
4525 @railtype(0,3) @wallend(1) @RailEnd(1,0,0) @wall(0,0,9) @marker(HK_MTR\tkl(down)\milestone\yat_3.bmp,75)@curve(0,0) @railtype(0,1)
4550 @curve(600,0)
4600 @curve(600,0)
4625 @pitch(-9.6)
4650 @pitch(-19.2)
4675 @pitch(-9.6)
4700 @pitch(0,0)
4700 @curve(800,0)
4825 @pitch(-9.6)
4925 @marker(HK_MTR\tkl(down)\milestone\yat_2.bmp,400)
5100 @pitch(0) @curve(0,0) @Fog(0,0,0,0,0)
5175 @wall(0,1,10) @pitch(8);;;;;YAT;;;;;5200 @freeobj(0,79) @curve(0,0) @Pitch(0) @WallEnd(0) @marker(HK_mtr\tkl(down)\milestone\yat_1.bmp,275) @station(Yau Tong,,,1,,HK_MTR\tkl(Down)\t_door_1.wav)
5200 @freeobj(0,109)
5225 @freeobj(0,111)
5235 @freeobj(0,84,8) @freeobj(0,86)
5250 @freeobj(0,110) @freeobj(0,88)
5260 @freeobj(0,63,17)
5275 @freeobj(0,111) @freeobj(0,88)
5300 @freeobj(0,111) @Announce(HK_MTR\tkl(Down)\platform.wav)
5305 @freeobj(0,62)
5325 @freeobj(0,110) @freeobj(0,88)
5340 @freeobj(0,84,8)
5350 @freeobj(0,111)
5375 @freeobj(0,112) @freeobj(0,88) @Fog(20,150,0,0,0)
5387 @freeobj(0,80)
5390 @freeobj(0,80) @Fog(10,150,0,0,0)
5395 @stop(0)
5400 @freeobj(0,75) @marker(HK_mtr\tkl(down)\milestone\yat_5.bmp,200)@wall(0,1,10) @railtype(0,1) @Fog(2,70,0,0,0)

;;;;;YAT-end;;;;;5425 @pitch(-14.4) @wall(0,0,9) @curve(-580,0)
5600 @Announce(HK_MTR\tkl(Down)\quarry.wav)
5725 @pitch(-19.2)
5825 @pitch(-9.6)
5925 @pitch(0)
5950 @rail(3,7,0,2) @rail(1,7,0,2) @freeobj(1,135) @railtype(0,1) @wall(1,1,1)
5975 @freeobj(0,75) @freeobj(0,79) @rail(3,5) @marker(HK_MTR\tkl(Down)\milestone\qub_1.bmp,575)@freeobj(1,136) @wall(0,-1,1) @railtype(0,3)
6000 @rail(3,3,0,2) @wallend(1) @Rail(2,10,0,2) @freeobj(1,137) @wall(2,1,9)
6025 @rail(3,1.5) @rail(2,9) @freeobj(3,79) @freeobj(0,91) @Freeobj(1,136)
6050 @railend(3,0) @wall(2,0,0) @rail(2,8) @freeobj(1,136) @marker(HK_MTR\tkl(Down)\milestone\qub_2.bmp,75) @wall(0,0,0) @railtype(0,0) @curve(0,0)
6075 @wallend(2) @railend(2,7) @wallend(1) @freeobj(0,79) @pitch(-28.8) @railend(1,7) ;;;;;EHT;;;;; 6375 @marker(HK_MTR\tkl(Down)\milestone\qub_1.bmp,325)
6375 @wall(0,0,2)
6375 @pitch(-14.4)
6125 @freeobj(0,75) @freeobj(0,78)
6650 @freeobj(0,75) @freeobj(0,78)
6875 @pitch(0)
7075 @pitch(14.4) @Announce(HK_MTR\tkl(down)\clean.wav)
7150 @freeobj(0,75) @freeobj(0,78)
7575 @pitch(28.8)
7650 @freeobj(0,75) @freeobj(0,78)
7900 @pitch(19.2)
7925 @pitch(9.6) @wall(0,0,0) @pitch(0) @curve(-580,0)
7975 @pitch(-9.6)
8000 @pitch(-19.2)
8125 @freeobj(0,75) @freeobj(0,78) @curve(480,0)
8357 @freeobj(0,78)
8350 @curve(0,0)
8400 @pitch(-28.8)
8425 @pitch(-19.2) @Fog(0,0,0,0)
8450 @pitch(-9.6);;;;;QUB;;;;;8600 @freeobj(0,78) @marker(HK_MTR\tkl(Down)\milestone\qub_3.bmp,2225) @station(Quarry Bay,,,1,,HK_MTR\tkl(Down)\t_door_1.wav) @curve(2000,0) @WallEnd(0)@pitch(0,0)
8600 @freeobj(0,105)
8625 @freeobj(0,107)
8660 @freeobj(0,81)
8650 @freeobj(0,106) @Fog(125,150,0,0,0)
8675 @freeobj(0,107) @Fog(100,170,0,0,0)
8700 @freeobj(0,107)
8725 @freeobj(0,106)
8740 @freeobj(0,81)
8750 @freeobj(0,107)
8775 @freeobj(0,108)
8782 @freeobj(0,78) @Fog(20,70,0,0,0)
8785 @freeobj(0,78)
8790 @stop(0) @Fog(10,100,0,0,0)
8800 @freeobj(0,76) @freeobj(0,78) @marker(HK_MTR\tkl(Down)\milestone\qub_4.bmp,200) @wall(0,0,1) @railtype(0,0) @Fog(2,70,0,0,0);;;;;QUB-end;;;;;8850 @marker(hk_mtr\tkl(down)\milestone\nop_2.bmp,50)
8900 @Rail(2,7,0,0) @rail(3,0,0,0) @wall(0,1,1) @wall(3,-1,1) @wall(2,1,1)
8925 @marker(HK_mtr\tkl(down)\milestone\nop_2.bmp,75) @Rail(2,5,0) @railtype(2,0) @rail(3,-1.5,0,0) @wallend(0)
8950 @Rail(2,3) @rail(3,-3,0,0)
8975 @Rail(2,1.5) @rail(3,-4.5,0,0)
8995 @announce(HK_MTR\tkl(Down)\nop1.wav)
9000 @Rail(2,0) @rail(3,-6,0) @wallend(2) @wall(0,1,1)
9025 @rail(2,-2.5) @marker(HK_mtr\tkl(down)\milestone\nop_3.bmp,100) @rail(3,-7.5)
9050 @rail(2,-4.5) @rail(3,-9,0) @wall(0,0,1) @pitch(5.5) @railtype(0,1)
9075 @rail(2,-6.5)
9100 @rail(2,-8.5)
9125 @curve(0,0)
9150 @wallend(2) @wallend(3) @railend(2,-9,0) @railend(3)
9200 @curve(-1000)
9550 @Fog(0,0,0,0,0)
9575 @pitch(0) @wall(0,1,10);;;;;NOP;;;;;

9600 @railtype(0,1) @wall(0,0,2) @announce(HK_MTR\tkl(Down)\nop2.wav) @marker(HK_MTR\tkl(down)\milestone\nop_2.bmp,575) @freeobj(0,79) @curve(0,0) @Pitch(0) @WallEnd(0) @station(North Point,,,1,) @freeobj(0,101)
9625 @freeobj(0,103)
9635 @freeobj(0,140)
9650 @freeobj(0,102)
9675 @freeobj(0,103)
9700 @freeobj(0,102)
9725 @freeobj(0,103)
9740 @freeobj(0,140)
9750 @freeobj(0,103)
9775 @freeobj(0,104)
9782 @freeobj(0,80) @Fog(20,150,0,0,0)
9785 @freeobj(0,80)
9795 @stop(0) @Fog(10,100,0,0,0)
9800 @railtype(0,1) @pitch(-9.6) @Fog(2,100,0,0,0) @wall(0,1,10)
9825 @wall(0,0,1) @curve(-480,0) @marker(HK_MTR\tkl(Down)\milestone\nop_1.bmp,225) ;;;;;NOP-end;;;;; 9825 @pitch(-19.2)
10025 @freeobj(0,76) @freeobj(0,79)
10125 @curve(480,0)
10225 @pitch(-9.6)
10275 @pitch(0) @wallend(1)
10300 @sta(NOP turn back siding,,,1,)@marker(HK_MTR\tkl(Down)\milestone\nop_4.bmp,475)
10325 @freeobj(0,76) @curve(300,0) @railtype(0,2) @Rail(1,8.35,0,2) @Rail(2,8.35,0,4) @Rail(3,0,0,3) @wallEnd(0) @wall(2,1,1) @wall(3,-1,1)
10350 @Rail(1,6) @Rail(2,7.3) @Rail(3,-1.1)
10375 @freeobj(2,79) @freeobj(3,79) @curve(-300,0) @Rail(1,0) @Rail(2,4.25) @Rail(3,-4.25)
10400 @freeobj(3,91) @Rail(1,-6) @Rail(2,1.1) @Rail(3,-7.3)
10425 @freeobj(0,75) @freeobj(1,76) @Rail(1,-8.35,0,1) @RailEnd(2,0) @RailEnd(3,-8.35) @wallEnd(2) @wallEnd(3) @railtype(0,1) @wall(0,0,1) @wall(1,0,1)
10425 @freeobj(0,79) @freeobj(1,79) @curve(0,0) @freeobj(1,135)
10450 @freeobj(1,137)
10625 @stop(-1)
10675 @freeobj(0,77) @announce(HK_mtr\tkl(down)\bomb8.wav) @marker(HK_MTR\tkl(Down)\milestone\nop_5.bmp,375)
10680 @freeobj(0,94)

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Oh, here it is, the one you are reading right now? Can't you see it? I know I know, it's probably too bright to see it.
Hey, look at my avatar, nice right? I drew it with my own hands holding the mouse in Paint, with the pencil tool(and the Filling tool!)!
It's a picture of me in Planet Stooopid, where everything is the same as what you call "Earth" except that we are called "aliens" in your planet.
Anyway, I warned you not waste time reading my signature! You have just wasted probably about 30 seconds reading it, where you could have spent the time doing better things, like maybe reading the next post below if there is one...

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Charter Member · 3138 posts

RE: New Hong Kong routes

New Hong Kong routes – image 10

LAST EDITED ON Oct-14-03 AT 06:06 AM (EDT)

