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Texturing objects

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Reading Topic #10

Charter Member · 11 posts

Hi,
I am in the planning stages of building a route, and have just starting to building objects.
Im slowly learning but came across a problem:
How to texture objects(!)On the mackoy site this is the code(csv):SetTextureCoordinates,NVertex,Tu,Tv Coordinate of texture mapping is set. NIndex: Sets texture mapping the index of the apex which
Tu and Tv: Coordinate of texture mapping Can somebody explain this code?or the b3d format, or anything;-)
What does Tu and Tv mean?English is not my mother tongue and it is hard for me to understand this...Thanks in advance!Sorry for my bad english
Jan-Tore
Norway;-)

JanToRRe

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Member since Apr-3-03 · 3 posts

RE: Texturing objects

I am also a "not English mother language speaker", but I learnt these concepts on Alfred Barten's site http://alfredbarten.com/ Follow the link to BVE works, then to Developer guide, then to Investigations - Object basics.
The object format explained is RW, but the concept is the same:Coordinates(RW) -> SetTextureCoordinates(CSV)Cheers,
Luigi Cartello
http://web.tiscali.it/lcartello/index.html

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Charter Member · 1928 posts

RE: Texturing objects

One is the number of times the image is applied horizintally and the other one is vertically.

------My favourite LUL train------
Train will be replaced by Waterloo & City line version soon due to stooopid banning of train .gifs.
Hey! Did I spell stooopid wrongly? I'm really getting stooopid now! I don't even know the correct spelling...

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