In this shot, I caught motorcar No 4 pulling into Whites depot on a run northbound from the Port.Wayne
( Building the L&PS )
( MSTS models rendered by PovRay )
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Reading Topic #401
In this shot, I caught motorcar No 4 pulling into Whites depot on a run northbound from the Port.Wayne
( Building the L&PS )
( MSTS models rendered by PovRay )
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Wow. That's gorgeous!Tim Frost
The Union Atlantic Railroad: Your stuff's important!
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Once again, a big WOW! You are the Artist! Say, Wayne, how long does it take to render one of these screens?Timtimmuir@wcn.net
Electric Railroad 3D Models
Sumpter Valley B&B Gang
Willamette Valley Route
(No timetable for release)
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>how long does it take to render one of these screensThe rendering process takes about 10 minutes. Overall though, it takes about an hour to setup a shot. Here is what is involved:1. I open my route in MS Route Editor and position the camera for the desired shot. I note down the x,y,z and compass positions for the camera.2. I use MS Activity Editor to place the rolling stock as static consists in the scene.3. I enter the camera position into my MSTStoPOV converter utility and it generates a .POV scene file. This includes converting all the objects in the scene to .POV objects and converting the terrain into .POV compatible terrain. This conversion involves hundred's of files and can take 10 - 15 minutes the first time through. Subsequent shots in the same area go fast however, since it reuses the converted files.4. I use POV-Ray to render the scene. This usually involves some trial and error tweaking of the POV scene and object files to fine tune the lighting and appearance of some of the objects. For example, with some tweaking of the POV file, you can make glass windows reflective, or add fine texture to the the ground.For those of us with low spec video cards, this PovRay method is a good one to show off the MSTS models at their best. It doesn't rely on the vid-card resolution at all. In fact PovRay can generate high 10 Megabit resolution images suitable for printing or publication.I have been trying to prepare my MSTStoPOV converter utility for distribution but I still have some troubleshooting to do. For example, the accurate shadows are a problem for the default MSTS track. As you know, the roadbed of this track floats a few inches off the ground and this becomes painfully apparent when PovRay casts a shadow under it.Wayne
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