Almost there!
Tung Chung Line, Hong Kong to Tung Chung, not the one to Tsing Yi siding. And I don't think I'm going to edit that either since I'd rather play this one.
BVE doesn't like this route much. I have no idea why BVE calls the Hong Kong, the first station, "-Hong Kong" There is no hyphen in the route file.
In BVE2.3, you get an Error 9 after leaving Nam Cheong, I can't find out that error. When approaching Tung Chung, you get Error 5s. But I think BVE 2.5 doesn't give these errors.MTR Tung Chung Line
Hong Kong > Tung Chung
Chengdavid
File=TCL
Velocity=30
Station=1
Interval=55
Gauge=1432
Rail(0)=6
Rail(1)=6
Rail(2)=6
Rail(3)=6
Rail(4)=6
Rail(5)=6
Rail(6)=4
Rail(7)=4
Rail(8)=6
Rail(9)=5
Rail(10)=4
Rail(11)=4
Rail(12)=6
Rail(13)=4
Rail(14)=4
Rail(15)=5
Rail(16)=5
Rail(17)=5
Rail(18)=6Rail(1)=TCL\track_001.b3d
Rail(2)=TCL\track_002.b3d
Rail(3)=TCL\track_003.b3d
Rail(4)=TCL\track_004.b3d
Rail(5)=TCL\track_005.b3d
Rail(6)=TCL\track_202.b3d
Rail(7)=TCL\track_207.b3d
Rail(8)=TCL\MFreeS2v.b3d
Rail(9)=TCL\lantau\tm_rail.b3d
Rail(10)=TCL\track_204.b3d
Rail(11)=TCL\track_205.b3d
Rail(12)=TCL\ground.b3d
Rail(13)=TCL\track_202a.b3d
Rail(14)=TCL\track_202b.b3d
Rail(15)=TCL\lantau\tm_railb.b3d
Rail(16)=TCL\lantau\ma_rail.b3d
Rail(17)=TCL\lantau\ma_railb.b3d
Rail(18)=TCL\ground1.b3dWallL(0)=TCL\wall_101_l.b3d
WallR(0)=TCL\wall_101_r.b3d
WallL(1)=TCL\wall_201_l.b3d
WallR(1)=TCL\wall_201_r.b3d
WallL(2)=TCL\wall_101_l.b3d
WallR(2)=TCL\wall_102_r.b3d
WallL(3)=TCL\wall_103_l.b3d
WallR(3)=TCL\wall_103_r.b3d
WallL(4)=TCL\wall_001_l.b3d
WallR(4)=TCL\wall_001_r.b3d
WallL(5)=TCL\wall_002_l.b3d
WallR(5)=TCL\wall_002_r.b3d
WallL(8)=TCL\wall_104_l.b3d
WallR(8)=TCL\wall_104_r.b3d
WallL(9)=TCL\wall_202_l.b3d
WallR(9)=TCL\wall_202_r.b3d
WallL(10)=TCL\wall_203_l.b3d
WallR(10)=TCL\wall_203_r.b3d
WallL(11)=TCL\wall_204_l.b3d
WallR(11)=TCL\wall_205_r.b3d
WallL(12)=TCL\lantau\wall_202_l.b3d
WallR(12)=TCL\lantau\wall_202_r.b3dFreeobj(6)=TCL\Beam.csv
Freeobj(18)=TCL\MountS.b3d
Freeobj(7)=TCL\lift_002.b3d
Freeobj(76)=TCL\signal_002.b3d
Freeobj(77)=TCL\signal_004.b3d
Freeobj(79)=TCL\beacon_002.b3d
Freeobj(86)=TCL\ppl_001_r.b3d
Freeobj(12)=TCL\floodgate_001.b3d
Freeobj(13)=TCL\buffer_001.b3d
Freeobj(19)=TCL\MountST.b3d
Freeobj(20)=TCL\endofwall.csv
Freeobj(21)=TCL\train\tcl1.b3d
Freeobj(22)=TCL\train\tcl2.b3d
Freeobj(23)=TCL\train\tcl3.b3d
freeobj(116)=TCL\lantau\lantauTower.b3d
freeobj(117)=TCL\lantau\Setowall.b3d
freeobj(118)=TCL\lantau\trassI.b3d
freeobj(119)=TCL\lantau\IwaguroTower.b3d
Freeobj(120)=TCL\tunnel_ent.b3dFreeobj(8)=TCL\Kowloon_001.b3d
Freeobj(9)=TCL\Kowloon_002.b3d
Freeobj(10)=TCL\Kowloon_003.b3d
Freeobj(11)=TCL\Kowloon_004.b3d
freeobj(91)=TCL\oly-ent.b3d
freeobj(92)=TCL\oly_001.b3d
freeobj(93)=TCL\oly_002.b3d
freeobj(94)=TCL\oly_003.b3d
freeobj(95)=TCL\oly_004.b3d
freeobj(96)=TCL\oly_005.b3d
freeobj(97)=TCL\oly_006.b3d
freeobj(98)=TCL\lift_002.b3d
freeobj(99)=TCL\nac_001.b3d
freeobj(100)=TCL\nac_002.b3d
freeobj(101)=TCL\nac_004.b3d
freeobj(102)=TCL\Tunnel_nac.b3d
freeobj(103)=TCL\lak_001.b3d
freeobj(104)=TCL\lak_002.b3d
freeobj(105)=TCL\lak_003.b3d
freeobj(106)=TCL\lak_004.b3d
freeobj(107)=TCL\lak_005.b3d
freeobj(108)=TCL\lak_006.b3d
freeobj(109)=TCL\lak_top.b3d
freeobj(110)=TCL\tsy_001.b3d
freeobj(111)=TCL\tsy_002.b3d
freeobj(112)=TCL\tsy_003.b3d
freeobj(113)=TCL\tsy_004.b3d
freeobj(114)=TCL\tsy_005.b3d
freeobj(115)=TCL\tsy_006.b3d
freeobj(121)=TCL\tuc_001.b3d
freeobj(122)=TCL\tuc_002.b3d
freeobj(123)=TCL\tuc_003.b3d
freeobj(124)=TCL\tuc_004.b3d
freeobj(125)=TCL\tuc_005.b3d
freeobj(126)=TCL\tuc_006.b3dCrackL(0)=TCL\crawall.b3d
CrackR(0)=TCL\crawalR.b3d
CrackR(1)=TCL\CraSlbR.csv
CrackL(1)=TCL\CraSlbL.csv
Back(1)=TCL\black.bmp
Back(2)=TCL\back_001.bmp
Ground(1)=TCL\ground_001.b3d
Ground(2)=TCL\ground_002.b3d
Ground(3)=TCL\ground-up.b3d
Ground(4)=TCL\GrsRise2v.b3d
Ground(5)=TCL\Levee.b3d
Ground(6)=TCL\River.b3d
Ground(7)=TCL\grsand-4.b3d
Ground(8)=TCL\Levee-4.b3d
Ground(9)=TCL\River-4.b3d
Pole(1)=TCL\live\Pole1L.csv
Pole(2)=TCL\live\Pole2.csv
Pole(3)=TCL\live\Pole3.csv
0=0
0 @Sta(­Hong Kong,13.5930,14.0000,0,1,0,0,,,,tuc/hok-plat3.wav) @height(2) @railtype(0,6) @back(1) @ground(1) @freeobj(0,11) @fog(25,300,0,0,0)
20 @stop(-1)
25 @wall(0,0,1) @marker(TCL\milestone\hok3.bmp,75) @freeobj(0,76)
70 @freeobj(0,6)
74 @freeobj(0,76)
75 @railstart(1,15,0,14) @railstart(2,0,0,7) @railstart(3,15,0,7) @wall(0,-1,1) @wall(1,1,1) @announce(tuc/kow.wav) @wall(2,1,1) @wall(3,-1,1) @railtype(0,10)
100 @rail(2,0.5) @rail(3,14.5)
125 @rail(2,1.5) @rail(3,13.5)
150 @rail(2,3) @rail(3,11) @wallend(2,1,1) @wallend(3,-1,1)
175 @rail(2,5) @rail(3,9)
200 @rail(2,7) @rail(3,7)
225 @rail(2,9) @rail(3,5)
250 @rail(2,11) @rail(3,3) @wall(3,1,1) @wall(2,-1,1)
275 @rail(2,13.5) @rail(3,1.5)
300 @rail(2,14.5) @rail(3,0.5)
325 @railend(2,15) @railend(3,0) @wallend(2,-1,1) @wallend(3,1,1) @wall(0,0,1) @pitch(-18) @railtype(0,6)
375 @wallend(1) @railend(1,15,0,7) @curve(600)
800 @curve(1975,0)
850 @freeobj(0,76)
875 @railstart(1,5.5,0,14) @wall(1,1,1) @wall(0,-1,1) @pitch(-5) @railtype(0,10) @curve(0)
900 @rail(1,5)
925 @rail(1,4.275)
950 @rail(1,3.325)
975 @rail(1,2.375)
1000 @rail(1,1.425) @curve(-1975,30)
1025 @rail(1,0.6)
1050 @rail(1,0.13)
1075 @railend(1,0) @wall(0,0,1) @pitch(0) @railtype(0,6) @curve(-9000,0)
1199 @freeobj(0,12)
1200 @wall(0,0,11)
2699 @freeobj(0,12)
2700 @wall(0,-1,1) @rail(1,0,0,14) @wall(1,1,1) @pitch(5) @railtype(0,10) @curve(-1975,0) @freeobj(0,76)
2725 @rail(1,0.16)
2750 @rail(1,0.63)
2775 @rail(1,1.425)
2800 @rail(1,2.375)
2825 @rail(1,3.325)
2850 @rail(1,4.275) @Curve(1975,30)
2875 @rail(1,5) @wall(0,0,1) @railtype(0,6)
2900 @rail(1,5.5)
2925 @rail(1,5.7) @pitch(-7.3) @curve(-1700)
2950 @rail(1,6) @wall(1,0,1)
2975 @rail(1,5.5)
3000 @rail(1,6)
3025 @rail(1,6.5)
3050 @rail(1,7)
3075 @wallend(1) @railend(1,8)
3250 @curve(3000) @pitch(0)
3570 @announce(tuc/right.wav)
3675 @curve(0) @pitch(0)
3700 @Sta(Kowloon,14.0320,14.0350,0,1,0,0,,,,tuc/door.wav)
3725 @freeobj(0,8) @wall(0,-1,1) @marker(TCL\milestone\kow.bmp,3800) @announce(tuc/gap.wav)
3750 @freeobj(0,10)
3775 @freeobj(0,9)
3800 @freeobj(0,10)
3825 @freeobj(0,10)
3850 @freeobj(0,10)
3875 @freeobj(0,9)
3900 @freeobj(0,10)
3925 @freeobj(0,11)
3943 @stop(-1)
3950 @wall(0,0,1) @freeobj(0,76) @marker(TCL\milestone\kow2.bmp,300)
3975 @curve(-3000)
4000 @pitch(9)
4200 @announce(tuc/oly.wav)
4225 @rail(1,5,0,14) @wall(0,-1,1) @wall(1,1,1) @railtype(0,10) @freeobj(0,76)
4250 @rail(1,3)
4275 @rail(1,1.5)
4300 @rail(1,0.5)
4325 @railend(1,0) @wall(0,0,1) @wallend(1,1,1) @railtype(0,6)
4600 @pitch(5)
4700 @back(2) @pitch(10) @curve(0)
4775 @fog(100,300,192,192,192)
4800 @fog(100,200,255,255,255)
4900 @fog(0,0,0,0,0)
5025 @WallEnd(0) @railtype(0,1) @railstart(9,0,0,12) @Crack(0,1,1) @Crack(3,1,1) @height(1) @rail(1,10,0,1) @rail(2,14,0,2) @rail(3,22,0,2) @freeobj(3,22)
5050 @Crack(0,1,1) @rail(9,0,-0.5) @Crack(3,1,1) @freeobj(3,23)
5075 @Crack(0,1,1) @rail(9,0,-1) @Crack(3,1,1)
5100 @Crack(0,1,1) @rail(9,0,-1.5) @Crack(3,1,1) @freeobj(3,21,0,0,180)
5125 @Crack(0,1,1) @rail(9,0,-2) @Crack(3,1,1)
5150 @Crack(0,1,1) @rail(9,0,-2.5) @Crack(3,1,1)
5175 @Crack(0,1,1) @rail(9,0,-3) @Crack(3,1,1)
5200 @Crack(0,1,1) @rail(9,0,-3.5) @Crack(3,1,1)
5225 @rail(9,0,-4) @announce(tuc/right.wav) @Crack(0,1,1) @Crack(3,1,1)
5250 @rail(9,0,-4.5) @Crack(0,1,1) @Crack(3,1,1)
5275 @rail(9,0,-5) @Crack(0,1,1) @Crack(3,1,1)
5300 @rail(9,0,-5.5) @Crack(0,1,1) @Crack(3,1,1)
5325 @railend(9,0,-6) @Crack(0,1,1) @Crack(3,1,1) @ground(4) @Sta(Olympic,14.0520,14.0550,0,1,0,0,,,,tuc/door.wav)
5349 @freeobj(0,91) @marker(TCL\milestone\oly.bmp,1860)
5350 @Crack(0,1,1) @Crack(2,1,1) @height(1) @pitch(0) @freeobj(0,92) @railend(1,10,0,6) @railtype(0,6) @railtype(2,6) @railtype(3,6)
5375 @freeobj(0,94) @announce(tuc/gap.wav) @freeobj(3,97,,,180)
5400 @freeobj(0,95)
5425 @freeobj(0,96)
5450 @freeobj(0,95)
5475 @freeobj(0,93)
5500 @freeobj(0,95)
5525 @freeobj(0,96)
5550 @freeobj(0,97)
5570 @stop(-1)
5575 @rail(1,10,0,1) @railtype(0,1) @railtype(2,2) @railtype(3,2) @freeobj(0,76,0.1) @marker(TCL\milestone\oly2.bmp,300)
5700 @curve(-9000)
5900 @rail(4,0,0,3) @wallend(4)
5925 @rail(4,0.5)
5950 @rail(4,1.5,0,2) @rail(5,22,0,3)
5975 @rail(4,3) @rail(5,21)
6000 @rail(4,5) @rail(5,19,0,1) @railtype(1,2) @railtype(2,1)
6025 @rail(4,7,0,1) @rail(5,17,0,2)
6050 @rail(4,8.5) @rail(5,15.5)
6075 @rail(4,9.5,0,3) @rail(5,14.5,0,3)
6100 @rail(4,10) @railend(5,14) @railtype(1,1) @railtype(2,2) @curve(0)
6150 @rail(4,9.5) @railtype(1,2) @railtype(2,1)
6175 @rail(4,8.5,0,2)
6200 @rail(4,7)
6225 @rail(4,5)
6250 @rail(4,3) @railtype(1,1) @railtype(2,2)
6275 @rail(4,1.5)
6300 @rail(4,0.5,0,3)
6325 @railend(4,0)
6500 @rail(4,14,0,3)
6525 @rail(4,14.5) @railtype(2,1)
6550 @rail(4,15.5,0,2)
6575 @rail(4,17)
6600 @rail(4,19,0,1) @railtype(2,2)
6625 @rail(4,20.5)
6650 @rail(4,21.5,0,3)
6675 @railend(4,22)
6800 @announce(tuc/left.wav)
7000 @Sta(Nam Cheong,14.0710,14.0750,0,1,0,0,,,,tuc/door.wav) @freeobj(0,102) @railtype(3,1) @railtype(0,2) @wall(0,1,9) @wall(3,-1,9)
7025 @freeobj(0,99) @freeobj(3,102,0,0,180) @railtype(0,6) @railtype(3,6)
7050 @freeobj(0,100) @freeobj(3,101,0,0,180)
7075 @freeobj(0,100) @freeobj(3,100,0,0,180) @marker(TCL\milestone\nac.bmp,2000)
7100 @freeobj(0,100) @freeobj(3,100,0,0,180)
7125 @freeobj(0,100) @freeobj(3,100,0,0,180)
7150 @freeobj(0,100) @freeobj(3,100,0,0,180)
7175 @freeobj(0,100) @freeobj(3,100,0,0,180)
7200 @freeobj(0,101) @freeobj(3,100,0,0,180)
7225 @freeobj(0,102) @freeobj(3,99,0,0,180)
7219 @stop(1)
7250 @freeobj(3,102,0,0,180) @railtype(0,1) @railtype(3,2) @wallend(0) @wallend(3) @marker(TCL\milestone\nac.bmp,300)
7275 @freeobj(3,102,0,0,180)
