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Pushing Fruit

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Reading Topic #4011

Member since Apr-13-03 · 197 posts

LAST EDITED ON Aug-15-04 AT 06:45 PM (EST)

Pushing fruit in Edison...Hmm - the new "sigview" was visible when I took the shots - looks like it has some trouble with the screen grabs...OBTW - this activity runs much better when you replace the default 3dTrainstuff reefer's with some of the ones available in the File Library... They have a really high poly count...

Attachments
Pushing Fruit – image 1
http://www.train-sim.com/dcforum/User_files/411ff232230712c2.jpg
Pushing Fruit – image 2
http://www.train-sim.com/dcforum/User_files/411ff26323a579ea.jpg
Pushing Fruit – image 3
http://www.train-sim.com/dcforum/User_files/411ff2a324611a5f.jpg
Pushing Fruit – image 4
http://www.train-sim.com/dcforum/User_files/411ff2de25078e1b.jpg
Pushing Fruit – image 5
http://www.train-sim.com/dcforum/User_files/411ff39827101c94.jpg

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Member since Apr-13-03 · 197 posts

RE: Pushing Fruit

LAST EDITED ON Aug-16-04 AT 07:47 PM (EST)

FrankG,A little more low key than "Pushing Tin"...LOL... A little of everything...Tehachapi Pass Route by 3dTrainstuff...
Railbox Boxcars by Dekosoft...
Loco by Maple Leaf Track...
All the reefers are repaints of Default Reefer available in File Library...
Sky - by Sky Conductor - KOSMOS - also available in File Libarary...
Rail texture by Spittler Engineering - Freeware...Recommend them all...Thanks for the complement...
Regards,
Scott

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Member since Apr-13-03 · 197 posts

RE: Pushing Fruit

Actually the entire track is a combination...It takes two "ACE" files to make the track...ACE #1 is the roadbed and ties - 3dTRainstuff...
ACE #2 is the rails themselves - Splitter Engineering...
(Gives them the 3d effect and the shine)Scott...

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Member since Aug-7-04 · 21 posts

RE: Pushing Fruit

Whats up with "Scale Rail" Scott? Are you familiar with that? I think it looks great, but I understand it takes a lot of work to install??????
Your tracks look great!FrankG

http://www.sjrail.com/

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