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LAST EDITED ON Jul-23-03 AT 04:17 AM (EDT)
Features:
1) Improved the recent uncoupling feature as per Chris Lee's critique. Updated the Instruction Manual to describe it as follows:'Uncoupling Trains'
When uncoupling a train, two new cuts are created. At this point the question arises as to which cut the player will control. There are two distinct rule for deciding this. I am calling these the ‘count’ method and the ‘selection’ method of determining the controlled train.Most commonly, the ‘count’ method is used. This method grants control to the cut with the greater number of engines. If the engine count is equal, then the number of freight cars is considered as well, granting control to the train with more cars. If the car count is equal as well, then a random decision is made.However, if the selected car is actually an engine, then the ‘count’ method proves to be unsatisfactory. In this case, the ‘selection’ method is used instead. The ‘selection’ method gives control to the new cut of cars which contains the selected engine. In other words, the ‘selection’ method depends on HOW you select the coupler. With this method you always control which cut wins. This allows, for example, a helper engine at the end of a train to be removed (it would be the loser cut using the ‘count’ method). Also, if you have a string of 10 engines, it allows you to remove one and pull away from the remaining nine, which would not be possible using the ‘count’ method.
Improvements:
2) After changing your user name, you must restart Yard Duty before it will take effect.
3) Made the version control for posted maps based on date, instead of version number.
This makes it easier for me to post updated maps which will warn you that your version
is outdated.
4) You can assign an empty car with a destination on 'OK:Unassigned', in the same manner
as you assign actual destinations.Fixes:
None
Enjoy,
JIm

Yard Duty, The National Freight Yard Simulation - www.YardDuty.com
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RE: Yard Duty - 1.2.38 Released, CannonballJDB2001, Jul-23-03, 05:17 AM, (1) RE: Yard Duty - 1.2.38 Released, LongHoodForward, Jul-23-03, 11:21 AM, (2) RE: Yard Duty - 1.2.38 Released, DaveHonan, Jul-23-03, 12:40 PM, (3) RE: Yard Duty - 1.2.38 Released, KingJPW, Jul-23-03, 01:18 PM, (5) RE: Yard Duty - 1.2.38 Released, KingJPW, Jul-23-03, 01:11 PM, (4) RE: Yard Duty - 1.2.38 Released, leesome1226, Jul-23-03, 01:51 PM, (6) RE: Yard Duty - 1.2.38 Released, LongHoodForward, Jul-24-03, 12:30 PM, (7) RE: Yard Duty - 1.2.38 Released, DaveHonan, Jul-24-03, 12:45 PM, (8)
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