7400 @announce(tuc/lak.wav)
7800 @rail(4,0,0,3)
7825 @rail(4,0.5)
7850 @rail(4,1.5,0,2)
7875 @rail(4,3)
7900 @rail(4,5,0,1)
7925 @rail(4,7) @railtype(1,2)
7950 @rail(4,8.5)
7975 @rail(4,9.5,0,3)
8000 @railend(4,10) @railtype(1,1)
8050 @rail(4,10,0,3)
8075 @rail(4,10.5)
8100 @rail(4,11.5)
8125 @rail(4,12.5)
8150 @rail(4,13.5)
8175 @railend(4,14)
9100 @rail(1,10,0) @rail(2,14,0)
9125 @rail(1,9.8,0) @rail(2,14.2)
9150 @rail(1,9.5,0) @rail(2,14.5)
9175 @rail(1,9.2,0,2) @rail(2,14.8,0,1) @curve(4000,0)
9200 @rail(1,8.9,0,2) @rail(2,15.2)
9225 @rail(1,8.5,0,2) @rail(2,15.6)
9250 @rail(1,8.1,0,2) @rail(2,15.9)
9275 @rail(1,7.8,0,2) @rail(2,16)
9300 @rail(1,7.3,0,2)
9325 @rail(1,7,0,2)
9425 @height(1.2) @wall(0,-1,5) @wall(1,1,5) @wall(2,-1,5) @wall(3,1,5) @pitch(6.5) @Crack(0,1,1) @Crack(2,-1,1)
9450 @height(1.7) @Crack(0,1,1) @Crack(2,-1,1)
9475 @height(2.3) @Crack(0,1,1)
9500 @height(3) @Crack(0,1,1)
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11225 @Crack(0,1,1)
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19400 @height(47.0)
19400 @curve(0)
19450 @wallend(0) @wallend(1) @ground(6) @freeobj(0,117,,0.1) @freeobj(0,118) @railtype(0,9) @railtype(1,15)
19475 @freeobj(0,117,,0.1) @freeobj(0,118)
19500 @freeobj(0,117,,0.1) @freeobj(0,118)
19525 @freeobj(0,117,,0.1) @freeobj(0,118)
19550 @freeobj(0,117,,0.1) @freeobj(0,118)
19575 @freeobj(0,117,,0.1) @freeobj(0,118) @freeobj(0,119)
19600 @freeobj(0,117,,0.1) @freeobj(0,118)
19625 @freeobj(0,117,,0.1) @freeobj(0,118)
19650 @freeobj(0,117,,0.1) @freeobj(0,118)
19675 @freeobj(0,117,,0.1) @freeobj(0,118)
19700 @freeobj(0,117,,0.1) @freeobj(0,118)
19725 @freeobj(0,117,,0.1) @freeobj(0,118)
19750 @freeobj(0,117,,0.1) @freeobj(0,118)
19775 @freeobj(0,117,,0.1) @freeobj(0,118)
19800 @freeobj(0,117,,0.1) @freeobj(0,118)
19825 @freeobj(0,117,,0.1) @freeobj(0,118)
19850 @freeobj(0,117,,0.1) @freeobj(0,118)
19875 @freeobj(0,117,,0.1) @freeobj(0,118)
19900 @freeobj(0,117,,0.1) @freeobj(0,118)
19925 @freeobj(0,117,,0.1) @freeobj(0,118)
19950 @freeobj(0,117,,0.1) @freeobj(0,118)
19975 @freeobj(0,117,,0.1) @freeobj(0,118)
20000 @freeobj(0,117,,0.1) @freeobj(0,118)
20025 @freeobj(0,117,,0.1) @freeobj(0,118)
20050 @freeobj(0,117,,0.1) @freeobj(0,118)
20075 @freeobj(0,117,,0.1) @freeobj(0,118) @freeobj(0,119)
20100 @freeobj(0,117,,0.1) @freeobj(0,118)
20125 @freeobj(0,117,,0.1) @freeobj(0,118)
20150 @freeobj(0,117,,0.1) @freeobj(0,118) @wall(0,-1,9) @wall(1,1,9)
20175 @freeobj(0,117,,0.1) @freeobj(0,118)
20200 @ground(4) @rail(1,4.5,0) @railtype(0,13) @railtype(1,14) @back(1) @marker(TCL\milestone\tmb.bmp,4060) @pitch(-10)
20225 @rail(1,5.0,0)
20250 @wall(0,0,9) @railtype(0,6) @rail(1,5.5,0)
20275 @rail(1,6.0,0)
20300 @rail(1,6.0,0) @curve(2000) @height(47.0)
20325 @height(45.0)
20350 @height(40.0)
20375 @height(35.0)
20400 @height(30.0) @curve(2500,30)
20425 @height(28.0)
20450 @height(26.0)
20475 @height(24.0)
20500 @height(22.0)
20525 @height(20.0)
20550 @height(18.0)
20575 @height(16.0)
20600 @height(15.0) @curve(0) @railend(1,6.0,0) @wallend(1)
20625 @height(14.0)
20650 @height(13.0)
20675 @height(12.0)
20700 @height(11.0) @curve(-3000,30)
20725 @height(10.0)
20750 @height(9.0)
20775 @height(8.0)
20800 @height(7.0)
20825 @height(6.5)
20850 @height(6.0)
20875 @height(5.5) @back(2)
20900 @height(5.0)
20925 @height(4.5)
20950 @height(4.0)
20975 @height(3.5)
21000 @height(3.0)
21025 @height(2.5)
21050 @height(2.0)
21075 @height(1.5)
21100 @height(1.0) @curve(-2000,30)
21125 @height(0.5)
21200 @RailStart(1,11.7,0,0) @railtype(1,2) @railtype(0,1) @wallend(0) @pitch(0)
21225 @Rail(1,10.8,0)
21250 @Rail(1,9.9,0)
21275 @Rail(1,9.0,0)
21300 @Rail(1,8.1,0)
21325 @Rail(1,7.2,0)
21350 @Rail(1,6.3,0)
21375 @Rail(1,5.4,0)
21400 @Rail(1,4.5,0)
21425 @Rail(1,4.15,0)
21450 @Rail(1,3.8,0) @curve(0,0)
21600 @wallend(2) @RailStart(2,0,0,3)
21625 @rail(2,0.5,0)
21650 @rail(2,1.5,0)
21675 @rail(2,2.5,0)
21700 @rail(2,3.0,0) @curve(-7000,30)
21725 @rail(2,3.4,0)
21750 @rail(2,3.8,0)
21800 @rail(2,3.4,0)
21825 @rail(2,3.0,0)
21850 @rail(2,2.5,0) @curve(0,0)
21875 @rail(2,1.5,0)
21900 @rail(2,0.5,0)
21925 @rail(2,0.0,0) @Railend(2,0.0,0)
22000 @announce(HK_MTR\tkl(down)\clean.wav)
22225 @Rail(2,0,0,3) @wallend(3) @Rail(3,3.80,0,3)
22250 @Rail(2,-0.5,0) @Rail(3,4.5,0) @railtype(0,2) @railtype(1,1)
22275 @Rail(2,-1.5,0,1) @Rail(3,5.5,0,2)
22300 @Rail(2,-3,0) @Rail(3,7,0)
22325 @Rail(2,-5,0) @Rail(3,9,0)
22350 @Rail(2,-6,0) @Rail(3,10,0)
22375 @Rail(2,-6.5,0) @Rail(3,10.5,0)
22400 @Rail(2,-7,0) @Rail(3,11,0)
22700 @Rail(2,-6.5,0) @Rail(3,10.5,0)
22725 @Rail(2,-6,0) @Rail(3,10,0)
22750 @Rail(2,-5,0) @Rail(3,9,0)
22775 @Rail(2,-3,0) @Rail(3,7,0)
22800 @Rail(2,-1.5,0) @Rail(3,5.5,0)
22825 @Rail(2,-0.5,0,3) @Rail(3,4.5,0,3)
22850 @Railend(2,0,0) @Railend(3,3.80,0) @railtype(0,1) @railtype(1,2)
22900 @curve(3500,30)
23650 @curve(0,0)
23900 @curve(-2800,30)
24650 @curve(0,0)
24900 @curve(2000,30)
25500 @curve(0,0)
25675 @curve(-2800,30)
26000 @curve(0,0)
26300 @Rail(2,0,0,3)
26325 @Rail(2,-0.5,0) @railtype(0,2)
26350 @Rail(2,-1.5,0,1)
26375 @Rail(2,-3,0)
26400 @Rail(2,-5,0) @railtype(0,1)
26425 @Rail(2,-6,0)
26450 @Rail(2,-6.5,0)
26475 @Rail(2,-6.5,0.1) @wall(2,0,4)
26500 @Rail(2,-6.5,0.3)
26525 @Rail(2,-6.5,0.6) @Rail(3,3.8,0)
26550 @Rail(2,-6.5,1) @Rail(3,4.4,0) @railtype(1,1)
26575 @Rail(2,-6.5,1.5) @Rail(3,5.5,0)
26600 @Rail(2,-6.5,2.5) @Rail(3,7,0,2)
26625 @Rail(2,-6.5,3.5) @Rail(3,9,0) @railtype(1,2)
26650 @Rail(2,-6.5,4.5) @Rail(3,11,0)
26675 @Rail(2,-6.5,5.5) @Rail(3,13,0)
26700 @Rail(2,-6.5,6.5) @Rail(3,15,0)
26725 @Rail(2,-6.5,7) @Rail(3,17,0)
26750 @Rail(2,-6.5,7.3) @Rail(3,19,0)
26775 @Rail(2,-6.5,7.5) @Rail(3,21,0)
26800 @Rail(2,-6.3,7.5) @Rail(3,22,0)
26825 @Rail(2,-6,7.5) @Rail(3,22.5,0)
26850 @Rail(2,-5,7.5) @wall(2,0,5) @wall(0,-1,9) @wall(1,1,9) @railtype(0,13) @railtype(1,14) @height(1)
26875 @Rail(2,-3,7.5) @height(1.5) @Rail(3,23.1,-0.5)
26900 @Rail(2,-1,7.5) @height(2) @Rail(3,23.1,-1.5)
26925 @Rail(2,1,7.5) @height(3) @Rail(3,23.1,-2.5)
26950 @Rail(2,3,7.5) @height(3.5) @Rail(3,23.1,-3)
26975 @Rail(2,5,7.5) @height(3.8) @wallend(0) @wallend(1) @railtype(0,1) @railtype(1,2)
27000 @Rail(2,7,7.5)
27025 @Rail(2,9,7.5)
27050 @Rail(2,11,7.5) @wall(2,0,4)
27075 @Rail(2,13,7.3)
27100 @Rail(2,15,7)
27125 @Rail(2,16.5,6.5)
27150 @Rail(2,17.5,5.5)
27175 @Rail(2,18.5,4.5)
27200 @Rail(2,19,3.5)
27225 @Rail(2,19,2.5)
27250 @Rail(2,19,1.5)
27275 @Rail(2,19,0.5)
27300 @Rail(2,19,-1.5)
27325 @Rail(2,19,-2.5)
27350 @Rail(2,19,-3) @wallend(2) @Rail(4,23,-3,3) @wallend(4)
27375 @Rail(4,23.5,-3)
27400 @Rail(4,24.5,-3) @railtype(3,1)
27425 @Rail(4,26,-3,2)
27450 @Rail(4,28,-3) @railtype(3,2)
27475 @Rail(4,30,-3)
27500 @Rail(4,32,-3)
27525 @Rail(4,34,-3)
27550 @Rail(4,36,-3)
27575 @Rail(4,38,-3) @Rail(5,38,-3,2) @wallend(5)
27600 @Rail(4,40,-3) @Rail(5,43,-3)
27625 @Rail(4,42,-3) @Rail(5,48,-3)
27650 @Rail(4,44,-3) @Rail(5,53,-3) @Rail(6,53,-3,2) @wallend(6)
27675 @Rail(4,45,-3) @Rail(5,55,-3) @Rail(6,58,-3)
27700 @Rail(4,46,-3) @Rail(5,57,-3) @Rail(6,63,-3) @Rail(7,46,-3,2) @wallend(7)
27725 @Rail(4,47,-3) @Rail(5,59,-3) @Rail(6,68,-3) @Rail(7,49,-3)
27750 @Rail(4,48,-3) @Rail(5,61,-3) @Rail(6,72,-3) @Rail(7,51,-3)
27775 @Rail(4,49,-3) @Rail(5,63,-3) @Rail(6,76,-3) @Rail(7,53,-3)
27800 @Rail(4,50,-3) @Rail(5,66,-3) @Rail(6,77,-3) @Rail(7,55,-3) @Rail(8,55,-3,2) @wallend(8)
27825 @Rail(4,51,-3) @Rail(5,69,-3) @Rail(6,78,-3) @Rail(7,57,-3) @Rail(8,59,-3)
27850 @Rail(8,62,-3)
27875 @Rail(8,64,-3)
27900 @Rail(4,50,-3) @Rail(13,19,-3,3) @Rail(14,23,-3,3)
27925 @Rail(4,48,-3) @Rail(13,20,-3) @Rail(14,22,-3)
27950 @Rail(13,21,-3) @Rail(14,21,-3)
27975 @Rail(13,22,-3) @Rail(14,20,-3)
28000 @Rail(13,23,-3) @Rail(14,19,-3) @railend(13) @railend(14) @freeobj(1,21)
28025 @Rail(9,19,-3,1) @wallend(9) @freeobj(1,23)
28050 @Rail(9,18,-3) @freeobj(1,22)
28075 @Rail(9,17,-3) @freeobj(1,23)
28100 @Rail(9,15,-3) @Rail(3,24,-3) @Rail(2,19,-3) @freeobj(1,23)
28125 @Rail(9,13,-3) @Rail(3,25,-3) @Rail(2,20,-3) @freeobj(1,22)
28150 @Rail(3,27,-3) @Rail(2,22,-3) @Rail(10,27,-3,2) @freeobj(1,23)
28175 @Rail(10,30,-3)
28200 @Rail(10,33,-3) @Rail(11,33,-3,2) @wallend(11) @freeobj(1,21,0,0,180)
28225 @Rail(10,35,-3) @Rail(11,36,-3)
28250 @Rail(11,40,-3)
28300 @Rail(12,22,-3,2)
28325 @Rail(12,21,-3)
28350 @Rail(12,20,-3)
28375 @Rail(12,19,-3)
28400 @Rail(12,18,-3)
28425 @Rail(12,17,-3) @railend(4) @railend(5) @railend(6) @railend(7) @railend(8)
28550 @rail(4,40,-3,2)
28575 @rail(4,42,-3,2)
28600 @rail(4,44,-3) @rail(5,44,-3,2)
28625 @rail(4,46,-3) @rail(5,48,-3)
28650 @rail(5,50,-3) @rail(6,50,-3,2)
28675 @rail(5,52,-3) @rail(6,54,-3)
28700 @rail(6,56,-3)
28725 @rail(6,58,-3) @freeobj(2,21)
28750 @freeobj(2,22)
28775 @freeobj(2,23) @freeobj(6,21)
28800 @freeobj(2,23) @freeobj(6,22)
28825 @freeobj(2,22) @freeobj(6,23) @freeobj(5,21)
28850 @freeobj(2,23) @freeobj(6,23) @freeobj(5,22)
28875 @freeobj(2,22) @freeobj(6,22) @freeobj(5,23) @freeobj(4,21)
28900 @freeobj(6,23) @freeobj(5,23) @freeobj(10,21) @freeobj(4,23)
28925 @freeobj(2,21,0,0,180) @freeobj(6,23) @freeobj(5,22) @freeobj(10,22) @freeobj(4,22)
28950 @freeobj(6,23) @freeobj(5,23) @freeobj(10,23) @freeobj(4,23)
28975 @freeobj(6,23) @freeobj(10,23) @freeobj(4,23)
29000 @freeobj(6,21,0,0,180) @freeobj(10,22) @freeobj(4,22)
29025 @freeobj(5,21,0,0,180) @freeobj(10,23) @freeobj(4,23)
29050 @freeobj(10,23)
29075 @freeobj(4,21,0,0,180)
29100 @freeobj(10,21,0,0,180)
29200 @railend(4) @railend(5) @railend(6)
29700 @Rail(3,27,-3) @Rail(2,22,-3,)
29725 @Rail(3,26,-3)
29750 @Rail(3,25,-3) @Rail(10,35,-3)
29775 @Rail(3,24,-3) @Rail(10,36,-3)
29800 @Rail(3,22,-3) @railend(3) @Rail(10,37,-3)
29825 @Rail(10,38,-3)
