I'm running Jerry Sullivan's Clinchfield Route and I'm wondering if it's possible to modify the engine sounds somehow to get the horn echoing around in those valleys while in external view (i.e. view 4). Any ideas? Clayton
I'm not sure the result would be worth it, but you could add echo to the external horn sound file. You would hear the same echo in all views outside, 2,3,4, and passenger view 5 though. Even the head out. Most better sound editing programs can do the modification. Unless you swap files in and out of the sound folder, you'd hear the same echo horn whenever you ran that engine. Steve
>I'm running Jerry Sullivan's Clinchfield Route >and I'm wondering if it's >possible to modify the engine >sounds somehow to get the >horn echoing around in those >valleys while in external view >(i.e. view 4). Any >ideas? I just had a great idea. It is possible to make multiple streams in the sms-files, so it would be possible to have two or more horn sounds in those streams. There would be multiple horn samples, each with some delay before the horn sound is heard. Now, when you trigger the horn sound by pressing space, the game will play all the horn sounds at once, but since there is delay in the other samples, they will sound like echoing. It could work by just placing them in one stream, I'm not sure.Another solution for short echoes would be to just modify the original horn sample, by adding a echo effect to it with a wave editing program. But for the most realistic effect the way mentioned above could be used.
Using multiple streams (I'm pretty sure in order to play multiple sounds simultaneously you'd need multiple streams) would also seem to me to be the best way. Apart from the things that mikkox mentioned (adding delay), you'd probably want to lower the volume on your echoes, as well.troub MSTS: Illinois Central
I don't know guys, we are already pushing the stream to the point of droppiung other sounds. To get this effect I would take the x-anyhorn.wav file or the external sound for the horn and use a good reverb program on it. Delays or Echo's are fine for a hard reflective type effect like a rock wall or such but multiple surfaces in a valley is more reverb territory. If you add reverb to a horn try setting the pre-delay time to 750-1000 miliseconds or higher and play with the Rev Time and Diffusion parameters. Pre Delay will give you that amount of time before the effect kicks in like hearing the initial blast of the horn followed by multiple reflections from the surrounding environment. One problem is that good reverbs are system pigs for most editors and will take a while to process. R. Easterday (DokkenSound)