This may be a long posting so I’ll try to save time here and now by saying I'll be deliberately vague in identifying routes and that nothing in what I say is intended as an attack of any sort upon any given route, train or author.
First off, I am a freeloader and admit it – I download routes and keep those I like, but people like me are, I think, largely the target of those of you who find the time and talent to code trains, objects and routes, arrange appropriate sounds, then simply give them away. (With, as discussed in another post, no more than a perfectly reasonable request that permission is gained for use of any such work by another person and due credit accorded.) I am very grateful for these efforts but I have to beg that such authors do not succumb to the unreasonable pressure I know is put on them to release work that really doesn’t stand up to scrutiny.
I like my routes to have something more than basic scenery and feel rather cheated, however much others may rave, when a route supposedly passing through a major city is depicted as having green fields either side from end to end. There is nothing wrong with that – it’s what the author wants and is totally satisfactory to many of the drivers, but, I feel I\ve wasted my time downloading the files and finding they lack what I, personally, consider basic and appropriate scenery. Authors, if that’s what the route is like, say so – tell us it’s basic, no scenery, let us decide if we want to download it. A little of that sort of description would work wonders on how I, and, I’m sure, many others view your future work. After some downloads I’m afraid there’s no way I shall go near certain authors’ works in future, it’s simply too much time and bother to download, install and subsequently delete. That, by the way, is my decision and not those authors’ fault.
I can be very picky too because it is often the small things that make a difference. Having written to one developer with some picky points I was invited to beta test that developer’s latest venture. I could not help but remark on receipt of the files that what this developer considered about right for beta testing was of a higher standard by degrees of magnitude than many routes released as complete and including a list of so-called beta testers. What do people think is the purpose of beta testing? Answers, from most of them I suspect, on the back of a postage stamp.
Oh, sorry, PLEASE.
Consistency is something else I think developers should also pay a lot more attention to. Consistency of markers for speed restrictions, for example. How many routes have a speed restriction warning that doesn’t give you time to brake to the restriction itself, then follow it with another warning that has you doing a Pavlov’s dog and throwing out the anchors only to spend the next twenty minutes wondering where the hell the restriction is? Or, vice versa. Too many, I’m afraid, and surely such inconsistencies are things that a beta tester should at least mention, given the developer has the last word. As a developer, how difficult is it to get the actual restrictions right, then do a search on the relevant markers/objects file call and at each hit go back a consistent distance to place the warning marker? Likewise stop markers and other instructions. I’ll break my own rule here and quote WJMK and Birmingham X-City South as superb examples of consistency. Many could learn much from adopting the standards applied to those routes – a very big thank you, Anthony B, for routes that are a total delight to drive.
And how can routes get into the public domain amid heaps of applause when, should the route be a real one, major accidents are inevitable? Ballast that’s level when the track is on a downward gradient – nice overrun trap but, er, on the main line? Vans parked such that they foul the train’s kinematic envelope? 20 mph crossovers on a 75 mph stretch of track with no warning, even of the restriction itself? Stations where temporary coding (possibly to allow a train to start from a normally passed station during route development) is left in on release and means trains are expected to stop while the .gif says ‘non-stop’? I can tolerate Mr Angry getting livid but worry somewhat about having punched an innocent van on the snout. Just a question of, if you like, a 'final check before going public'.
Details, ladies and gentlemen, please. I don’t like the thought that developers are in the game of coding BVE solely for the purpose of catching us punters out but, well, that is the impression I get all too often. Another old proverb is about ‘spoiling the ship for a ha’porth of tar’ - why spoil your route by rushing to get it into the public domain before it is really ready? What would it really cost to take another hour or two – one more day before release - to get some of the little bits right? Yes – bugger all as opposed to a route that you are forced to withdraw or revise within days of its release. And what does THAT do for the reputation?
There’s more but, well, discretion is, they say, the better part of valour.
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Standards, consistency and all that, ... [View All], Largslad, 04:59 PM, May-27-03, (0) RE: Standards, consistency and all that, ..., Rufus, May-27-03, 05:43 PM, (1) RE: Standards, consistency and all that, ..., Largslad, May-27-03, 06:44 PM, (2) RE: Standards, consistency and all that, ..., Wulf_9, May-27-03, 06:46 PM, (3) RE: Standards, consistency and all that, ..., Bluetrain048, May-27-03, 06:53 PM, (4) RE: Standards, consistency and all that, ..., Wulf_9, May-27-03, 07:15 PM, (5) RE: Standards, consistency and all that, ..., Largslad, May-28-03, 03:40 AM, (6) RE: Standards, consistency and all that, ..., Wulf_9, May-28-03, 03:50 AM, (7) RE: Standards, consistency and all that, ..., Piccadilly_Line, May-28-03, 04:26 AM, (8) RE: Standards, consistency and all that, ..., Rufus, May-28-03, 05:49 AM, (9) RE: Standards, consistency and all that, ..., Stooopid_person, May-28-03, 05:52 AM, (10) RE: Standards, consistency and all that, ..., Piccadilly_Line, May-28-03, 06:04 AM, (11) RE: Standards, consistency and all that, ..., TomBoyRacer, May-28-03, 07:51 AM, (12) RE: Standards, consistency and all that, ..., Largslad, May-28-03, 01:19 PM, (13) RE: Standards, consistency and all that, ..., etjason, May-28-03, 01:52 PM, (15) RE: Standards, consistency and all that, ..., Largslad, May-28-03, 04:46 PM, (16) RE: Standards, consistency and all that, ..., Stooopid_person, May-29-03, 07:07 AM, (18) RE: Standards, consistency and all that, ..., Largslad, May-28-03, 01:39 PM, (14)
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