29850 @Rail(10,39,-3) @Rail(2,22,-3,)
29875 @Rail(10,40,-3) @railend(10) @Rail(2,21,-3) @Rail(11,40,-3)
29900 @Rail(2,20,-3) @Rail(11,38,-3)
29925 @Rail(2,19,-3) @Rail(11,35,-3) @railtype(2,2)
29950 @Rail(2,18,-3) @Rail(11,32,-3)
29975 @Rail(2,17,-3) @railend(12) @Rail(11,29,-3)
30000 @Rail(11,26,-3)
30025 @Rail(11,23,-3)
30050 @Rail(11,21,-3)
30075 @Rail(11,20,-3)
30100 @Rail(11,17,-3) @railend(11) @Rail(2,17,-3) @Rail(9,13,-3)
30125 @Rail(2,17.5,-3) @Rail(9,13.5,-3)
30150 @Rail(2,18,-3) @Rail(9,14,-3)
30175 @Rail(2,19,-3) @Rail(9,15,-3)
30200 @Rail(2,20.5,-3) @Rail(9,17,-3)
30225 @Rail(2,22,-3) @Rail(9,19,-3)
30250 @Rail(2,23.5,-3) @Rail(9,19.5,-3)
30275 @Rail(2,24.5,-3) @Rail(9,20,-3)
30300 @Rail(2,25,-3) @Rail(9,20,-3) @Rail(11,25,-3,3) @Rail(12,20,-3,3)
30325 @Rail(11,24,-3) @Rail(12,21,-3)
30350 @Rail(11,23,-3) @Rail(12,22,-3)
30375 @Rail(11,22,-3) @Rail(12,23,-3)
30400 @Rail(11,21,-3) @Rail(12,24,-3)
30425 @Railend(11,20,-3) @Railend(12,25,-3) @Rail(6,0,0,3) @Rail(1,3.8,0)
30450 @Rail(9,20,-2.8) @wall(9,0,4) @Rail(6,0.5,0,3) @Rail(1,4.3,0)
30475 @Rail(9,20,-2.5) @Rail(6,1.5,0,2) @Rail(1,5.3,0)
30500 @Rail(9,20,-2) @Rail(6,3,0,2) @Rail(1,6.8,0)
30525 @Rail(9,20,-1.5) @Rail(6,4.5,0) @Rail(1,7.3,0)
30550 @Rail(9,20,-0.5) @Rail(1,7.8,0)
30575 @Rail(9,20,1.5) @Rail(1,8.4,0)
30600 @Rail(9,20,2.5) @rail(7,9,0,3) @Rail(1,9,0) @railtype(1,1)
30625 @Rail(9,20,3.5) @Rail(2,25,-3) @height(3.8) @pitch(-3.5) @rail(7,9.5,0)
30650 @Rail(9,19.5,4.5) @Rail(2,24.5,-2.8) @height(3.6) @rail(7,10.5,0,2)
30675 @Rail(9,19,5.5) @Rail(2,24,-2.6) @height(3.4) @rail(7,12,0,2) @wall(9,0,5)
30700 @Rail(9,18,6.5) @Rail(2,23,-2.4) @height(3.2) @rail(7,13,0,2)
30725 @Rail(9,16,7) @Rail(2,22,-2.2) @height(3.0) @Rail(7,14,0)
30725 @wall(0,-1,9) @wall(6,1,9) @railtype(0,13) @railtype(6,14) @wall(1,-1,9) @wall(7,1,9) @railtype(1,13) @railtype(7,14)
30750 @Rail(9,14,7.3) @Rail(2,21,-2.2) @height(2.8)
30775 @Rail(9,12,7.5) @Rail(2,20,-2) @height(2.6)
30800 @Rail(9,10,7.6) @Rail(2,20,-1.8) @height(2.4)
30825 @Rail(9,8,7.6) @Rail(2,20,-1.6) @height(2.2)
30850 @Rail(9,6,7.6) @Rail(2,20,-1.4) @height(2)
30875 @Rail(9,4,7.6) @Rail(2,20,-1.2) @height(1.8)
30900 @Rail(9,2,7.6) @Rail(2,20,-1) @height(1.6)
30925 @Rail(9,0,7.6) @Rail(2,20,-0.8) @height(1.4)
30950 @Rail(9,-2,7.6) @Rail(2,20,-0.6) @height(1.2)
30975 @Rail(9,-4,7.6) @Rail(2,20,-0.4) @height(1)
31000 @Rail(9,-5,7.6) @Rail(2,20,-0.2) @height(0.8) @wallend(0) @wallend(6) @railtype(0,2) @railtype(6,1) @wallend(1) @wallend(7) @railtype(1,2) @railtype(7,1)
31025 @Rail(9,-6,7.6) @Rail(2,20,0) @height(0.6) @wall(9,0,4) @pitch(0)
31050 @Rail(9,-6.5,7.3) @Rail(2,19.5,0)
31075 @Rail(9,-7,7) @Rail(2,18.5,0)
31100 @Rail(9,-7,6.5) @Rail(2,17.5,0)
31125 @Rail(9,-7,5.5) @Rail(2,16.5,0)
31150 @Rail(9,-7,4.5) @Rail(2,15.5,0)
31175 @Rail(9,-7,3.5) @Rail(2,14.5,0,3)
31200 @Rail(9,-7,2.5) @Railend(2,14,0)
31225 @Rail(9,-6.5,1.5)
31250 @Rail(9,-6,0.5)
31275 @Rail(9,-5,0) @wallend(9)
31300 @Rail(9,-4,0)
31325 @Rail(9,-3,0)
31350 @Rail(9,-2.25,0)
31375 @Rail(9,-1.5,0)
31400 @Rail(9,-0.5,0,3)
31425 @Railend(9,0,0) @railtype(0,1)
31500 @ground(6) @wall(0,0,4) @wall(6,0,4) @wall(7,0,4) @wall(1,0,4) @railtype(7,2)
31600 @ground(4) @wallend(0,0,4) @wallend(6,0,4) @wallend(7,0,4) @wallend(1,0,4)
31700 @wall(0,0,4) @height(0.6) @Rail(1,9,0) @Rail(7,14,0) @Rail(6,4.5,0,1) @pitch(3.5)
31725 @height(1) @Rail(1,9,-0.4) @Rail(7,14,-0.4) @Rail(6,4.5,-0.4)
31750 @height(1.4) @Rail(1,9,-0.8) @Rail(7,14,-0.8) @Rail(6,4.5,-0.8)
31775 @height(1.8) @Rail(1,9,-1.2) @Rail(7,14.5,-1.2) @Rail(6,4.5,-1.2)
31800 @height(2.2) @Rail(1,9,-1.6) @Rail(7,15,-1.6) @Rail(6,4.5,-1.6)
31825 @height(2.6) @Rail(1,9,-2) @Rail(7,16,-2) @Rail(6,4.5,-2)
31850 @height(3) @Rail(1,9,-2.4) @Rail(7,17,-2.4) @Rail(6,4.5,-2.4)
31875 @height(3.4) @Rail(1,9,-2.8) @Rail(7,18,-2.8) @Rail(6,4.5,-2.8)
31900 @height(3.8) @Rail(1,9,-3.2) @Rail(7,19,-3.2) @Rail(6,4.5,-3.2)
31925 @height(4.2) @Rail(1,9,-3.6) @Rail(7,20,-3.6) @Rail(6,4.5,-3.6)
31950 @height(4.6) @Rail(1,9,-4) @Rail(7,21,-4) @Rail(6,4.5,-4)
31975 @height(5) @Rail(1,9,-4.4) @Rail(7,22,-4.4) @Rail(6,4.5,-4.4)
32000 @height(5.4) @Rail(1,9,-4.8) @Rail(7,22.5,-4.8) @Rail(6,4.5,-4.8)
32025 @height(5.8) @Rail(1,9,-5.2) @Rail(7,23,-5.2) @Rail(6,4.5,-5.2)
32050 @height(6.2) @Rail(1,9,-5.6) @Rail(7,23,-5.6) @Rail(6,4.5,-5.6)
32075 @height(6.6) @Rail(1,9,-6) @Rail(7,23,-6) @Rail(6,4.5,-6)
32100 @height(7) @Rail(1,9,-6.4) @Rail(7,23,-6.4) @Rail(6,4.5,-6.4)
32125 @height(7.4) @Rail(1,9,-6.8) @Rail(7,23,-6.8) @Rail(6,4.5,-6.8)
32150 @height(7.8) @Rail(1,9,-7.2) @Rail(7,23,-7.2) @Rail(6,4.5,-7.2)
32175 @height(8.2) @Rail(1,9,-7.7) @Rail(7,23,-7.7) @Rail(6,4.5,-7.7)
32200 @height(8.6) @Rail(1,9,-8.2) @Rail(7,23,-8.2) @Rail(6,4.5,-8.2) @pitch(0)
32250 @Rail(1,8,-8,6) @Rail(6,3.5,-8,6) @wall(1,1,9) @wall(6,-1,9) @wall(0,0,5) @Rail(7,22.5,-8.2)
32275 @Rail(1,7,-8,6) @Rail(6,2.5,-8,6) @Rail(7,22,-8)
32300 @Rail(1,5.5,-8,6) @Rail(6,1,-8,6) @Rail(7,21,-8)
32325 @Rail(1,3.5,-8,6) @Rail(6,-1,-8,6) @Rail(7,19,-8)
32350 @Rail(1,1.5,-8,6) @Rail(6,-3,-8,6) @Rail(7,17,-8)
32375 @Rail(1,-0.5,-8,6) @Rail(6,-5,-8,6) @Rail(7,15,-8)
32400 @Rail(1,-2.5,-8,6) @Rail(6,-7,-8,6) @Rail(7,13,-8)
32425 @Rail(1,-4.5,-8) @Rail(6,-9,-8) @Rail(7,11,-8) @wallend(1,1,9) @wallend(6,-1,9) @railtype(1,2) @railtype(6,1) @wall(0,0,4)
32450 @Rail(1,-6.5,-8) @Rail(6,-11,-8) @Rail(7,9,-8)
32475 @Rail(1,-8.5,-8) @Rail(6,-13,-8) @Rail(7,7,-8)
32500 @Rail(1,-9.5,-8) @Rail(6,-14,-8) @Rail(7,6,-8)
32525 @Rail(1,-10,-8) @Rail(6,-14.5,-8) @Rail(7,5.5,-8)
32550 @Rail(1,-10.5,-8) @Rail(6,-15,-8) @Rail(7,5,-8) @pitch(-3.5)
32575 @height(8.2) @Rail(1,-10.5,-7.73) @Rail(6,-15,-7.73) @Rail(7,5,-7.73)
32600 @height(7.8) @Rail(1,-10.5,-7.22) @Rail(6,-15,-7.22) @Rail(7,5,-7.22)
32625 @height(7.4) @Rail(1,-10.5,-6.81) @Rail(6,-15,-6.81) @Rail(7,5,-6.81)
32650 @height(7) @Rail(1,-10.5,-6.4) @Rail(6,-15,-6.4) @Rail(7,5,-6.4)
32675 @height(6.6) @Rail(1,-10.5,-6) @Rail(6,-15,-6) @Rail(7,5,-6)
32700 @height(6.2) @Rail(1,-10.5,-5.6) @Rail(6,-15,-5.6) @Rail(7,5,-5.6)
32725 @height(5.8) @Rail(1,-10.5,-5.2) @Rail(6,-15,-5.2) @Rail(7,5,-5.2)
32750 @height(5.4) @Rail(1,-10.5,-4.8) @Rail(6,-15,-4.8) @Rail(7,5,-4.8)
32775 @height(5) @Rail(1,-10.5,-4.4) @Rail(6,-15,-4.4) @Rail(7,5,-4.4)
32800 @height(4.6) @Rail(1,-10.5,-4) @Rail(6,-15,-4) @Rail(7,5,-4)
32825 @height(4.2) @Rail(1,-10.5,-3.6) @Rail(6,-15,-3.6) @Rail(7,5,-3.6)
32850 @height(3.8) @Rail(1,-10.5,-3.2) @Rail(6,-15,-3.2) @Rail(7,5,-3.2)
32875 @height(3.4) @Rail(1,-10.5,-2.8) @Rail(6,-15,-2.8) @Rail(7,5,-2.8)
32900 @height(3) @Rail(1,-10.5,-2.4) @Rail(6,-15,-2.4) @Rail(7,5,-2.4)
32925 @height(2.6) @Rail(1,-10.5,-2) @Rail(6,-15,-2) @Rail(7,5,-2)
32950 @height(2.2) @Rail(1,-10.5,-1.6) @Rail(6,-15,-1.6) @Rail(7,5,-1.6)
32975 @height(1.8) @Rail(1,-10.5,-1.2) @Rail(6,-15,-1.2) @Rail(7,5,-1.2)
33000 @height(1.4) @Rail(1,-10.5,-0.8) @Rail(6,-15,-0.8) @Rail(7,5,-0.8)
33025 @height(1.2) @Rail(1,-10.5,-0.4) @Rail(6,-15,-0.4) @Rail(7,4.8,-0.4)
33050 @height(0.8) @Rail(1,-10.5,0) @Rail(6,-15,0) @Rail(7,4.6,0) @wallend(0) @pitch(0) @curve(-2800,30)
33100 @curve(0,0)
33150 @Rail(1,-10.5,0) @Rail(6,-15,0)
33175 @Rail(1,-11,0) @Rail(6,-15.5,0)
33200 @Rail(1,-12,0) @Rail(6,-16.5,0)
33225 @Rail(1,-13,0) @Rail(6,-17.5,0) @railstart(9,0,-7,18) @pitch(-6)
33250 @Rail(1,-14,0) @Rail(6,-18.5,0) @railstart(9,0,-6.5,18)
33275 @Rail(1,-15,0) @Rail(6,-19.5,0) @railstart(9,0,-6,18)
33300 @Rail(1,-16,0) @Rail(6,-20.5,0) @railstart(9,0,-5.5,18)
33350 @Rail(1,-17,0) @Rail(6,-21.5,0) @railstart(9,0,-5,18)
33375 @Rail(1,-18,0) @Rail(6,-22.5,0) @railstart(9,0,-4.5,18)
33400 @Rail(1,-19,0) @Rail(6,-23.5,0) @railstart(9,0,-4,18)
33425 @Rail(1,-20,0) @Rail(6,-24.5,0) @railstart(9,0,-3.5,18)
33450 @Rail(1,-21,0) @Rail(6,-25.5,0) @railstart(9,0,-3,18)
33475 @Rail(1,-22,0) @Rail(6,-26.5,0) @railstart(9,0,-2.5,18)
33500 @Rail(1,-23,0) @Rail(6,-27.5,0) @railstart(9,0,-1.5,18)
33525 @Rail(1,-24,0) @Rail(6,-28.5,0) @railstart(9,0,-1,18)
33550 @Rail(1,-25,0) @Rail(6,-29.5,0) @railstart(9,0,-0.5,18)
33575 @Rail(1,-26,0) @Rail(6,-30.5,0) @railstart(9,0,0,18) @marker(TCL\milestone\tmb2.bmp,20000) @freeobj(7,21)
33600 @Rail(1,-27,0) @Rail(6,-31.5,0) @railend(9,0,0.5,18) @wall(0,-1,9) @wall(7,1,9) @railtype(0,13) @railtype(7,14) @ground(1) @back(1) @freeobj(7,23) @fog(25,300,0,0,0)
33625 @Rail(7,4.9,0) @freeobj(7,22)
33650 @Rail(7,5.4,0) @wall(0,0,9) @railtype(0,6) @freeobj(7,23)
33675 @Rail(7,6,0) @freeobj(7,23) @pitch(-11)
33750 @curve(4000,30)
33850 @curve(0) @Railend(7,6,0) @Railend(1,-27,0) @Railend(6,-31.5,0)
34150 @curve(-5000,30) @pitch(-3)
34550 @curve(0,0)
34575 @announce(tuc/right.wav)
34625 @Rail(1,10,0,14) @Rail(2,0,0,14) @Rail(3,10,0,7) @wall(0,-1,9) @wall(1,1,9) @railtype(0,10) @wall(2,1,9) @wall(3,-1,9) @freeobj(0,76) @pitch(0)
34650 @Rail(2,0.5) @Rail(3,9.5,0,7)
34675 @Rail(2,1.5,0,7) @Rail(3,8.5,0,7) @wallend(2) @wallend(3)
34700 @Rail(2,3) @Rail(3,7)
34725 @Rail(2,5) @Rail(3,5)
34750 @Rail(2,7) @Rail(3,3)
34775 @Rail(2,8.5) @Rail(3,1.5,0,14) @wall(2,-1,9) @wall(3,1,9)
34800 @Rail(2,9.5) @Rail(3,0.5)
34825 @wallend(2) @wallend(3) @Railend(2,10,0,7) @Railend(3,0,0,7) @wall(0,0,9) @marker(TCL\milestone\tuc.bmp,2000) @railtype(0,6)
34875 @Sta(Tung Chung,14.2330,14.2340,0,1,0,0,,,,tuc/door.wav)
34900 @freeobj(0,121) @wallend(0) @wallend(1) @Railend(1,10) @announce(tuc/end.wav)
34925 @freeobj(0,122)
34950 @freeobj(0,124)
34975 @freeobj(0,122)
35000 @freeobj(0,125)
35025 @freeobj(0,123)
35050 @freeobj(0,124)
35075 @freeobj(0,126)
35100 @stop(-1) @wall(0,0,9)
35106 @freeobj(0,77)
35116 @freeobj(0,13)
35125 @freeobj(0,20) @railtype(0,19) @wall(0,0,14) @marker(TCL\milestone\tuc2.bmp,325)

