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Yard Duty

Yard Duty - 1.1.14 Released

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Reading Topic #219

Charter Member · 736 posts

Yard Duty - 1.1.14 Released – image 1

FEATURES:
1) You can now export and import a scheme of colors (states, maps, and car types) by using the two new menu commands. This makes it possible for teams to develop and share a common color scheme. Also, newbies will be able to import a public color scheme file that I will post somewhere.IMPROVEMENTS:
2) You can remove trains the old way as well. I don't know why I removed this feature since not every one wants to store positions.3) You can now 'tele-transport' any train that has no loaded cars. This makes it easy to quickly dispatch existing empty cuts of cars to any map in the system.4) For you designers, I added a new label type called 'railroad' (purple color) which is intended to be used for railroad place names, such as CP's, station names, and alsoto indicate track ownership.5) Added 'Engine Frequency Variation'. The engine sound can get annoying after long periods of time so I I hope this makes it sound little less monotonous.6) I made the 'generate train' feature put only one email address per block of cars, since they will most likely be delivered to gether. This also works when using the 'Populate' feature.7) When asigning random destinations, the unloader lines in satellite maps are now also taken into consideration. Previously, just the main map was considered.FIXES:
8) Train no longer is given a default speed of 14 mph when loading to a stored position.Enjoy,
Jim

Yard Duty - 1.1.14 Released – image 2
Yard Duty, The National Freight Yard Simulation - http://groups.msn.com/YardDuty

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