I have uploaded a set of Airship related object to the Train-sim library.
It includes an Airship, hanger, docking mast and windsock
and a Helium transport truck trailer. Also included is a very small Airship to use as a forced perspective object. Put it at the edge
of the scene and it looks much further away. Included is a train.bmp that you can use with the Drivable Airship so that your drivable
version looks like this one. The airship has a BVE logo. If you have another logo that you want to use the bit map can be changes.Update to the Drivable Airship for BVE 2.9:
The drivable version of the airship may cause a problem in the Beta of BVE 2.9. Make the following changed in the Pilot.dat file:;;Zeppelin Modifyed for BVE 2.9 beta
;pitch of 0 is straight ahead -.15 is good for 15 meter height
Pitch=-.1
Hand=240,240,240
Radius=25
Background=SpdBg2
Cover=PrsOn
Center=345,50
Angle=55
Maximum=112
Number=Figure
Corner=330,10
Size=9,9
TurnOn=DoorCls2
TurnOff=DoorOpn2
Corner=446,43
;Hand=48,48,48
Background=WatchBack2
Center=395,50
;Radius=10
Radius=19;Altimeter does not work in this version
;Altimeter 10 M
;
;Radius=7
;Cover=ten
;Center=323,178;Altimeter 1 M
;
;Radius=7
;Cover=one
;Center=333,178
or you can just comment out the altimeter portions of the existing Pilot.dat file. Then use the Flight control program to choose the pilot version of the cabs, and it should work. Also since the pilot view is only a half height cab, if you are having the transparency problem with cabs in BVE 2.9, this will work too
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RE: BVE Airship update, tube_dude, Sep-28-03, 12:09 PM, (1) RE: BVE Airship update, smace, Sep-28-03, 12:24 PM, (2) RE: BVE Airship update, tube_dude, Sep-28-03, 12:31 PM, (3) RE: BVE Airship update, JulieADriver, Sep-28-03, 01:19 PM, (4) RE: BVE Airship update, Tim Frost, Sep-28-03, 02:53 PM, (6) RE: BVE Airship update, smace, Sep-28-03, 08:06 PM, (8) RE: BVE Airship update, Tim Frost, Sep-28-03, 11:40 PM, (9) RE: BVE Airship update, Tim Frost, Sep-28-03, 02:50 PM, (5) RE: BVE Airship update, tof63, Sep-28-03, 03:12 PM, (7)
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