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Charter Member · 3138 posts

RE: New Hong Kong routes

New Hong Kong routes – image 11

Island Line, V5.5, Sheung Wan turn-back siding to Chai Wan.At Chai Wan's crossover, I know the rail texture is wrong, but that would require editing of object as well.Sheung Wan Turn Back Siding - Chai Wan
Simon Man ,simanman@mail.hongkong.com
<This is an open source project>
File=mtr_p1_rn
Velocity=30
Station=1
Interval=55
Gauge=1432Rail(0)=4
;Rail(1)=5
Rail(2)=5
Rail(3)=5
Rail(4)=5
Rail(5)=5
Rail(6)=6
Rail(7)=6
Rail(8)=6
Rail(9)=6
Rail(10)=6
Rail(11)=6
Rail(12)=4
Rail(13)=4
Rail(14)=6
Rail(1)=isl\track_201.b3d
;Rail(2)=isl\track_103.b3d
Rail(3)=isl\track_101.b3d
Rail(4)=isl\track_102.b3d
Rail(5)=isl\track_103.b3d
Rail(6)=isl\track_302.b3d
Rail(7)=isl\track_303.b3d
Rail(8)=isl\track_304.b3d
Rail(9)=isl\track_003.b3d
Rail(10)=isl\track_004.b3d
Rail(11)=isl\track_005.b3d
Rail(12)=isl\track_001.b3d
Rail(13)=isl\track_002.b3d
Rail(14)=isl\track_305.b3dWallL(1)=isl\wall_101_l.b3d
WallR(1)=isl\wall_101_r.b3d
WallL(2)=isl\wall_102_l.b3d
WallR(2)=isl\wall_102_r.b3d
WallL(3)=isl\wall_101_l.b3d
WallL(3)=isl\wall_103_r.b3d
WallL(4)=isl\wall_204_l.b3d
WallR(4)=isl\wall_204_l.b3d
WallL(5)=isl\wall_204_r.b3d
WallR(5)=isl\wall_204_r.b3d
WallL(6)=isl\wall_002_l.b3d
WallR(6)=isl\wall_002_r.b3d
WallL(7)=isl\wall_003_l.b3d
WallR(7)=isl\wall_003_r.b3d
WallL(8)=isl\wall_004_l.b3d
WallR(8)=isl\wall_004_l.b3d
WallL(9)=isl\wall_001_l.b3d
WallR(9)=isl\wall_001_r.b3d
WallL(10)=isl\wall_301_l.b3d
WallR(10)=isl\wall_301_r.b3d
WallR(11)=isl\wall_205_r.b3d
WallR(12)=isl\wall_205_l.b3d
WallL(13)=isl\wall_005_l.b3d
WallR(13)=isl\wall_005_r.b3d
WallL(14)=isl\wall_206_r.b3d
WallR(14)=isl\wall_206_r.b3d
WallL(15)=isl\wall_207_r.b3d
WallR(15)=isl\wall_207_r.b3dDikeL(0)=isl\DikeL.b3d
DikeR(0)=isl\DikeR.b3d
DikeL(1)=isl\Dike1L.b3d
DikeR(1)=isl\Dike1R.b3dGround(0)=isl\Grass.b3d
Ground(1)=isl\River.b3d
Ground(2)=isl\Levee.b3d
Ground(3)=isl\Ditch.b3d
Ground(4)=isl\Ground_001.b3d
Ground(5)=isl\Black.b3d
Ground(6)=isl\Ground_003.b3dBack(1)=isl\Back_Mt.bmp
Back(2)=isl\Back_003.bmp;Shueng Wan;;;;;;;;;;;;;;;;;;;;;;
Freeobj(1)=isl\shw_001.b3d
Freeobj(2)=isl\shw_002.b3d
Freeobj(3)=isl\shw_003.b3d
Freeobj(4)=isl\shw_004.b3d
Freeobj(5)=isl\shw_005.b3d;Central;;;;;;;;;;;;;;;;;;;;;;;;;
Freeobj(6)=isl\cen_001.b3d
Freeobj(7)=isl\cen_002.b3d
Freeobj(8)=isl\cen_003.b3d
Freeobj(9)=isl\cen_004.b3d
Freeobj(10)=isl\cen_005.b3d
Freeobj(11)=isl\cen_006.b3d
Freeobj(12)=isl\cen_007.b3d
Freeobj(13)=isl\cen_008.b3d;Adminralty;;;;;;;;;;;;;;;;;;;;;;
Freeobj(14)=isl\adm_001.b3d
Freeobj(15)=isl\adm_002.b3d
Freeobj(16)=isl\adm_003.b3d
Freeobj(17)=isl\adm_004.b3d
Freeobj(18)=isl\adm_005.b3d
Freeobj(19)=isl\adm_006.b3d
;Wan Chai;;;;;;;;;;;;;;;;;;;;;;;;
Freeobj(22)=isl\wac_001.b3d
Freeobj(24)=isl\wac_002.b3d
Freeobj(25)=isl\wac_003.b3d
Freeobj(26)=isl\wac_004.b3d;Causeway Bay;;;;;;;;;;;;;;;;;;;;
Freeobj(30)=isl\cab_001.b3d
Freeobj(31)=isl\cab_002.b3d
Freeobj(32)=isl\cab_003.b3d
Freeobj(36)=isl\cab_004.b3d
Freeobj(37)=isl\cab_005.b3d;Tin Hau;;;;;;;;;;;;;;;;;;;;;;;;;
Freeobj(38)=isl\tih_001.b3d
Freeobj(39)=isl\tih_002.b3d
Freeobj(41)=isl\tih_003.b3d
Freeobj(42)=isl\tih_004.b3d
Freeobj(45)=isl\tih_005.b3d;Forteen Hill;;;;;;;;;;;;;;;;;;;;
Freeobj(46)=isl\foh_001.b3d
Freeobj(47)=isl\foh_002.b3d
Freeobj(48)=isl\foh_003.b3d
Freeobj(52)=isl\foh_004.b3d
Freeobj(53)=isl\foh_005.b3d;North Point;;;;;;;;;;;;;;;;;;;;;;
Freeobj(54)=isl\nop_001.b3d
Freeobj(55)=isl\nop_002.b3d
Freeobj(56)=isl\nop_003.b3d
Freeobj(58)=isl\nop_004.b3d
Freeobj(61)=isl\nop_005.b3d;Quarry Bay;;;;;;;;;;;;;;;;;;;;;;;;
Freeobj(62)=isl\qub_001.b3d
Freeobj(63)=isl\qub_002.b3d
Freeobj(64)=isl\qub_003.b3d
Freeobj(65)=isl\qub_004.b3d
;Tai Koo;;;;;;;;;;;;;;;;;;;;;;;;
Freeobj(70)=isl\tak_001.b3d
Freeobj(71)=isl\tak_002.b3d
Freeobj(72)=isl\tak_003.b3d
Freeobj(74)=isl\tak_004.b3d
Freeobj(75)=isl\tak_005.b3d
Freeobj(76)=isl\tak_006.b3d;Sai Wan Ho;;;;;;;;;;;;;;;;;;;;;;
Freeobj(78)=isl\sai_001.b3d
Freeobj(79)=isl\sai_002.b3d
Freeobj(80)=isl\sai_003.b3d
Freeobj(81)=isl\sai_004.b3d
;Shau Kei Wan;;;;;;;;;;;;;;;;;;;;;
Freeobj(86)=isl\sha_001.b3d
Freeobj(87)=isl\sha_002.b3d
Freeobj(88)=isl\sha_003.b3d
Freeobj(89)=isl\sha_004.b3d
;Heng Fa Chuen;;;;;;;;;;;;;;;;;;;
Freeobj(94)=isl\hfc_001.b3d
Freeobj(95)=isl\hfc_002.b3d
Freeobj(96)=isl\hfc_003.b3d
Freeobj(97)=isl\hfc_004.b3d
Freeobj(98)=isl\hfc_005.b3d
Freeobj(99)=isl\hfc_006.b3d
Freeobj(100)=isl\hfc_007.b3d
;Chai Wan;;;;;;;;;;;;;;;;;;;;;;;;;
Freeobj(102)=isl\chw_001.b3d
Freeobj(103)=isl\chw_002.b3d
Freeobj(104)=isl\chw_003.b3d
Freeobj(105)=isl\chw_004.b3d
Freeobj(106)=isl\chw_005.b3d
;MTR Train;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Freeobj(109)=isl\emu_001.b3d
Freeobj(110)=isl\emu_002.b3d
Freeobj(111)=isl\emu_003.b3d
Freeobj(112)=isl\emu_004.b3d;Other;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Freeobj(123)=isl\beacon_003.b3d
Freeobj(124)=isl\endwall_002.b3d
Freeobj(125)=isl\pim1.b3d
Freeobj(126)=isl\query.b3d
Freeobj(127)=isl\buffer_001.b3d
Freeobj(128)=isl\building_001.b3d
Freeobj(129)=isl\building_002.b3d
Freeobj(130)=isl\building_003.b3d
Freeobj(131)=isl\ppl_001_l.b3d
Freeobj(132)=isl\ppl_001_r.b3d
Freeobj(133)=isl\endwall_003.b3d
Freeobj(134)=isl\Aid.b3d
Freeobj(135)=isl\building_006.b3d
Freeobj(136)=isl\lift.b3d
Freeobj(137)=isl\dest.b3d
Freeobj(138)=isl\bridge.b3d
Freeobj(139)=isl\wall.b3d;Signal
Freeobj(150)=isl\signal_001.b3d
Freeobj(151)=isl\signal_002.b3d
Freeobj(152)=isl\signal_004.b3d
0 @wall(0,0,1) @sta(Sheung Wan turn back siding,17.3000,17.3020,,1,,,) @railtype(0,1) @Back(2) @Ground(5)@height(5) @Fog(10,150,0,0,0)
0 @stop(0)
25 @freeobj(0,123) @freeobj(0,151,-5.2)
50 @curve(-500,0) @Rail(1,0,0,1) @wall(0,-1,1) @wall(1,1,1) @freeobj(0,150)
75 @RailEnd(1,0.8,0,1) @Rail(1,0.8,0,1) @pitch(5)
100 @RailEnd(1,2.8,0,1) @Rail(1,2.8,0,1) @Fog(0,0,0,0,0)
125 @curve(0,0) @RailEnd(1,6,0,1) @Rail(1,6,0,1) @wall(0,0,1) @wall(1,0,1)
150 @curve(300,0) @RailEnd(1,7.5,0,1) @Rail(1,7.5,0,1) @announce(isl\Flange0.wav)
175 @RailEnd(1,9,1) @Rail(1,9,0,1) @Wallend(1)
185 @curve(0,0) @RailEnd(1,6,1) @Rail(1,6,0,1)
225 @wallend(0) @station(Sheung Wan,,,0,ATS,isl\t_door_1.wav)@curve(0,0) @freeobj(0,1) @pitch(0) @marker(isl\markers\isl_shw_1.bmp,225)
250 @freeobj(0,2) @freeobj(0,131)
275 @freeobj(0,2) @freeobj(0,131)
300 @freeobj(0,3) @curve(1000,0) @freeobj(0,131) @Fog(300,200,0,0,0)
325 @freeobj(0,4) @freeobj(0,131) @Announce(isl\p_gap_1.wav) @Fog(200,200,0,0,0)
330 @freeobj(0,125,-7.3)
350 @freeobj(0,2) @freeobj(0,131) @Fog(100,200,0,0,0)
375 @freeobj(0,2) @freeobj(0,131)
400 @freeobj(0,2) @freeobj(0,131) @freeobj(0,123)
425 @stop(1) @Fog(50,200,0,0,0)
425 @freeobj(0,5) @Fog(50,200,0,0,0)
450 @freeobj(0,151,0,0.5) @wall(0,-1,2) @Fog(50,200,0,0,0) @wall(1,1,1)
455 @freeobj(0,139)
475 @wall(0,0,1) @wall(1,0,1)
476 @curve(0,0)
525 @announce(isl\cen.wav) @RailEnd(1) @wallend(1)
600 @marker(isl\markers\isl_shw_1.bmp,375) @curve(1300,0) @Fog(100,200,0,0,0)
625 @Fog(50,200,0,0,0)
650 @Fog(20,200,0,0,0)
695 @freeobj(0,123)
700 @Fog(20,200,0,0,0)
800 @Fog(20,200,0,0,0)
850 @freeobj(0,151,0,0.5) @Fog(50,200,0,0,0)
900 @curve(0,0) @Fog(50,200,0,0,0)
950 @Fog(50,200,0,0,0)
990 @freeobj(0,123)
1000 @curve(-1000,0)
1100 @pitch(9) @freeobj(0,151,0,0.5)
1200 @pitch(0) @curve(-1100,0) @wall(0,0,5)1225 @wallend(0) @station(Central,,,0,ATS,isl\t_door_1.wav) @freeobj(0,6) @curve(-1200,0) @marker(isl\markers\isl_cen_1.bmp,625) @freeobj(0,131)
1250 @freeobj(0,7) @freeobj(0,131) @freeobj(0,125,-7.5)
1275 @freeobj(0,8) @Announce(isl\p_gap_1.wav) @freeobj(0,131)
1300 @freeobj(0,9) @freeobj(0,131) @freeobj(0,125,-7.5)
1325 @freeobj(0,10) @freeobj(0,131)
1350 @freeobj(0,11) @curve(-1200,0) @freeobj(0,131) @freeobj(0,125,-7.5)
1375 @freeobj(0,12) @freeobj(0,131)
1400 @freeobj(0,13) @freeobj(0,131) @freeobj(0,123)
1418 @stop(0)
1426 @freeobj(0,151,-5.2,1.6)
1426 @wall(0,0,12) @Fog(100,200,0,0,0)
1450 @curve(-900,0) @marker(isl\markers\isl_cen_2.bmp,225) @wall(0,0,1) @Fog(50,200,0,0,0) @pitch(-5)
1475 @Fog(75,200,0,0,0)
1500 @curve(0,0) @Fog(100,200,0,0,0) @pitch(0)
1520
1525 @Fog(150,200,0,0,0)
1550 @pitch(0) @curve(1000,0)@Fog(120,200,0,0,0)
1605 @curve(0,0)
1620 @freeobj(0,123)
1625 @announce(isl\adm.wav)
1775 @wall(2,0,1) @pitch(10)
1800 @wall(2,0,1) @pitch(0)
1805 @wall(2,0,1)
1865 @railstart(2,-9,0,1)
1890 @rail(2,-7.5,0,1) @freeobj(0,151,-5.2,1.6)
1915 @rail(2,-6,0,1)
1940 @wall(0,1,1) @wallend(0) @wall(0,1,1) @wall(2,-1,1) @freeobj(0,123) @freeobj(2,123)
1965 @rail(2,-4.5,0,1) @wall(0,1,1) @wall(2,-1,1) @curve(-750,0)
1990 @rail(2,-3,0,1) @wall(0,1,1) @wall(2,-1,1)
2015 @rail(2,-1.5,0,1) @wall(2,-1,1)
2040 @rail(2,0,0,1) @wall(2,-1,1) @curve(750,0)
2050 @curve(750,0) @wall(2,-1,1)
2065 @railend(2) @wall(0,0,5) @wallend(2)
2075 @wallend(0)@Sta(Admiralty,,,0,-1,,,isl(shw-tak)2\attempt.wav,,,isl\t_door_1.wav) @freeobj(0,14) @curve(0,0) @marker(isl\markers\isl_adm_1.bmp,625) @freeobj(0,131) @announce(isl\mind.wav)
2100 @freeobj(0,15) @freeobj(0,131)
2125 @freeobj(0,16) @freeobj(0,131)
2150 @freeobj(0,15) @curve(750,0) @freeobj(0,131)
2175 @freeobj(0,16) @freeobj(0,131)
2200 @freeobj(0,17) @freeobj(0,131)
2225 @freeobj(0,18) @freeobj(0,131) @announce(isl\mind.wav)
2250 @freeobj(0,19) @curve(0,0) @freeobj(0,131) @freeobj(0,123)
2265 @stop(0)
2270 @freeobj(0,151,0,0.5) @Fog(20,200,0,0,0)
2285 @freeobj(0,131)
2290 @wall(0,0,12) @marker(isl\markers\isl_adm_2.bmp,215)
2275 @curve(1200,0) @pitch(-3) @Fog(20,200,0,0,0)
2315 @wall(0,0,1) @pitch(0)
2400 @curve(0,0)
2460 @freeobj(0,123)
2470 @announce(isl\wac.wav)
2500 @curve(-500,0) @Fog(20,200,0,0,0) @pitch(-10)
2560 @curve(0,0) @Fog(50,0,0,0,0)
2525 @Fog(50,0,0,0,0)
2600 @pitch(0) @Fog(50,0,0,0,0)
2665 @freeobj(0,123)
2675 @pitch(20) @Fog(0,0,0,0,0)
2800 @curve(-800,0) @pitch(0)
2825 @wall(0,0,5)
2850 @wallend(0)@curve(-750,0) @station(Wan Chai,,,0,ATS,isl\t_door_1.wav) @freeobj(0,22) @marker(isl\markers\isl_wac_1.bmp,560) @freeobj(0,132)
2875 @freeobj(0,25) @freeobj(0,132)
2900 @freeobj(0,24) @freeobj(0,125,0.2) @freeobj(0,132)
2925 @freeobj(0,25) @freeobj(0,132)
2950 @freeobj(0,24) @freeobj(0,132)
2975 @freeobj(0,25) @Announce(isl\p_gap_1.wav) @freeobj(0,132) @Fog(200,200,0,0,0)
2980 @freeobj(0,125,0.2)
2990 @curve(0,0) @Fog(100,200,0,0,0)
3000 @freeobj(0,25) @freeobj(0,132)
3025 @freeobj(0,26) @Fog(20,200,0,0,0) @freeobj(0,123)
3040 @stop(0)
3050 @wall(0,0,12) @marker(isl\markers\isl_wac_2.bmp,200) @Fog(20,200,0,0,0)
3075 @wall(0,0,1)
3100 @pitch(-9) @Fog(50,200,0,0,0)
3150 @pitch(0)@freeobj(0,151,0,0.5) @Fog(50,200,0,0,0)
3225 @freeobj(0,123)
3245 @announce(isl\causeways.wav)
3280 @curve(-700,0)
3335 @curve(0,0) @Fog(10,200,0,0,0)
3400 @railstart(3,8.75,0,1) @railstart(4,8.75,0,2) @wall(3,1,1) @wall(1,1,1)
3425 @rail(3,4.75,0,1) @wall(0,-1,1) @freeobj(0,123) @freeobj(3,123)
3450 @rail(3,2.0,0,1) @wall(0,-1,1) @wall(3,1,1) @wall(2,1,1)
3475 @rail(3,0.32,0,1) @Fog(10,200,0,0,0)
3500 @rail(3,0,0,1)
3525 @railend(4) @wall(0,0,1)
3545 @announce(isl\clean.wav)
3550 @railend(3)
3550 @wall(0,0,1)
3900 @curve(1300,0) @Fog(0,0,0,0,0)
3925 @pitch(9)
3975 @pitch(0) @wall(0,0,5)
4000 @wallend(0) @station(Causeway Bay,,,0,ATS,isl\t_door_1.wav) @freeobj(0,30) @curve(0,0) @marker(isl\markers\isl_cab_1.bmp,950) @freeobj(0,131)
4025 @freeobj(0,31) @freeobj(0,125,-7.3) @freeobj(0,131)
4050 @freeobj(0,32) @freeobj(0,131)
4075 @freeobj(0,32) @freeobj(0,131) @curve(-1300,0)
4100 @freeobj(0,32) @freeobj(0,125,-7.3) @freeobj(0,131)
4125 @freeobj(0,32) @freeobj(0,131) @Fog(150,200,0,0,0)
4150 @freeobj(0,31) @freeobj(0,131) @Fog(100,200,0,0,0)
4165 @freeobj(0,125,-7.3)
4175 @freeobj(0,37) @Announce(isl\p_gap_1.wav) @Fog(50,200,0,0,0)
4180 @freeobj(0,123)
4190 @stop(0) @Fog(30,200,0,0,0)
4200 @wall(0,0,12) @curve(-1000,0) @Fog(20,200,0,0,0)
4225 @wall(0,0,1)
4250 @marker(isl\markers\isl_cab_2.bmp,250)
4395 @announce(isl\tin.wav)
4400 @curve(0,0) @Fog(20,200,0,0,0) @freeobj(0,123)
4425 @curve(1000,0) @Fog(10,200,0,0,0)
4600 @curve(-1000,0) @Fog(10,200,0,0,0)
4700 @announce(isl\Flange0.wav)
4725 @announce(isl\Flange0.wav)
4825 @announce(isl\Flange0.wav)
4875 @pitch(9)
4900 @announce(isl\Flange0.wav)
4975 @wall(0,0,5) @freeobj(0,123)
5000 @wallend(0)@station(Tin Hau,,,0,ATS,isl\t_door_1.wav) @freeobj(0,38) @curve(-1100,0) @marker(isl\markers\isl_tih_1.bmp,750) @pitch(0)
5025 @freeobj(0,39) @freeobj(0,125,-7.3) @freeobj(0,131)
5050 @freeobj(0,41) @Announce(isl\p_gap_1.wav)
5075 @freeobj(0,42) @freeobj(0,131)
5095 @freeobj(0,125,-7.3)
5100 @freeobj(0,41)
5125 @freeobj(0,42) @freeobj(0,131)
5150 @freeobj(0,41)
5165 @freeobj(0,125,-7.3)
5175 @freeobj(0,45) @freeobj(0,131)
5180 @freeobj(0,123)
5190 @stop(0) @Fog(20,200,0,0,0)
5200 @wall(0,0,12) @marker(isl\markers\isl_tih_2.bmp,200) @pitch(-10)
5225 @wall(0,0,1) @Fog(10,200,0,0,0) @pitch(0)
5395 @announce(isl\for.wav)
5450 @curve(1000,0) @pitch(20) @freeobj(0,123)
5575 @announce(isl\Flange0.wav)
5600 @announce(isl\Flange0.wav)
5675 @wall(0,0,5)
5700 @wall(0,-1,1) @station(Fortress Hill,,,0,ATS,isl\t_door_1.wav) @freeobj(0,46) @pitch(0) @marker(isl\markers\isl_foh_1.bmp,500) @freeobj(0,132)
5725 @freeobj(0,47) @Announce(isl\p_gap_1.wav) @freeobj(0,125,-0.1)
5750 @freeobj(0,48) @freeobj(0,132)
5775 @freeobj(0,47)
5800 @freeobj(0,48) @freeobj(0,132)
5825 @freeobj(0,47) @curve(2000,0) @freeobj(0,125,-0.1) @freeobj(0,132) @Fog(100,200,0,0,0)
5850 @freeobj(0,48) @Fog(50,200,0,0,0)
5875 @freeobj(0,53) @freeobj(0,132) @Fog(25,200,0,0,0)
5880 @freeobj(0,123)
5890 @stop(0)
5900 @wall(0,0,12) @curve(0,0) @marker(isl\markers\isl_foh_2.bmp,200)
5925 @wall(0,0,1)5950 @curve(900,0) @freeobj(0,123) @pitch(-9)
6090 @announce(isl\north.wav)
6200 @curve(0,0) @pitch(0) @freeobj(0,123)
6550 @wall(0,0,1)
6555 @curve(0,0) @pitch(3)
6575 @wall(0,0,5)
6600 @Fog(0,0,0,0,0) @wall(0,-1,1)@pitch(0) @station(North Point,,,0,ATS,isl\t_door_1.wav) @freeobj(0,54) @curve(0,0) @marker(isl\markers\isl_nop_1.bmp,1000)(0,53)
6625 @freeobj(0,55) @Announce(isl\p_gap_1.wav) @freeobj(0,120) @freeobj(0,132)
6650 @freeobj(0,58)
6660 @freeobj(0,125,0,-0.3) @freeobj(0,132)
6675 @freeobj(0,56)
6700 @freeobj(0,55) @freeobj(0,132)
6725 @freeobj(0,55) @freeobj(0,132) @Fog(100,200,0,0,0)
6730 @freeobj(0,125,0,-0.3)
6750 @freeobj(0,56)
6775 @freeobj(0,61) @freeobj(0,132) @Fog(50,200,0,0,0)
6780 @freeobj(0,123)
6790 @stop(0) @Fog(25,200,0,0,0) 6801 @wall(0,0,12) @curve(1000,0) @pitch(-6) @marker(isl\markers\isl_nop_2.bmp,200)
6825 @wall(0,0,1)
6900 @freeobj(0,123)
6995 @announce(isl\quarry.wav)
7000 @curve(0,0)
7200 @curve(1200,0)
7325 @pitch(9)
7350 @freeobj(0,123)
7375 @wall(0,0,5)
7400 @curve(0,0) @wallend(0) @pitch(0) @station(Quarry Bay,,,0,ATS,isl\t_door_1.wav) @freeobj(0,62) @marker(isl\markers\isl_qub_1.bmp,599)
7425 @freeobj(0,64) @Announce(isl\p_gap_1.wav) @freeobj(0,132)
7450 @freeobj(0,63) @freeobj(0,125)
7475 @freeobj(0,64) @freeobj(0,132) @Fog(200,200,0,0,0)
7500 @freeobj(0,64) @freeobj(0,132)
7525 @freeobj(0,63) @freeobj(0,125) @freeobj(0,132)
7550 @freeobj(0,64) @Fog(100,200,0,0,0)
7575 @freeobj(0,65) @freeobj(0,123) @freeobj(0,132) @Fog(75,200,0,0,0)
7590 @stop(0)7600 @wall(0,0,12) @curve(1000,0) @pitch(-2) @marker(isl\markers\isl_qub_2.bmp,200) @freeobj(0,151,0,1.3) @Fog(50,200,0,0,0)
7625 @wall(0,0,1)
7795 @announce(isl\tai.wav)
7800 @pitch(0) @curve(-1200,0) @pitch(0)
7900 @pitch(15)
8075 @announce(isl\clean.wav)
8200 @rail(5,6,0,1) @wall(5,1,1) @freeobj(0,123) @freeobj(5,123)
8240 @rail(5,4.5,0,1)
8225
8425 @wall(0,-1,1)
8450 @pitch(0) @curve(0) @railstart(5,1.5,0,1) @wall(5,1,1)
8475 @curve(0) @pitch(5) @railend(5,0,0,1) @wall(5,1,1) @wall(0,0,5)
8500 @wallend(0)@curve(0,0) @pitch(0) @station(Tai Koo,,,0,ATS,isl\t_door_1.wav) @freeobj(0,70) @marker(isl\markers\isl_tak_1.bmp,900)
8525 @freeobj(0,71) @freeobj(0,132)
8550 @freeobj(0,72)
8555 @freeobj(0,125,0,-0.9)
8575 @freeobj(0,72) @freeobj(0,132)
8600 @freeobj(0,74)
8625 @freeobj(0,75) @freeobj(0,132)
8650 @freeobj(0,75) @freeobj(0,132)
8675 @freeobj(0,76) @announce(isl\p_gap_1.wav)
8677 @freeobj(0,123) @freeobj(0,132)
8695 @stop(0) @freeobj(0,151,0,1.5) @Fog(20,200,0,0,0) 8700 @wall(0,0,12)
8725 @railstart(6,0,0,1) @wall(0,-1,1) @wall(6,1,1) @railstart(7,12,0,1) @marker(isl\markers\isl_tak_2.bmp,225) @wall(7,1,2)
8750 @railstart(6,1.5,0,1) @railstart(7,10.5,0,1)
8775 @railstart(6,3,0,1) @wallend(6) @railstart(7,9,0,1)
8800 @railstart(6,4.5,0,1) @railstart(7,7.5,0,1) @wall(0,0,1)
8825 @railstart(6,6,0.5,1) @railend(7,6,0.5,1) @wallend(7) @wall(6,0,2)
8850 @railstart(6,6,1,1) @curve(900) @pitch(-10)
8875 @railstart(6,6,1.5,1)
8900 @railstart(6,6,2,1) @announce(isl\sai.wav)
8925 @railend(6)
9250 @curve(0,0) @wall(0,0,1) @Fog(0,0,0,0,0) @freeobj(0,123)
9375 @wall(0,0,5)
9400 @wallend(0) @station(Sai Wan Ho,,,0,ATS,isl\t_door_1.wav) @freeobj(0,78) @curve(0,0) @marker(isl\markers\isl_sai_1.bmp,675) @pitch(0)
9425 @freeobj(0,79) @Announce(isl\p_gap_1.wav) @freeobj(0,131)
9450 @freeobj(0,80) @freeobj(0,131) @freeobj(0,125,-7.3)
9475 @freeobj(0,80) @curve(-1000,0)
9500 @freeobj(0,79) @freeobj(0,131)
9525 @freeobj(0,80) @freeobj(0,131) @freeobj(0,125,-7.3)
9550 @freeobj(0,79) @Fog(100,200,0,0,0)
9575 @freeobj(0,81) @Fog(75,200,0,0,0)
9580 @freeobj(0,123)
9590 @stop(0)9600 @wall(0,0,12) @Fog(50,200,0,0,0)
9620 @pitch(-10)
9625 @marker(isl\markers\isl_sai_2.bmp,225) @wall(0,0,1)
9650 @curve(0,0)
9700 @curve(-1200,0) @pitch(7) @pitch(3) @marker(isl\markers\isl_shau_1.bmp,75)
9795 @Announce(isl\shai.wav)
9850 @curve(0,0) @pitch(4)
10000 @curve(1100,0) @pitch(0) @freeobj(0,123)
10100 @pitch(0)
10150 @curve(1100,0)
10200 @curve(-1000,0) @pitch(5)
10300 @curve(0,0)@pitch(0)
10325 @curve(-1100,0) @freeobj(0,123)
10350 @wall(0,0,1) @wall(0,0,5)
10375 @wallend(0) @curve(0,0)@station(Shau Kei Wan,,,0,ATS,isl\t_door_1.wav) @freeobj(0,86) @Announce(isl\p_gap_1.wav) @marker(isl\markers\isl_shau_1.bmp,675)
10400 @freeobj(0,87)
10425 @freeobj(0,88)
10450 @freeobj(0,88) @curve(-900,0)
10475 @freeobj(0,87)
10500 @freeobj(0,87)
10525 @freeobj(0,88)
10550 @freeobj(0,89) @curve(0,0)
10555 @freeobj(0,123)
10570 @stop(0) @curve(0,0)
10575 @wall(0,0,12)
10578 @railend(1) @freeobj(0,151,0,1) @pitch(-10)
10600 @marker(isl\markers\isl_shau_2.bmp,225) @wall(0,0,1)
10650 @pitch(0) @curve(-1200,0)
10775 @announce(isl\hfc.wav) 10725 @pitch(5) @freeobj(0,123)

