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Reading Topic #78

Member since Nov-16-02 · 20 posts

RE: Maps

Right now we basically need anything between California and Tenn and Penn. But I would think that a spot with a yard or junction or a good industry would be better than just mainline. That way the map will allow a change of route rather than just being a map you have to go through to get to somewhere else. I was going to post a question to ask the other users what type of maps they think we need or they would like to see. I have some maps of some good junctions and some good industries and a good hump that are in the que to be posted, but thought I would get some opinions before I continued with any more. I will post that thread seperately.

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Member since Nov-6-02 · 27 posts

RE: Maps

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>Right now we basically need anything between California and
>Tenn and Penn. But I would think that a spot with a yard or
>junction or a good industry would be better than just
>mainline. That way the map will allow a change of route
>rather than just being a map you have to go through to get
>to somewhere else. Yes, but it would be more iteresting if you had some long runs instead of going from one yard to the next.I will just download the mapa and store then.I tink now we will need some trpe of list of what people are doing so we all don't work on the same maps. Jim ??Stuart

http://groups.yahoo.com/group/yardduty/

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Member since Nov-16-02 · 20 posts

RE: Maps

LAST EDITED ON Dec-01-02 AT 09:59 PM (EST)

That's funny because Jim and I were just discussing this regarding some of my maps. He has the impression that long stretches with no yards or junctions puts everyone to sleep. Does it? You may want to let him know that the 'scenic' stuff is something that you would like to see included. I personally like some just 'boring' track on a map, especially near the entrances so you don't get a switch thrown at you in the first 2 seconds on the map. There a couple of California maps that are impossible the switches are so close. Alan

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Charter Member · 515 posts

RE: Maps

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May I chime in on this subject? Now that there are people actually doing maps, I guess I should express my opinion on the various map types.1) Yard Duty was conceived as a yard switching game where the logical distribution of freight is the primary gameplay element. Thus, maps of yards are fundamental and most desired, and travelling between them should not be overly burdensome. Think about the name 'Yard Duty'. It was chosen for a reason. This is not 'Mainline Train Duty'. Play MSTS if you like watching a train travel on mainline for hours on end. lol2) I think a good principle is to have one or two mainline maps (or mainline junction) between yard maps. It really does give a sense of 'travel' between yards. However, more than two mainline maps between yards, tends to 'put me to sleep', as I like to say. Most importantly, mainline maps should be 'interesting', containing curves, loops, sidings, junctions, geographic features, or famous locations.3) Industry maps are nice, but they really should be packed with industry to make going there worthwhile. An indusrty map with just a few sidings is not worth the effort and will be used rarely. I am finding that industry maps as pure satellites are underused. I think it is better to have to travel through an indusrty map to get to a main yard. (Georgia Pacific map is a good example. It is a mainline map and an indusrty map of Derby Yard)4) In order to make swithing a the 'yard level' possible, I think I will limit the amount of yards (i.e. valid destinations) within a particular state. I don't know what the limit will be, maybe 15 to 20 per state maximum. More than this and it becomes too difficult to distribute cars to their destination (that is, when sorting by yard color).5) Most of all, we should build a system that is interesting, has a purpose, and will be enjoyable to navigate.
Yours truly,
Jim

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Yard Duty, The National Freight Yard Simulation - http://groups.msn.com/YardDuty

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