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Dave Hemery's new map: Eugene Yard

Dave Hemery's new map: Eugene Yard – image 1

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Reading Topic #19

Charter Member · 367 posts

Dave Hemery's new map: Eugene Yard – image 2

Dave,Good job with the new map. Here are my comments:1) Labeling looks good, although I modified it some before posting the map, according to the 'preffered labeling methods' . You should label a track directly, as I have done, since trains will not be hidden under text. Also, in the future I will add an option to turn off the text. The little yellow arrow is nice but more work than it is worth, I think. 2) Space parallel tracks so that the ballast (grey) completely covers the background image, as I have done on the Runaround and Departure tracks. This is the most pleasing appearance.3) Your curves look a lot better, but it seems you are now using too many line segments. As a rule, use just use enough lines to make the train travel smoothly. It's less work!4) The humptrack was misplaced5) Let's fill in those big yellow triangles, especially the one with tracks through it!6) Don't bother labeling unloader lines. It will create a mess. The user who's interested will learn where cars go, if he especially likes playing your map.7) Switches look good. (Almost as good as mine!) I'll look forward to the second portion of the yard!
Jim

Dave Hemery's new map: Eugene Yard – image 3
Yard Duty, The National Freight Yard Simulation - http://groups.msn.com/YardDuty

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