10700 @pitch(0) @height(1.5)
10775 @curve(0,0)
11000 @curve(990,0) @pitch(13) @back(1) @wall(0,0,2)
11090 @announce(isl\Flange0.wav)
11115 @announce(isl\Flange0.wav)
11200 @freeobj(0,151,-0.5) @freeobj(0,123) @announce(isl\Flange0.wav)
11275 @announce(isl\Flange0.wav)
11350 @pitch(0) @Fog(0,0,0,0,0) @announce(isl\Flange0.wav)
11400 @curve(0,0) @wallend(0) @railstart(9,6,0,14) @railend(2) @railtype(0,14)11402 @wall(0,0,11) @freeobj(0,123) 11425 @rail(9,5,0,14) @rail(15,28,0,8) @wall(15,0,10)
11450 @rail(8,0,0,14) @rail(9,4,0,14) 11475 @rail(8,1.5,0,14)11500 @rail(8,3,0,14) 11525 @rail(8,4,0,14) @railend(8)
11575 @rail(10,4,0,14) @Railstart(5,16,0,8) @Wallend(5) @wall(0,0,14) @wall(10,1,15)11600 @rail(10,5.5,0,14)
11625 @rail(10,7,0,14) 11650 @railstart(10,9.5,0,7) @wall(0,0,4) @ground(6) @wallend(10)@height(0.1)
11675 @railstart(10,11,0,8) @freeobj(15,111,0,0.2)
11700 @railstart(10,13.5,0,8) @freeobj(15,110,0,0.2)
11725 @railstart(10,15,0,8) @freeobj(0,123) @freeobj(9,123) @freeobj(15,110,0,0.2) @ground(5)@wallend(3)
11725 @wallend(0) @curve(0,0) @station(Heng Fa Chuen,,,0,ATS,isl\t_door_1.wav) @freeobj(0,109,4,0.2)
11730 @freeobj(0,94) @freeobj(0,131) @marker(isl\markers\isl_hfc_1.bmp,1130)
11750 @freeobj(15,110,0,0.2) @railstart(10,15.5,0,8) @freeobj(0,111,4,0.2)
11755 @freeobj(0,95) @freeobj(0,131)
11775 @railstart(10,16,0,8) @freeobj(0,110,4,0.2)11779 @freeobj(0,125,-7.5,-0.1)
11780 @freeobj(0,96)
11800 @freeobj(0,111,4,0.2)
11805 @freeobj(0,97) @freeobj(0,131)
11825 @freeobj(0,110,4,0.2)
11830 @freeobj(0,98) @freeobj(0,131)
11850 @railend(10) @freeobj(0,110,4,0.2)
11855 @freeobj(0,99) @Rail(2,32,0,7) @wallend(2)
11870 @freeobj(0,125,-7.5,-0.1)
11875 @freeobj(0,111,4,0.2)
11880 @freeobj(0,99) @wallend(15) @freeobj(0,131) @Announce(isl\p_gap_1.wav) @rail(10,40,0,7) @rail(11,44,0,6)
11901 @freeobj(0,112,4,0.2)
11905 @freeobj(0,100) @freeobj(0,123) @rail(12,48,0,7) @rail(12,48,0,7)

11925 @railtype(0,8) @ground(6) @railtype(9,8) @stop(0) @wallend(2) @Dike(0,0,1)11931 @freeobj(0,151,-5.8,0.7) 11950 @marker(isl\markers\isl_hfc_2.bmp,220) @freeobj(0,123) @freeobj(9,123) @wall(0,-1,13)

11960 @curve(900,0) @railtype(9,6) @railtype(0,7)
11975 @rail(5,20,0,7) @rail(12,48,0,7)
11980 @rail(3,32,0,6)
12000 @rail(5,23,0,7)
12005 @rail(12,46,0,7) @rail(3,30.5,0,8)
12025 @freeobj(0,123) @freeobj(9,123) @rail(5,23,0,7)
12030 @railstart(9,4.2,0.5,6) @Dikeend(0) @dike(9,0,0) @rail(12,44,0,6)@rail(3,28.5,0,6) @rail(15,28.5,0,6) @railend(15)12050 @Freeobj(0,135) @railstart(12,42.5,0,6) @railend(12) 12055 @railstart(9,5.4,1.5,6) @railstart(11,42,0,7) @railstart(10,39,0,6) @rail(3,26.5,0,6) @rail(4,26.5,0,8)

12080 @railstart(9,6.6,3,6) @pitch(2) @railstart(11,40,0,7) @railstart(10,38,0,6) @rail(5,22.5,0,6) @rail(3,24.5,0,8)
12110 @railstart(9,7.8,4.5,6) @rail(2,26,0,7) @railstart(12,22.5,0,6) @railstart(11,36,0,7) @rail(4,26,0,8) @railend(4) @railstart(10,36,0,6) @railend(10) @Railend(5) @rail(3,22.5,0,6) @railend(3) @rail(15,36,0,7)@Announce(isl\Flange0.wav)
12125 @Dikeend(9) @Dike(0,2,0) @dike(12,2,0) @rail(2,24,0,7) @railstart(12,20.5,0,6) @railstart(11,32,0,7) @wall(9,0,9) @railstart(9,9.1,6,12) @rail(15,37,0,7)@pitch(2) @curve(800,0) @Announce(isl\chai1.wav) 12155 @railstart(9,11.1,6) @freeobj(0,123) @freeobj(9,123) @railstart(12,18.5,0,6) @railstart(11,28,0,7) @rail(2,22,0,7) @rail(3,18.5,0,7) @rail(15,38,0,7)
12175 @railstart(12,18.5,0,6) @railstart(9,13,6) @railstart(11,24,0,7) @Rail(2,19.5,0,7) @rail(3,19.5,0,7) 12200 @rail(2,19,0,7) @dike(2,0,0) @railstart(12,16.5,0,6) @rail(15,38,0,7) @railstart(11,20,0,7) @Railend(3) @wallend(0)12225 @railstart(12,15.5,0,6) @railstart(11,18,0,7) @railend(11) @rail(2,18,0,7)
12250 @railstart(12,10,0,6)
12275 @railstart(12,8,0,6)12300 @Railend(9) @railstart(11,13,6,12) @wall(11,0,9) @wallend(9) @height(3) @railstart(12,6,0,6) @pitch(13) @rail(15,38,0,7)

12325 @curve(0,0) @railstart(11,13,6) @railstart(12,4,0,6) @railtype(0,7) @height(4) @wallend(3)

12350 @railstart(11,13,5.8) @railstart(12,4,0,6) @height(5) @rail(15,38,-1,7)
12375 @railstart(11,13,5.4)
12400 @rail(12,4,0,6) @railstart(11,13,5)
12410 @railstart(11,13,4.6)
12425 @railstart(11,13,4.2) @railend(15)
12450 @railstart(11,13,3.8)12475 @railstart(11,13,3.4) @height(7.5) 12490 @railstart(11,13,2.8) 12510 @railstart(11,13,2.4) @railtype(0,13) @wall(0,-1,9) @railtype(12,9) @height(9) @dikeend(2) @railtype(2,13) @wall(2,0,9) @dikeend(0) @dikeend(12) @wall(12,1,9) @freeobj(0,123) @freeobj(12,123)
12525 @freeobj(0,150) @freeobj(0,150,4.5) @railtype(0,12) @railstart(11,13,2) @Ground(4) @railstart(13,4,0,13) @wall(13,1,9)
12550 @rail(12,4,0,9) @wallend(12,9)
12575 @rail(12,3,0,9) @freeobj(0,138,,-9) @railstart(11,13,1.6,12) @height(10) 12600 @railstart(11,13,1.2,12) @rail(12,2,0,9)
12625 @railstart(11,13,0.8,12) @railtype(0,12) @rail(12,1,0,9)
12650 @railstart(11,13,0.4,12) @Railend(12,0) @railstart(13,4,0,10) @height(10) @Announce(isl\Flange0.wav) @freeobj(13,127)
12675 @freeobj(0,124) @freeobj(0,124,1.8) @freeobj(0,124,2.2)
12680 @railstart(11,13,0,12) @wall(0,0,9) @railend(13,4,0,10) @wallend(13) @wallend(3) @Announce(isl\Flange0.wav)12700 @pitch(10)
12725 @wall(11,-1,9) @wall(2,1,9) @railstart(3,18,0,9)
12750 @Freeobj(0,129,,-10) @rail(3,16)
12775 @rail(3,14.5) @railtype(2,10) @freeobj(2,127) @railstart(11,13,0) 12800 @rail(3,13)

12825 @dikeend(11) @railtype(11,13) @wall(11,0,9) @railend(2) @wallend(2) @freeobj(0,124,13) @freeobj(0,124,14.5) @freeobj(0,124,15.8)12850 @freeobj(0,123) @railend(3) @wallend(3)12950 @freeobj(0,150) @pitch(0)
12975 @railtype(0,11) @railstart(14,0,0,9) @railstart(15,13,0,9) @wall(0,-1,9) @wall(11,1,9) @freeobj(0,124) @freeobj(0,124,1.8) @freeobj(0,124,3.6) @freeobj(0,124,5.4) @freeobj(0,124,7.2)13000 @railstart(14,1,0) @railstart(15,10,0)
13025 @railstart(14,4,0) @railstart(15,7,0)
13050 @railstart(14,7,0) @railstart(15,4,0)
13075 @railstart(14,10,0) @railstart(15,1,0)
13100 @railend(14,13,0) @railend(15,0,0) @railstart(11,13,0) @railtype(0,12) @wall(0,0,9) @wall(11,0,9) @freeobj(0,124) @freeobj(0,124,1.8)@freeobj(0,124,3.6) @freeobj(0,124,5.4) @freeobj(0,124,7.2)13120 @freeobj(0,123)
13150 @wall(0,-1,6) @wall(11,1,6) @station(Chai Wan,,,0,ATS,isl\t_door_1.wav) @freeobj(0,102) @Announce(isl\chai2.wav) @railtype(0,5) @railtype(11,5) @marker(isl\markers\isl_cha_1.bmp,1200) @Railtype(0,5) @wall(11,0,6) 13175 @freeobj(0,103) @Wallend(11) @freeobj(11,109,3,0.2) @freeobj(0,132)
13200 @freeobj(0,104) @Wallend(0) @freeobj(11,110,3,0.2) @freeobj(0,137,1) @freeobj(0,137,8.7) @freeobj(0,136,-1)
13225 @freeobj(0,104) @freeobj(11,111,3,0.2) @freeobj(0,132)
13250 @freeobj(0,104) @freeobj(11,111,3,0.2) @freeobj(0,132) @freeobj(0,134,-1)
13275 @freeobj(0,105) @freeobj(11,110,3,0.2) @freeobj(0,132)
13300 @freeobj(0,105) @freeobj(11,111,3,0.2) @freeobj(0,137,1) @freeobj(0,137,8.7)
13325 @freeobj(0,106) @freeobj(11,110,3,0.2) @freeobj(0,132)
13345 @stop(0)
13347 @rail(11,13,0,5) @freeobj(0,152,0,1.3) 13350 @wall(0,0,9) @wall(11,0,9) @railtype(0,12) @railtype(11,13)
13375 @rail(11,12.5) @curve(300,0) @wall(0,0,9) @pitch(5)
13400 @curve(-1400,0) @rail(11,9) 13425 @rail(11,6.5)
13450 @rail(11,5)
13475 @curve(-600,0) @rail(11,4)
13485 @curve(0,0) @wall(11,1,9) @pitch(7) @wall(11,1,9) @wall(0,-1,9)
13500 @curve(1200,0) @pitch(8)
13510 @freeobj(0,127) @freeobj(11,127)
13525 @railend(11) @freeobj(0,124,-4) @freeobj(0,124,-2) @freeobj(0,124) @freeobj(0,124,1.8)
13540 @freeobj(0,128,0,-10) @marker(isl\markers\isl_cha_1.bmp,390)

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Charter Member · 3138 posts

RE: New Hong Kong routes

New Hong Kong routes – image 12

PROBLEM
The forum seems to have eaten up the Train words, Railway, Cycle because they are in square bracketsPut the {Train} above the "filename=xxx(train name)"Put {Object} above Rail(x)=xxxxxx.b3dPut (Cycle) above 0=0(if there is cycle section)Put {Railway} above the starting of the main part of code.

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RE: New Hong Kong routes

New Hong Kong routes – image 14

LAST EDITED ON Oct-20-03 AT 04:58 AM (EDT)

BVE Island Line down V1.0, Chai Wan to Causeway Bay
Just finished downloading, I'll see what it is like.
http://groups.msn.com/d2ckacggdvs8gikk4ckbgdvfr5/bve5.msnw?action=get_message&mview=0&ID_Message=2759

