Notice to all visitors and members of the Train-Sim.Com message forums: If you plan on using a signature banner in your posts, we would like to remind you that there is a maximum size for banners. That maximum is 450 pixels wide by 120 pixels high, and not to exceed 25k. Your compliance is appreciated. FORUM RULES Problems? There are two common reasons for problems with logging in and posting messages. The first is that you are running a firewall that prevents your messages from being sent to the server. The other is that you have cookies disabled; the DCForum software requires cookies to work properly.
Hi, I am in the planning stages of building a route, and have just starting to building objects. Im slowly learning but came across a problem: How to texture objects(!)On the mackoy site this is the code(csv):SetTextureCoordinates,NVertex,Tu,Tv Coordinate of texture mapping is set. NIndex: Sets texture mapping the index of the apex which Tu and Tv: Coordinate of texture mapping Can somebody explain this code?or the b3d format, or anything;-) What does Tu and Tv mean?English is not my mother tongue and it is hard for me to understand this...Thanks in advance!Sorry for my bad english Jan-Tore Norway;-)
I am also a "not English mother language speaker", but I learnt these concepts on Alfred Barten's site http://alfredbarten.com/ Follow the link to BVE works, then to Developer guide, then to Investigations - Object basics. The object format explained is RW, but the concept is the same:Coordinates(RW) -> SetTextureCoordinates(CSV)Cheers, Luigi Cartello http://web.tiscali.it/lcartello/index.html
One is the number of times the image is applied horizintally and the other one is vertically.
------My favourite LUL train------ Train will be replaced by Waterloo & City line version soon due to stooopid banning of train .gifs. Hey! Did I spell stooopid wrongly? I'm really getting stooopid now! I don't even know the correct spelling...