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Long engines

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Reading Topic #272

Member since Apr-8-03 · 156 posts

It seems that my yard engines, over time, elongate from coupling onto cars. It only affects the one that actually couples, not the second one of the pair (I usually run my yard switchers in 2 unit sets). Why is that? Can something be done about it? Does anyone else have this problem, or is it a quirk on my system?Paul

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Member since Apr-10-03 · 137 posts

RE: long engines

Finally got my membership back in working order...Yes, I experience growing engines commonly (I have an old screenshot of an engine at Barstow that's the length of 3 or 4 road engines). My solution is to periodically run the engines off the map to local delivery; when they return, they're of the proper length. Alternately, "Bye" the engine w/ "Don't remember position," and run 'em back on.-Dave
Team CSX
MP 2.6, PRR Lost Creek Branch

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Member since Apr-8-03 · 156 posts

RE: long engines

Dave,Yes, I know those are two ways of restoring the engines to proper size, both of which I have used. My point is that I don't think it should happen in the first place, so therefore it must be a program bug. I was hoping that Jim might be able to correct it.Paul

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Charter Member · 789 posts

RE: long engines

Long engines – image 1

LAST EDITED ON Apr-10-03 AT 06:57 PM (EDT)

Yes this is a quirk/bug. Understand that each axle is animated independently. Over long periods of time there is a possibility that some 'rounding' occurs, thus elongating a car or engine. You notice it on your switchers because they don't travel between maps very often, at which point the length is reset. Just live with it for now... Jim

Long engines – image 2
Yard Duty, The National Freight Yard Simulation - http://groups.msn.com/YardDuty

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