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Charter Member · 3138 posts

RE: New Hong Kong routes

New Hong Kong routes – image 15

>BVE Island Line down V1.0, Chai Wan to Causeway Bay
>Just finished downloading, I'll see what it is like.
>http://groups.msn.com/d2ckacggdvs8gikk4ckbgdvfr5/bve5.msnw?action=get_message&mview=0&ID_Message=2759 Want the edited code?
Hong Kong MTR Island Down Line(Chai Wan-Causeway Bay)Beta V.01
Author: Simon Man, simanman@mail.hongkong.com
<This is an open source project>
File=mtr_p1_rn
Velocity=30
Station=1
Interval=55
Gauge=1432Rail(1)=4
Rail(2)=5
Rail(3)=6
Rail(4)=6
Rail(5)=6
Rail(6)=6
Rail(7)=6
Rail(8)=6
Rail(9)=6
Rail(10)=6
Rail(11)=6
Rail(12)=5
Rail(13)=5
Rail(14)=6
Rail(15)=4
Rail(1)=isl(down)\track_201.b3d
Rail(2)=isl(down)\track_103.b3d
Rail(3)=isl(down)\track_001.b3d
Rail(4)=isl(down)\track_002.b3d
Rail(5)=isl(down)\track_003.b3d
Rail(6)=isl(down)\track_302.b3d
Rail(7)=isl(down)\track_303.b3d
Rail(8)=isl(down)\track_304.b3d
Rail(9)=isl(down)\track_003.b3d
Rail(10)=isl(down)\track_004.b3d
Rail(11)=isl(down)\track_005.b3d
Rail(12)=isl(down)\track_101.b3d
Rail(13)=isl(down)\track_102.b3d
Rail(14)=isl(down)\track_305.b3d
Rail(15)=isl(down)\track_202.b3dWallL(1)=isl(down)\wall_101_l.b3d
WallR(1)=isl(down)\wall_101_r.b3d
WallL(2)=isl(down)\wall_102_l.b3d
WallR(2)=isl(down)\wall_102_r.b3d
WallL(3)=isl(down)\wall_101_l.b3d
WallL(3)=isl(down)\wall_103_r.b3d
WallL(4)=isl(down)\wall_204_l.b3d
WallR(4)=isl(down)\wall_204_l.b3d
WallL(5)=isl(down)\wall_204_r.b3d
WallR(5)=isl(down)\wall_204_r.b3d
WallL(6)=isl(down)\wall_208_l.b3d
WallR(6)=isl(down)\wall_208_r.b3d
WallL(7)=isl(down)\wall_003_l.b3d
WallR(7)=isl(down)\wall_003_r.b3d
WallL(8)=isl(down)\wall_004_l.b3d
WallR(8)=isl(down)\wall_004_l.b3d
WallL(9)=isl(down)\wall_001_l.b3d
WallR(9)=isl(down)\wall_001_r.b3d
WallL(10)=isl(down)\wall_301_l.b3d
WallR(10)=isl(down)\wall_301_r.b3d
WallR(11)=isl(down)\wall_205_r.b3d
WallL(12)=isl(down)\wall_205_l.b3d
WallR(12)=isl(down)\wall_205_l.b3d
WallL(13)=isl(down)\wall_005_l.b3d
WallR(13)=isl(down)\wall_005_r.b3d
WallL(14)=isl(down)\wall_206_r.b3d
WallR(14)=isl(down)\wall_206_r.b3d
WallL(15)=isl(down)\wall_207_r.b3d
WallR(15)=isl(down)\wall_207_r.b3d
DikeL(0)=isl(down)\DikeL.b3d
DikeR(0)=isl(down)\DikeR.b3d
DikeL(1)=isl(down)\Dike1L.b3d
DikeR(1)=isl(down)\Dike1R.b3dGround(0)=isl(down)\Grass.b3d
Ground(1)=isl(down)\River.b3d
Ground(2)=isl(down)\Levee.b3d
Ground(3)=isl(down)\Ditch.b3d
Ground(4)=isl(down)\Ground_001.b3d
Ground(5)=isl(down)\Black.b3d
Ground(6)=isl(down)\Ground_003.b3dBack(1)=isl(down)\Back_Mt.bmp
Back(2)=isl(down)\Back_003.bmp
;Signal
Freeobj(150)=isl(down)\signal_001.b3d
Freeobj(151)=isl(down)\signal_002.b3d
Freeobj(152)=isl(down)\signal_004.b3d
Freeobj(153)=isl(down)\signal_001.b3d
Freeobj(154)=isl(down)\signal_005.b3d
Freeobj(155)=isl(down)\signal_006.b3d
;Shueng Wan;;;;;;;;;;;;;;;;;;;;;;
Freeobj(1)=isl(down)\shw_001.b3d
Freeobj(2)=isl(down)\shw_002.b3d
Freeobj(3)=isl(down)\shw_003.b3d
Freeobj(4)=isl(down)\shw_004.b3d
Freeobj(5)=isl(down)\shw_005.b3d;Central;;;;;;;;;;;;;;;;;;;;;;;;;
Freeobj(6)=isl(down)\cen_001.b3d
Freeobj(7)=isl(down)\cen_002.b3d
Freeobj(8)=isl(down)\cen_003.b3d
Freeobj(9)=isl(down)\cen_004.b3d
Freeobj(10)=isl(down)\cen_005.b3d
Freeobj(11)=isl(down)\cen_006.b3d
Freeobj(12)=isl(down)\cen_007.b3d
Freeobj(13)=isl(down)\cen_008.b3d;Adminralty;;;;;;;;;;;;;;;;;;;;;;
Freeobj(14)=isl(down)\adm_001.b3d
Freeobj(15)=isl(down)\adm_002.b3d
Freeobj(16)=isl(down)\adm_003.b3d
Freeobj(17)=isl(down)\adm_004.b3d
Freeobj(18)=isl(down)\adm_005.b3d
Freeobj(19)=isl(down)\adm_006.b3d
;Wan Chai;;;;;;;;;;;;;;;;;;;;;;;;
Freeobj(22)=isl(down)\wac_001.b3d
Freeobj(24)=isl(down)\wac_002.b3d
Freeobj(25)=isl(down)\wac_003.b3d
Freeobj(26)=isl(down)\wac_004.b3d;Causeway Bay;;;;;;;;;;;;;;;;;;;;
Freeobj(30)=isl(down)\cab_001.b3d
Freeobj(31)=isl(down)\cab_002.b3d
Freeobj(32)=isl(down)\cab_003.b3d
Freeobj(33)=isl(down)\cab_004.b3d
Freeobj(34)=isl(down)\cab_005.b3d;Tin Hau;;;;;;;;;;;;;;;;;;;;;;;;;
Freeobj(38)=isl(down)\tih_001.b3d
Freeobj(39)=isl(down)\tih_002.b3d
Freeobj(41)=isl(down)\tih_003.b3d
Freeobj(42)=isl(down)\tih_004.b3d
Freeobj(45)=isl(down)\tih_005.b3d;Fortress Hill;;;;;;;;;;;;;;;;;;;;
Freeobj(46)=isl(down)\foh_001.b3d
Freeobj(47)=isl(down)\foh_002.b3d
Freeobj(48)=isl(down)\foh_003.b3d
Freeobj(52)=isl(down)\foh_004.b3d
Freeobj(53)=isl(down)\foh_005.b3d;North Point;;;;;;;;;;;;;;;;;;;;;;
Freeobj(54)=isl(down)\nop_001.b3d
Freeobj(55)=isl(down)\nop_002.b3d
Freeobj(56)=isl(down)\nop_003.b3d
Freeobj(58)=isl(down)\nop_004.b3d
Freeobj(61)=isl(down)\nop_005.b3d;Quarry Bay;;;;;;;;;;;;;;;;;;;;;;;;
Freeobj(62)=isl(down)\qub_001.b3d
Freeobj(63)=isl(down)\qub_002.b3d
Freeobj(64)=isl(down)\qub_003.b3d
Freeobj(65)=isl(down)\qub_004.b3d
;Tai Koo;;;;;;;;;;;;;;;;;;;;;;;;
Freeobj(70)=isl(down)\tak_001.b3d
Freeobj(71)=isl(down)\tak_002.b3d
Freeobj(72)=isl(down)\tak_003.b3d
Freeobj(74)=isl(down)\tak_004.b3d
Freeobj(75)=isl(down)\tak_005.b3d
Freeobj(76)=isl(down)\tak_006.b3d;Sai Wan Ho;;;;;;;;;;;;;;;;;;;;;;
Freeobj(78)=isl(down)\sai_001.b3d
Freeobj(79)=isl(down)\sai_002.b3d
Freeobj(80)=isl(down)\sai_003.b3d
Freeobj(81)=isl(down)\sai_004.b3d
;Shau Kei Wan;;;;;;;;;;;;;;;;;;;;;
Freeobj(86)=isl(down)\sha_001.b3d
Freeobj(87)=isl(down)\sha_002.b3d
Freeobj(88)=isl(down)\sha_003.b3d
Freeobj(89)=isl(down)\sha_004.b3d
;Heng Fa Chuen;;;;;;;;;;;;;;;;;;;
Freeobj(94)=isl(down)\hfc_001.b3d
Freeobj(95)=isl(down)\hfc_002.b3d
Freeobj(96)=isl(down)\hfc_003.b3d
Freeobj(97)=isl(down)\hfc_004.b3d
Freeobj(98)=isl(down)\hfc_005.b3d
Freeobj(99)=isl(down)\hfc_006.b3d
Freeobj(100)=isl(down)\hfc_007.b3d
;Chai Wan;;;;;;;;;;;;;;;;;;;;;;;;;
Freeobj(102)=isl(down)\chw_001.b3d
Freeobj(103)=isl(down)\chw_002.b3d
Freeobj(104)=isl(down)\chw_003.b3d
Freeobj(105)=isl(down)\chw_004.b3d
Freeobj(106)=isl(down)\chw_005.b3d
;MTR Train;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Freeobj(109)=isl(down)\emu_001.b3d
Freeobj(110)=isl(down)\emu_002.b3d
Freeobj(111)=isl(down)\emu_003.b3d
Freeobj(112)=isl(down)\emu_004.b3d;Other;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Freeobj(123)=isl(down)\beacon_003.b3d
Freeobj(124)=isl(down)\endwall_002.b3d
Freeobj(125)=isl(down)\pim1.b3d
Freeobj(126)=isl(down)\query.b3d
Freeobj(127)=isl(down)\buffer_001.b3dFreeobj(129)=isl(down)\building_002.b3d
Freeobj(130)=isl(down)\building_005.b3d
Freeobj(131)=isl(down)\ppl_001_l.b3d
Freeobj(132)=isl(down)\ppl_001_r.b3d
Freeobj(133)=isl(down)\endwall_003.b3d
Freeobj(134)=isl(down)\Aid.b3d
Freeobj(135)=isl(down)\building_006.b3d
Freeobj(136)=isl(down)\lift.b3d
Freeobj(137)=isl(down)\pids_002.b3d
Freeobj(138)=isl(down)\bridge.b3d
Freeobj(139)=isl(down)\wall.b3d
0 @railstart(1,13,0,5) @wall(1,0,9) @wall(0,0,9) @station(Chai Wan,17.3000,17.3020,0,,isl(down)\t_door_1.wav) @railtype(0,3) @Back(1) @ground(4) @height(5)
25 @freeobj(0,154)
50 @stop(0)
75 @freeobj(0,124) @freeobj(0,124,1.8,) @freeobj(0,124,3.6,) @freeobj(0,124,5.4,) @freeobj(0,124,7.2,) @wall(0,-1,9) @wall(1,1,9) @railstart(2,0,0,5) @railstart(3,13,0,4) @railtype(0,11)
100 @rail(2,1) @rail(3,10)
125 @rail(2,4) @rail(3,7)
150 @rail(2,7) @rail(3,4)
175 @rail(2,10) @rail(3,1)
200 @railend(2,13) @railend(3,0) @railtype(0,3) @railtype(1,4) @marker(isl(down)\markers\cha_1.gif,200)
200 @freeobj(0,124) @freeobj(0,124,1.8,) @freeobj(0,124,3.6,) @freeobj(0,124,5.4,) @freeobj(0,124,7.2,) @wall(0,0,9) @wall(1,0,9) @pitch(-10)
205 @Announce(isl(down)\hfc.wav)350 @rail(4,-4,0,10) @freeobj(4,124,-4.5,) @freeobj(4,124,-3,) @freeobj(4,124,-2,) @freeobj(0,129,,-6) @freeobj(0,153) @wall(4,-1,9) @wall(0,1,9)
375 @rail(5,0,0,5) @railtype(0,4) @marker(isl(down)\markers\hfc_1.gif,175) @railtype(4,3) @freeobj(4,127,,,180)
400 @rail(5,-1,0,5) @wallend(2) @wall(4,-1,9)
425 @rail(5,-3.5,0,5) 450 @rail(5,-4,0,0)@wall(1,0,9) @freeobj(0,113,-30,-7,0) @freeobj(0,113,-37,-7,0) @wall(0,0,9) @rail(4,-4,0,3) @marker(isl(down)\markers\hfc_2.gif,80)
475 @rail(4,-4,-0.5,3) @freeobj(0,123) @freeobj(1,123)
500 @rail(4,-4,-1,3) @freeobj(0,129,,-6)
525 @rail(5,8,0,10) @freeobj(5,124,-1,) @freeobj(5,124,-2.5,) @freeobj(5,124,-4,) @wallend(1) @wall(1,1,9) @wall(5,-1,9) @rail(4,-4,-1,3) 550 @wall(5,-1,9) @rail(1,13,0,4) @rail(4,-4,-1.5,3) @rail(6,13,0,5) @railtype(5,3) @freeobj(5,127,,,180)
575 @rail(6,12)
600 @rail(6,10)
625 @rail(1,13,-0.5,4) rail(5,8,-0.5,4) @rail(6,9)
650 @rail(1,13,-1,4) @rail(5,8,-1,4) @railend(6,8,-1) @pitch(-7) @wall(4,0,9)675 @rail(2,-5,-3.5,7) @wallend(1) @railend(4,-5,-3.5) @wallend(4) @rail(1,13,-1.5,6) @rail(5,8,-1.5,7) @Dike(1,0,0) @Dike(5,0,0) @wallend(5) @ground(6) @rail(10,-25,-5,6)700 @rail(2,-4,-4,7) @freeobj(0,123) @freeobj(1,123) @rail(1,13,-2,6) @rail(5,8,-2,7)

725 @rail(2,-4,-4.5,7) @rail(1,13,-2.5,6) @rail(5,8,-2.5,7)
750 @rail(2,-5,-5,7) @rail(1,13,-3,6) @rail(5,8,-3,7)

775 @rail(1,13,-3.5,6) @rail(5,8,-3.5,7) @rail(8,-5,-5,6) @railend(2)
800 @rail(1,13,-4,6) @rail(5,8,-4,7) @wall(1,1,13)825 @curve(-1200,0) @rail(1,13,-4.5,6) @rail(5,5,-4.5,7) @pitch(-8.5) 850 @rail(1,13,-5,6) @rail(5,2,-5,7) @rail(8,-9,-5,6) @freeobj(0,123) @freeobj(1,123)875 @rail(1,13,-5.5,6) @rail(5,-1,-5.5,7) @rail(8,-11,-5,6)900 @rail(1,13,-6,6) @rail(5,-4,-6,7) @rail(8,-14,-5,6) @freeobj(0,154)
925 @rail(1,13,-6.5,6) @rail(5,-10,-5,7) @pitch(-20.5) @wallend(0) @railtype(0,7) @Dike(0,0,0) @rail(8,-17,-5,6)

950 @rail(1,13,-6.5,6) @rail(5,-20,-5,7) @Dikeend(1) @Dikeend(4) @rail(8,-20,-5,6) @rail(10,-23,-5,6) 975 @rail(1,13,-6.5,6) @rail(5,-25,-5,7) @rail(8,-25,-5,6) @railend(10,-25,-5,6) @rail(11,-25,-5,6)
1000 @rail(1,13,-6.5,6) @rail(5,-30,-5,7) @rail(8,-30,-5,6) @rail(11,-30,-5,6)1019 @curve(-900,0) @ground(6) @height(7)
1025 @rail(1,13,-5,6) @pitch(-8.5) @rail(8,-35,-5,6) @rail(11,-35,-5,6) @railend(5,-35,-5,7)
1050 @rail(1,13,-5.5,6) @rail(8,-40,-5,6) @rail(11,-40,-5,6) @rail(15,-40,-5,7)
1075 @rail(1,12,-5,6) @rail(8,-45,-5,6) @rail(11,-50,-5,6) @rail(15,-39,-5,7)
1100 @rail(1,11,-4.5,6) @railend(8,-50,-5,6) @rail(9,-50,-5,7) @rail(11,-55,-5,6) @rail(15,-37,-5,7) @rail(13,-37,-5,6) @rail(7,-50,-4.5,6)1125 @rail(1,10,-4,6) @rail(11,-60,-4,6) @rail(9,-50,-3,7) @rail(15,-35,-3,7) @rail(13,-37,-3,7) @rail(7,-54,-4,6)
1150 @rail(1,9,-3.5,6) @rail(11,-65,-4,6) @rail(9,-50,-4,7) @rail(15,-35,-4,7) @rail(13,-38,-4,7) @rail(5,-65,-4,7) @rail(7,-58,-4,6)
1175 @rail(1,8,-3,6) @rail(11,-70,-3,6) @rail(9,-50,-3,7) @rail(15,-33,-3,7) @freeobj(0,130,5,-4) @rail(5,-68,-3,7) @rail(7,-60,-3,6) @rail(13,-38,-3.5,7)
1200 @rail(1,7,-2.5,6) @rail(11,-75,-3,6) @rail(9,-50,-3,7) @rail(15,-31,-3,7) @rail(13,-38,-3,7) @rail(5,-70,-2,6) @rail(7,-62,-2,6) @rail(8,-62,-2,7)
1225 @rail(1,6,-2,6) @rail(11,-80,-2,6) @rail(9,-50,-2,7) @rail(15,-29,-2,7) @freeobj(0,130,10,-4) @rail(13,-38,-2,7) @rail(5,-72,-2,6) @rail(7,-64,-2,7)
1250 @rail(1,5.5,-1.5,6) @rail(11,-85,-2,6) @rail(9,-50,-2,7) @rail(15,-27,-2,7) @freeobj(0,123) @freeobj(1,123) @rail(13,-37,-2,7) @rail(4,-86,-2,6) @rail(5,-74,-1.5,6) @rail(6,-74,-1.5,6) @rail(7,-66,-1.5,7) @wall(0,-1,6)1275 @rail(1,5,0,6) @curve(0,0) @pitch(0) @dikeend(0) @rail(11,-90,-1,6) @rail(9,-50,-1,7) @rail(15,-25,-1,7) @rail(13,-36,-1,7) @rail(12,-36,-1,6) @rail(2,-90,-1,6) @rail(4,-86,-1,6) @rail(5,-76,-1,6) @rail(6,-74,-1,7) @rail(7,-68,0,7) @rail(8,-62,0,6)1300 @rail(1,4.5,0,6) @rail(11,-90,-1,6) @rail(9,-50,-1,7) @rail(15,-23,-1,7) @rail(13,-36,0,7) @rail(12,-38,0,7) @rail(2,-92,0,7) @rail(4,-86,0,6) @rail(5,-78,-1,7) @rail(6,-74,-1,7)
1325 @rail(1,4,0,6) @rail(11,-90,0,6) @rail(9,-50,0,7) @rail(15,-21,0,7) @freeobj(0,130,15,-5) @rail(14,-36,0,7) @rail(13,-36,0,7) @rail(12,-40,0,7) @rail(2,-94,0,7) @rail(4,-86,0,6) @rail(5,-80,0,14) @rail(6,-74,0,6)
1350 @rail(1,3.5,0,6) @height(0) @rail(11,-90,0,6) @rail(15,-19,0,7) @freeobj(0,123) @freeobj(1,123) @rail(14,-33,0,6) @rail(13,-36,0,7) @rail(12,-42,0,7) @rail(2,-96,0,7) @rail(4,-86,0,6) @rail(5,-80,0,7)
1375 @rail(1,3.5,0,6) @railtype(0,1) @rail(11,-90,0,6) @freeobj(0,130,20,-5) @wallend(1) @freeobj(0,135,2,) 1375 @wallend(0) @curve(0,0) @station(Heng Fa Chuen,,,0,ATS,isl(down)\t_door_1.wav) @freeobj(0,94) @freeobj(0,131) @railtype(0,14) @railtype(1,14) @rail(15,-17,0,8) @rail(14,-30,0,14) @rail(13,-36,0,14) @freeobj(0,109,4,0.2)
@freeobj(14,109) @freeobj(13,109) @freeobj(12,109) @freeobj(8,109) @freeobj(6,109) @marker(isl(down)\markers\hfc_1.gif,925)
@wall(9,-1,10) @rail(11,-56,0,14) @rail(10,-42,0,14) @rail(8,-62,0,14) @rail(7,-68,0,14) @rail(6,-74,0,14) @rail(5,-80,0,14) @rail(4,-86,0,14) @rail(3,-92,0,14) @rail(2,-98,0,14)
@wall(14,-1,10) @wall(13,-1,10) @wall(12,-1,10) @wall(11,-1,10) @wall(10,-1,10) @wall(8,-1,10) @wall(7,-1,10) @wall(6,-1,10) @wall(5,-1,10) @wall(4,-1,10) @wall(3,-1,10) @wall(2,-1,10) @back(2) @rail(12,-42,0,14) @railtype(9,14)

