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LAST EDITED ON Jun-01-03 AT 02:37 PM (EDT)
A new page on Mackoy's site http://mackoy.cool.ne.jp/ today: you can open it with a clik on the tea cup on the right.There are some informations on Mackoy and a history of BVE. The last paragraph shows somw informations about a future version of the program. This is the translation given by Altavista:Next generation BVE (It writes seriously) The request has been met by adding a function until now. However, a limit is beginning to come to the method. Whenever it added the function, the program was complicated, and in order that they might act mutually, the change also with small, big functional addition was needed. BVE changed into the state where a hand is not attached any longer.
general-purpose system which does not make much function of exclusive use but can absorb all matters in order to solve this 1 ‚Âì‚é -- they are things BVE is moving toward this now. I think that it is probably moving. even if it takes -- slowly . The goal cannot be seen at all yet. (;'„D`)
But since it progressed just for a moment, it reports. A new vehicles file and an editor
Since an acceleration power curve can be freely drawn with a pen tool, the characteristic of an internal combustion car is supported.
In order to reproduce i’i of the notch of resistance control, an acceleration power curve is drawn not for the notch of mass communications but for every notch of resistance.
Moreover, the parameter which can be set up was increased.
Screen shot (Vehicles editor under development)
Full Direct3D
If Direct3D is used, since it is not necessary to treat per pixel, resolution is easily changeable.
Since it comes to be able to perform rotation of a picture simply by Direct3D, a bit map can be used for the needle of a meter. Present and a needle are Direct3D, although grow fat, it becomes thin or an unnatural motion is carried out, since it is drawn with the polygon of a pixel unit. It is using and moves smoothly. Of course, the form of a needle is also changed free.
Screen shot ( BVE under development)
A flexible meter object
Until now, the new function has been added for every display. Extension of a function is simplified by the flexible meter object. For example, it is < "or / a needle indicates" what > by operation / clock / a speedometer a pressure gauge, ] unifying the same thing. Support of an ammeter and a voltmeter is enabled only by changing.
Support of x file
A DirectX (.x) file is supported. Strike RAKUCHA can be created using application.
Screen shot ( Structure Viewer of Now Showing, and tiger in Microsoft DirectX SDK) 
In fact, only a viewer is correspondence ending. A penetration will not be effective if it says that it is formal correspondence why --
16 Chord Motor Sound
The number of sound sources of motor sound It increases to 16 and the sound of 16 can be simultaneously controlled now by each having a track further. The problem which changes a pitch gradually is solved by making it vector form. The present motor sound is a motor. Although it sounds by torque, in order to make sound at the time of the slowdown of an internal combustion car, selection of brake power is enabled.
Screen shot (Motor editor under development) 
Luigi Cartello
http://web.tiscali.it/lcartello/
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RE: Update on Mackoy's site, Bluetrain048, Jun-01-03, 03:20 PM, (1) RE: Update on Mackoy's site, Thefrog3, Jun-01-03, 03:45 PM, (2) RE: Update on Mackoy's site, TomBeevers2000, Jun-01-03, 03:53 PM, (3) RE: Update on Mackoy's site, Wulf_9, Jun-01-03, 04:12 PM, (4) RE: Update on Mackoy's site, jsdickinson, Jun-01-03, 04:19 PM, (5) RE: Update on Mackoy's site, Zazzy_Bob, Jun-01-03, 04:26 PM, (6) RE: Update on Mackoy's site, Wulf_9, Jun-01-03, 04:33 PM, (7) RE: Update on Mackoy's site, etjason, Jun-01-03, 05:42 PM, (8) RE: Update on Mackoy's site, Simon_G, Jun-01-03, 07:00 PM, (10) RE: Update on Mackoy's site, Wulf_9, Jun-02-03, 02:56 AM, (12) RE: Update on Mackoy's site, alex_farlie, Jun-01-03, 05:56 PM, (9) RE: Update on Mackoy's site, TomBeevers2000, Jun-02-03, 02:47 AM, (11) RE: Update on Mackoy's site, Routemaster J, Jun-02-03, 08:34 AM, (13) RE: Update on Mackoy's site, kayedj, Jun-02-03, 08:35 AM, (14) RE: Update on Mackoy's site, alex_farlie, Jun-02-03, 09:56 AM, (16) RE: Update on Mackoy's site, Stooopid_person, Jun-02-03, 09:30 AM, (15) RE: Update on Mackoy's site, Stooopid_person, Jun-02-03, 10:31 AM, (18) RE: Update on Mackoy's site, Barney, Jun-02-03, 10:12 AM, (17) RE: Update on Mackoy's site, Uwe Post, Jun-02-03, 11:52 AM, (19) RE: Update on Mackoy's site, RailRide, Jun-03-03, 08:38 PM, (20) RE: Update on Mackoy's site, tof63, Jun-04-03, 02:38 AM, (21) The programmer's view to moving trains, Uwe Post, Jun-04-03, 04:59 AM, (22) RE: The programmer's view to moving trains, Routemaster J, Jun-04-03, 06:22 AM, (23) RE: The programmer's view to moving trains, TomBoyRacer, Jun-04-03, 07:19 AM, (24) RE: The programmer's view to moving trains, John O, Jun-04-03, 12:56 PM, (26) RE: The programmer's view to moving trains, TomBeevers2000, Jun-04-03, 12:27 PM, (25)
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