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I have modified the *.ENG files for the motor cars to give a headlight in reverse and a headlight for AI traffic. If it does not infringe any copyright, or does not need permission, I can post the method here. Let me know.I notice that in the exterior views 2 and 3, the windows have a background which does not seem to match the scenery and in the passenger view 5, that the same seems to apply through the window into the cab, but the exterior views are correct.The cars are still fabulous anyway.Eric in UK
Swissie on the RoadMember since Apr-16-03 · 1 posts
RE: STS Interurbans
Hi Eric,I'm currently abroad on a short city trip over Easter - no chance to get into the forum with my regular password, but I have re-registered a second account to be able to answer you in due time, thus preserving my pre-set password at home...What you did sounds like an excellent addition to the cars. Assuming it all works fine, I have no objections from my side to go ahead and post the revised .eng files to the fora in your name. May I suggest that you make sure the zip file includes the proper folder information, so that the files just install smoothly into the right place. And as eng files are rather small, may I also suggest to re-distribute copies of the original .eng files in a new folder called something like "Original Backups" or similar that will also install in the STS Brill Interurbans folder, just in case some users wish to revert to them for whatever reason. It would be quite an unfair deal to have users re-download the entire original 13MB archive just to get the originals once they have been overwritten.Furthermore I am curious what exactly you noticed when you mention the problems with the windows not matching the scenery in your 2 and 3 view? I notice that the windows on the car have a distinct bluish tint so that everything behind the car looks a little dark when viewed through the cars. As for the cab as it is visible from the passenger view: I know that Carles' interior texture uses a darker shade of brown for the interior walls, and that is what you see in the passenger view. I might use the same cab for one or two more repainting projects, which will be cars with a more matching shade of brown of the interior wall panels. Carles' cab, if seen from the outside, also features a door separating the cab from the platform. In the cabview file I left this out, to make the cabview suitable for different types of trolleys, and hoping nobody would really bother too much about this discrepancy. It should in theory be possible to alpha-out that internal cab-door, and I think I actually did so on the graphcs file for trailer combine 109, which is a "demotorized" (as Chuck Zeiler called it) version of a motor combine - you can still see some of the supports on which the alphaed out pantograph sits.Btw: Alpha out is reskinner's slang for making something transparent, so that it can no longer be seen on an engine or car. This is the "cheap way" to remove small parts without needing to alter the shape, which would require the original 3d-files of the author who did the first version of the engine / car. Thanks for the input, and feel free to ask whatever question / need you have. Happy Easter, and cheers to EnglandSwissie (on the move)