1400 @freeobj(0,95) @freeobj(0,131) @freeobj(0,111,4,0.2) @freeobj(14,111) @freeobj(13,111) @freeobj(12,111 )@freeobj(0,130,25,-5) @freeobj(0,130,-95.5,8)
1425 @freeobj(0,96) @freeobj(0,125,-7.5,-0.1) @freeobj(0,110,4,0.2)
1450 @freeobj(0,97) @freeobj(0,131) @freeobj(0,111,4,0.2) @freeobj(0,130,35,-5)
1475 @freeobj(0,98) @freeobj(0,131) @freeobj(0,110,4,0.2) 1500 @freeobj(0,98) @freeobj(0,110,4,0.2) @Fog(150,30,0,0,0)
1515 @freeobj(0,125,-7.5,-0.1) @railend(15) @railend(14) @wallend(14) @railend(13) @railend(12) @wallend(15) @wallend(13) @wallend(12) @wallend(11) @wallend(10) @wallend(9) @wallend(8) @wallend(7) @wallend(6) @wallend(5) @wallend(4) @wallend(3) @wallend(2) @railend(11) @railend(10) @railend(9) @railend(8) @railend(7) @railend(6) @railend(5) @railend(4) @railend(3) @railend(2)
1525 @freeobj(0,99) @freeobj(0,131) @ground(5) @freeobj(0,111,4,0.2) @Fog(100,140,0,0,0)
1550 @freeobj(0,100) @freeobj(0,123) @freeobj(0,112,4,0.2) @Fog(50,120,0,0,0)
1570 @stop(0)
1575 @ground(5) @railtype(1,14) @wall(0,-1,4) @wall(10,-1,14) @wall(0,0,4) @Fog(30,100,0,0,0)
1580 @freeobj(0,155,,1)
1600 @rail(10,-5.5,0,14) @wallend(0) @wall(1,1,15) @marker(isl(down)\markers\hfc_3.gif,225)
1625 @rail(10,-4,0,14) @Fog(25,90,0,0,0)
1650 @rail(10,-2.5,0,14) @Fog(25,90,0,0,0)
1675 @rail(10,-1,0,14) @wallend(10) @wall(0,0,11) @wallend(1)
1700 @rail(10,0,0,14) @marker(isl(down)\markers\shau_2.gif,100)
1783 @Announce(isl(down)\skw.wav)
1800 @rail(10,1.5,0,14)
1825 @railend(10,3.5,0)
1850 @rail(1,3.5,0,14) @curve(-3000,0)
1875 @rail(1,4.5,0,14)
1900 @rail(1,5.5,0,1) @wall(1,0,2) @curve(-990,0) @wall(0,0,2) @railtype(0,1) @height(5)
1950 @pitch(-15) @freeobj(0,123)
2000 @freeobj(0,151,0,1.1)
2100 @railend(1,6.5,1)@curve(0,0) @pitch(0) @wall(0,0,1)
2300 @freeobj(0,123)
2325 @curve(1200) @back(2)
2400 @pitch(-15) @freeobj(0,151)
2475 @curve(0,0) @pitch(0)
2550 @pitch(-10)
2600 @pitch(0) @wall(0,0,5) @Fog(0,0,0,0,0)2625 @wallend(0) @curve(0,0)@station(Shau Kei Wan,,,0,ATS,isl(down)\t_door_1.wav) @freeobj(0,86) @marker(isl(down)\markers\shau_1.gif,950)
2650 @freeobj(0,87) @curve(900,0) @freeobj(0,123)
2675 @freeobj(0,87) @freeobj(0,125)
2700 @freeobj(0,87)
2725 @freeobj(0,87) @freeobj(0,123)
2750 @freeobj(0,87) @curve(0,0) @freeobj(0,125)
2775 @freeobj(0,87) @Fog(50,120,0,0,0)
2800 @freeobj(0,89) @freeobj(0,123) @Fog(50,90,0,0,0)
2820 @stop(0) @curve(1100,0)
2825 @wall(0,0,12) @Fog(25,90,0,0,0)
2850 @wall(0,0,1) @freeobj(0,151)
2875 @curve(0,0) @marker(isl(down)\markers\shau_3.gif,250)
2900 @curve(1000,0)@pitch(-12)
3000 @curve(-1000,0) @pitch(0) @freeobj(0,123)
3030 @Announce(isl(down)\sai.wav)
3050 @curve(-1000,0)
3200 @curve(-1000,0) @pitch(-5)3350 @curve(1200,0) @pitch(-8)
3500 @curve(0,0) @pitch(6)
3550 @curve(2000,0) @freeobj(0,123)
3580 @pitch(0,0) @wall(0,0,5) @Fog(0,0,0,0,0)
3600 @wallend(0) @station(Sai Wan Ho,,,0,ATS,isl(down)\t_door_1.wav)@freeobj(0,78) @marker(isl(down)\markers\sai_1.gif,725)
3625 @freeobj(0,79) @freeobj(0,132)
3650 @freeobj(0,80) @freeobj(0,132) @freeobj(0,123) @freeobj(0,125)
3675 @freeobj(0,80)
3700 @freeobj(0,79) @freeobj(0,132) @freeobj(0,123)
3715 @curve(1000,0)
3725 @freeobj(0,80) @freeobj(0,132) @freeobj(0,125)
3750 @freeobj(0,79) @freeobj(0,123) @Fog(50,120,0,0,0)
3775 @freeobj(0,81) @curve(0,0) @Fog(25,120,0,0,0)
3790 @stop(0) 3800 @wall(0,0,12) @pitch(10) @Fog(25,90,0,0,0)
3825 @wall(0,0,1) @freeobj(0,151) @marker(isl(down)\markers\sai_2.gif,225)
3950 @curve(-900) @pitch(20)
3995 @Announce(isl(down)\tai.wav)
4250 @pitch(0)
4350 @curve(0,0)
4400 @rail(10,5,0,1) @wall(0,-1,1) @wall(10,1,1) @freeobj(0,151) @marker(isl(down)\markers\tak_1.gif,575)
4425 @rail(10,1,0)
4450 @wallend(10) @railend(10,0,0) @wall(0,0,1) @marker(isl(down)\markers\tak_2.gif,50)
4475 @wall(0,0,5) @Fog(0,0,0,0,0)
4500 @curve(0,0) @wallend(0) @pitch(0) @station(Tai Koo,,,0,ATS,isl(down)\t_door_1.wav) @freeobj(0,70) @marker(isl(down)\markers\tak_1.gif,50)
4525 @freeobj(0,71) @freeobj(0,132) @freeobj(0,125,,-0.7)
4550 @freeobj(0,72) 4575 @freeobj(0,72) @freeobj(0,132)
4600 @freeobj(0,74) @freeobj(0,125,,-0.9)
4625 @freeobj(0,75) @freeobj(0,132) @Fog(50,120,0,0,0)
4650 @freeobj(0,76) @freeobj(0,132) @Fog(50,90,0,0,0)
4670 @stop(0)
4673 @freeobj(0,151,,1)
4675 @freeobj(0,77) @Fog(25,90,0,0,0)
4677 @freeobj(0,123)
4680 @pitch(-9.5) @wall(0,0,12)
4700 @wall(0,0,1)
4725 @pitch(0) @marker(isl(down)\markers\tak_3.gif,225)
4750 @pitch(-15) @curve(1200,0) @rail(3,5,0,1) @wall(3,1,1)
4775 @rail(3,4) @wall(0,-1,1) @freeobj(0,151) @marker(isl(down)\markers\qub_1.gif,50)
4800 @rail(3,3)
4825 @rail(3,2)
4850 @rail(3,1)
4875 @railend(3,0) @wallend(3) @wall(0,0,1) @marker(isl(down)\markers\qub_2.gif,100)
4905 @Announce(isl(down)\quarry.wav)
5000 @pitch(0)
5100 @curve(1000,0)
5300 @curve(0,0) @pitch(0)
5500 @curve(-1000,0) @freeobj(0,151) @pitch(7)
5675 @Fog(0,0,0,0,0) @wall(0,0,5)
5700 @curve(0,0) @wallend(0) @pitch(0) @station(Quarry Bay,,,0,ATS,isl(down)\t_door_1.wav) @freeobj(0,62) @marker(isl(down)\markers\qub_1.gif,825)
5725 @freeobj(0,64) @freeobj(0,132)
5750 @freeobj(0,63) @freeobj(0,125)
5775 @freeobj(0,64) @freeobj(0,132)
5800 @freeobj(0,64) @freeobj(0,132)
5825 @freeobj(0,63) @freeobj(0,125) @freeobj(0,132) @Fog(50,120,0,0,0)
5850 @freeobj(0,64)
5875 @freeobj(0,65) @freeobj(0,123) @freeobj(0,132) @Fog(50,90,0,0,0)
5890 @stop(0)
5900 @wall(0,0,12) @pitch(0) @curve(-1200,0) @Fog(25,90,0,0,0)
5925 @wall(0,0,1) @marker(isl(down)\markers\qub_3.gif,225)
5950 @freeobj(0,123)
5975 @pitch(-9)
6095 @Announce(isl(down)\nop.wav)
6100 @curve(0,0)
6300 @curve(-1000,0) @freeobj(0,123)
6375 @freeobj(0,151)
6475 @Fog(0,0,0,0,0) @wall(0,0,5)
6500 @curve(0,0) @pitch(6)
6500 @wallend(0) @pitch(0) @station(North Point,,,0,ATS,isl(down)\t_door_1.wav) @freeobj(0,54) @curve(0,0) @marker(isl(down)\markers\nop_1.gif,575)
6525 @freeobj(0,55) @freeobj(0,120) @freeobj(0,131)
6550 @freeobj(0,58) @freeobj(0,123)
6560 @freeobj(0,125,-7,-0.3) @freeobj(0,131)
6575 @freeobj(0,56)
6600 @freeobj(0,55) @freeobj(0,131) @freeobj(0,123)
6625 @freeobj(0,55) @freeobj(0,131) @Fog(100,110,0,0,0)
6630 @freeobj(0,125,-7,-0.3)
6650 @freeobj(0,56) @Fog(75,120,0,0,0)
6675 @freeobj(0,61) @freeobj(0,131) @freeobj(0,123)
6690 @stop(0)
6698 @pitch(-5) @Fog(50,90,0,0,0)
6700 @wall(0,0,12)
6725 @wall(0,0,1) @marker(isl(down)\markers\nop_2.gif,225) @Fog(25,90,0,0,0)
6895 @Announce(isl(down)\for.wav)
7000 @curve(-1100,0) @pitch(5) @freeobj(0,123) @freeobj(0,151)
7075 @pitch(20)
7375 @Fog(0,0,0,0,0) @wall(0,0,5)
7400 @wallend(0) @station(Fortress Hill,,,0,ATS,isl(down)\t_door_1.wav) @freeobj(0,46) @pitch(0) @freeobj(0,132)@curve(-2000,0) @marker(isl(down)\markers\foh_1.gif,675)
7425 @freeobj(0,47)@freeobj(0,125,0.2)
7450 @freeobj(0,48) @freeobj(0,132) @freeobj(0,123)
7475 @freeobj(0,47) @curve(-1000,0)
7500 @freeobj(0,48) @freeobj(0,132) @freeobj(0,123)
7525 @freeobj(0,47) @freeobj(0,125,0.2) @freeobj(0,132) @Fog(100,120,0,0,0)
7550 @freeobj(0,52) @Fog(75,110,0,0,0)
7575 @freeobj(0,53) @freeobj(0,132) @freeobj(0,123) @Fog(50,90,0,0,0)
7590 @stop(0)
7600 @wall(0,0,12) @Fog(25,90,0,0,0)
7625 @wall(0,0,1) @marker(isl(down)\markers\foh_2.gif,225)
7750 @curve(-1100,0) @pitch(0)
7805 @Announce(isl(down)\tin.wav) @freeobj(0,151)
7850 @pitch(-20)
7900 @curve(0,0) @freeobj(0,123)
7925 @curve(1000,0) @pitch(-10)
7975 @curve(0,0)
8075 @wall(0,0,5) @Fog(0,0,0,0,0)
8100 @wallend(0)@station(Tin Hau,,,0,ATS,isl(down)\t_door_1.wav) @freeobj(0,38)@curve(0,0) @marker(isl(down)\markers\tih_1.gif,475)
8125 @freeobj(0,39) @freeobj(0,125)@freeobj(0,132)
8150 @freeobj(0,41)
8175 @freeobj(0,42) @freeobj(0,123)
8195 @freeobj(0,125) @curve(1300,0)
8200 @freeobj(0,41) @freeobj(0,132)
8225 @freeobj(0,42) @freeobj(0,123)
8250 @freeobj(0,41) @freeobj(0,132) @Fog(100,120,0,0,0)
8265 @freeobj(0,125) @Fog(75,120,0,0,0)
8275 @freeobj(0,45) @freeobj(0,123) @Fog(50,90,0,0,0)
8290 @stop(0)
8300 @wall(0,0,12) @curve(1000,0) @Fog(25,90,0,0,0)
8325 @wall(0,0,1) @marker(isl(down)\markers\tih_2.gif,225)
8400 @pitch(-9)
8495 @Announce(isl(down)\causeway.wav)
8500 @curve(0,0) @freeobj(0,123)
8525 @curve(1000,0) @freeobj(0,151)
8700 @curve(-1000,0)
8875 @pitch(9)
9075 @wall(0,0,5) @freeobj(0,123) @Fog(0,0,0,0,0)9100 @wallend(0) @station(Causeway Bay,,,0,ATS,isl(down)\t_door_1.wav) @freeobj(0,30) @curve(0,0) @freeobj(0,132) @marker(isl(down)\markers\causeway_1.gif,775)
9125 @freeobj(0,32) @freeobj(0,125) @freeobj(0,132)
9150 @freeobj(0,31) @freeobj(0,132) @freeobj(0,123) @curve(-1300,0)
9175 @freeobj(0,32) @freeobj(0,132)
9200 @freeobj(0,32) @freeobj(0,125) @freeobj(0,132)
9225 @freeobj(0,32) @freeobj(0,132) @Fog(150,200,0,0,0) @freeobj(0,123)
9250 @freeobj(0,31) @freeobj(0,132) @Fog(100,200,0,0,0) @freeobj(0,125)
9275 @freeobj(0,34) @Fog(50,200,0,0,0)
9280 @freeobj(0,123)
9290 @stop(0) @Fog(30,200,0,0,0)
9300 @freeobj(0,151) @wall(0,0,12)
9325 @marker(isl(down)\markers\causeway_2.gif,225) @wall(0,0,1)

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Member since Apr-7-03 · 69 posts

RE: New Hong Kong routes

You have to add {TRAIN}, {OBJECT} and {RAILWAY} at the beginning of the appropriate sections using square brackets instead of the curly ones above.Stooopid, wouldn't it be easier to just attach a zip file with these routes? Less hassle with the bracket business.

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Member since Apr-6-03 · 119 posts

RE: New Hong Kong routes

Yeah Stooopid, you might be better posting them as a zip file as this is what I do now with any new Japanese routes I find.I'm sure if the authors complain Wulf will take them down anyway after a decent intervalJohn

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Charter Member · 3138 posts

RE: New Hong Kong routes

New Hong Kong routes – image 16

>Yeah Stooopid, you might be better posting them as a zip
>file as this is what I do now with any new Japanese routes I
>find.
>
>I'm sure if the authors complain Wulf will take them down
>anyway after a decent interval I'll do it nex time. Talking about the brackets, I did put them. If you press "Reply with quote", you will see the square brackets.

-----You are reading my signature now, don't waste your time reading it!-----
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Hey, look at my avatar, nice right? I drew it with my own hands holding the mouse in Paint, with the pencil tool(and the Filling tool!)!
It's a picture of me in Planet Stooopid, where everything is the same as what you call "Earth" except that we are called "aliens" in your planet.
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Member since Apr-7-03 · 578 posts

RE: New Hong Kong routes

New Hong Kong routes – image 17

Stooopid,Thanks for the work you've done in translating/Anglicising these routes, but if you would care to zip up and attach what you have posted above I can then trim this thread down, it's so big now that dial-up users will be waiting unnecessarily long to load the page, so I want to prune this lot back to 'sensible' dimensions, ok?In future, anyone posting code of more than around 50 lines will result in the post being trimmed without notice, so if you want to put up complete route code, just zip and attach. Inline stuff is fine if you're posting a snippet or modification, just don't go mad CiaoSaxon Locomotive Works - "The difficult we do immediately; the impossible takes a little longer"http://www.zodiac-infosystems.co.uk/rail/bve

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Charter Member · 3138 posts

RE: New Hong Kong routes

New Hong Kong routes – image 18

LAST EDITED ON Oct-22-03 AT 09:42 AM (EDT)

>Thanks for the work you've done in translating/Anglicising
>these routes, but if you would care to zip up and attach
>what you have posted above I can then trim this thread down,
>it's so big now that dial-up users will be waiting
>unnecessarily long to load the page, so I want to prune this
>lot back to 'sensible' dimensions, ok? Why not I leave it as it is now, and put them in .zip next time?
EDIT And after this post, a View All button has been created, so they can view posts one by one.

-----You are reading my signature now, don't waste your time reading it!-----
Or probably, maybe you should waste your time reading it.
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Oh, here it is, the one you are reading right now? Can't you see it? I know I know, it's probably too bright to see it.
Hey, look at my avatar, nice right? I drew it with my own hands holding the mouse in Paint, with the pencil tool(and the Filling tool!)!
It's a picture of me in Planet Stooopid, where everything is the same as what you call "Earth" except that we are called "aliens" in your planet.
Anyway, I warned you not waste time reading my signature! You have just wasted probably about 30 seconds reading it, where you could have spent the time doing better things, like maybe reading the next post below if there is one...

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