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Yard Duty

Yard Duty - Beta 1.0.25 Released

Yard Duty - Beta 1.0.25 Released – image 1

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Charter Member · 339 posts

Yard Duty - Beta 1.0.25 Released – image 2

Well, I finally got the coupling/uncoupling fully functional. Also the hump yards work now. You owe it to yourself to go into Colton Yard and play around with this functionality. It's really cool. It does take some practise to sort trains using the hump, but with practise you will get good! Fixes:
1) You can uncouple single cars from a train now and couple them to other trains. I stayed up all night figuring out how to fix this bug!2) The hump track is now functional!!! Your selected car is uncoupled when it touches the hump trck. You must be going about 10 mph (use Throttle notch 2) for the automatic uncouple to occur. The car it was attached to then becomes the selected car and will be uncoupled next.3) The appearance of the train has been improved, although not perfected. You can see a gap between each car. Much nicer...4) The orientation of engines is indicated with a small line to represent the cab. This line may flip when changing yards, but I'll fix it later.5) You are now prompted to save the changes to trackwork before going to another yard.6) Improved messages when trying to run the game offline.7) Other little things I can't remember...KingJPW

Yard Duty, The National Freight Yard Simulation
http://groups.msn.com/YardDuty

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