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Number One Tram Route version 1.0

Number One Tram Route version 1.0 – image 1

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Charter Member · 108 posts

Hi!Version 1.0 of Number One Tram Route, is in the File Library. And a trampack, of eight repainted T4D trams for the route. The route have an company history file, all scenery in place, roadlights, 4 lines and 46 stops and more.

Try them out, and tell me what you think!

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RE: Number One Tram Route version 1.0, trainwhiz20, Aug-22-02, 02:22 PM, (1) RE: Number One Tram Route version 1.0, mrmike, Aug-22-02, 11:18 PM, (2) RE: Number One Tram Route version 1.0, pirpen, Aug-23-02, 02:44 AM, (3) RE: Number One Tram Route version 1.0, abarten, Sep-03-02, 10:13 AM, (4) RE: Number One Tram Route version 1.0, hellcat, Sep-14-02, 08:49 PM, (5) RE: Number One Tram Route version 1.0, pirpen, Oct-04-02, 05:07 AM, (6)

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Member since Jul-16-02 · 15 posts

RE: Number One Tram Route version 1.0

The Number 1 Tram Route is definatley a great traction route. I really like T4D trams, as they go well with the route. There are so many options to where to go... I have to say, the Microstar Airport could be improved ( like the MCT one ) and maybe but the Whiskey Harbor Staion on a Dock, where the are som boats. That way you could "transport" people coming and going from planes and ships. Also maybe put a large train station with static locos for another stop. (not connected to the tram route)These are just suggestions. So, great route, even if all the stations are unnamed. Excuse me, I'm running an express to Bannana Place...

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Charter Member · 335 posts

RE: Number One Tram Route version 1.0

LAST EDITED ON Aug-22-02 AT 11:19 PM (EDT)

Pirpen,
Still number 1 with me. By the way I already have a Breezer running on the line now.
Keep up the fabulous work. My Computer specs are in my profile
Mike
"Number One Tram Route version 1.0 – image 2

This Smile says it all"

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Charter Member · 108 posts

RE: Number One Tram Route version 1.0

LAST EDITED ON Aug-23-02 AT 02:47 AM (EDT)

Fun to hear you like it!What i´m looking for is if anybody has problem with the route. I know the route should have a better airport (i like the airport in MCT too!), ships in the harbour, signals and more stuff. But it is a limit, of how many stuff you can put out. A wait with some stuff, so the signals can be put out, without breaking the limit. But i can´t do the signals (i don´t understand them!), so someone is gonna help me with that!

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Member since Aug-28-02 · 22 posts

RE: Number One Tram Route version 1.0

Wow. Many thanks for the route. I downloaded it this weekend and ran the PCC on it. Great! I got a kick out of the blimp and I love the moving traffic and the variety of scenes. Next I'll try some of the Tatra cars. The OWP box motor runs well, too, but needs to have its pole lowered for this route. (This raises an interesting problem with trolley wire - the prototype was hung at varying heights from 16' to 22'. We'll have to find easy ways to customize our cars for the routes we want them to run on.)I didn't see anything *wrong* with the route (other than one vehicle that was floating). There are some things that can be added. There are no sidewalks around the buildings. It occurs to me that you could depress the streets by 6 inches (rather than inserting sidewalks), leaving the "sidewalks" at the current street level and you could leave the right of way down the center of the street at the present level (i.e., raised 6 inches from the depressed streets). I saw this in Amsterdam some years ago. We could also use some people at the waiting stations. Traffic lights, if possible, could become the signals along the city streets.I haven't created anything in MSTS yet, so I can hardly criticize. My suggestions should not be taken as complaints. They are merely suggestions. Meanwhile, I am delighted to have an urban trolley line.Thanks again,Al

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Member since Jul-10-02 · 61 posts

RE: Number One Tram Route version 1.0

Don't choke me for it. But while finding nothing wrong with the Number one route. I've taken to modifying it some. So far, I've added about a quarter mile of elevated trackage that links into the main tracks. I won't be uploading the route, but I'm having fun messing with it. And besides, there's nothing cooler than to be running a tram on one level, and seeing an elevated train pass by on another level.

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Charter Member · 108 posts

RE: Number One Tram Route version 1.0

Hi Hellcat!I think it sounds great. It is OK for me if you upload it. But you should ask the people that made the objects, i use in the route, too.And don´t forget to give them their credits!Maybe you can release it as: Number One Tram Route elevated version

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