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Design mode request

Design mode request – image 1

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Reading Topic #153

Member since Dec-3-02 · 44 posts

Jim-Something to put on the idea list... a couple buttons for the design mode: one to normal all turnouts, the other to reverse all turnouts.Have you made any progress with the 64K limit? I'm getting into the fun stuff at Selkirk's East End...-Dave
QG 14.32, CSXT Selkirk Sub
http://www.davehonan.gcdranet.com/

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Design mode request – image 2
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Charter Member · 632 posts

RE: Design mode request

Design mode request – image 3

Not exactly sure why this would be useful, and anyway how do I know which is normal or reverse. The bottom line is that you need to 'think' about switch aspect as you draw and not afterwards.Jim

Design mode request – image 4
Yard Duty, The National Freight Yard Simulation - http://groups.msn.com/YardDuty

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Member since Dec-3-02 · 44 posts

RE: Design mode request

Apologies; "normal" and "reverse" are terms I use at work for describing turnouts. For game purposes:Green = normal (straight)
Red = reverse (diverging)The button use would be to see how the turnouts appear in normal and reversed positions as a yard design progresses, without having to manually throw all of 'em. It wouldn't be used to determine aspect, just as a handy visualization tool to ensure everything looks good.-Dave
QG 14.32, CSXT Selkirk Sub
http://www.davehonan.gcdranet.com/

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Charter Member · 632 posts

RE: Design mode request

Design mode request – image 5

Now I see what you mean. I guess it could be done. Maybe when I get real bored someday... Jim

Design mode request – image 6
Yard Duty, The National Freight Yard Simulation - http://groups.msn.com/YardDuty

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